Player Matchup

Pele
Pele
IAmSkivvys
Pele
Level 122
God Stats
1W - 3L
1,428 SR
Queue Stats
21W - 20L
1,564 Elo+
Solo
Atlas
Atlas
Kexils
Atlas
Level 158
God Stats
9W - 9L
1,541 SR
Queue Stats
186W - 172L
1,460 Elo+
Party 1
Merlin
Merlin
SlickHrick
Merlin
Level 150
God Stats
17W - 17L
1,489 SR
Queue Stats
364W - 368L
1,478 Elo+
Party 1
Xbalanque
Xbalanque
Xx-Dakiva-xX
Xbalanque
Level 208
God Stats
1W - 2L
1,719 SR
Queue Stats
274W - 275L
1,490 Elo+
Party 1
Tyr
Tyr
snechtnf
Tyr
Level 119
God Stats
0W - 2L
1,517 SR
Queue Stats
229W - 203L
1,480 Elo+
Solo
Team Averages
Level 151
1,539 SR
1,494 Elo+

VS

Team Averages
Level 136
1,514 SR
1,476 Elo+
Cabrakan
Cabrakan
BloodTakahashi
Cabrakan
Level 102
God Stats
3W - 6L
1,213 SR
Queue Stats
378W - 345L
1,444 Elo+
Solo
Surtr
Surtr
Legit Koolaiid
Surtr
Level 156
God Stats
3W - 2L
1,675 SR
Queue Stats
21W - 32L
1,462 Elo+
Solo
Arachne
Arachne
Raz0ri8394
Arachne
Level 153
God Stats
23W - 13L
1,683 SR
Queue Stats
99W - 93L
1,554 Elo+
Solo
Olorun
Olorun
SeraphAzael
Olorun
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 100L
1,479 Elo+
Solo
Skadi
Skadi
kingtinajero
Skadi
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 26L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,681
514
5,679
12,291
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
Kexils
Atlas
10
1 / 5 / 2
6,060
466
5,031
15,496
13,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
SlickHrick
Merlin
12
0 / 2 / 0
6,700
515
4,583
5,755
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Xx-Dakiva-xX
Xbalanque
10
1 / 5 / 1
5,939
457
4,984
7,646
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 2 / 2
7,515
578
6,833
12,358
12,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
4 / 1 / 3
7,691
592
6,468
9,686
9,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
4 / 1 / 4
8,171
629
11,901
12,879
10,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Raz0ri8394
Arachne
14
5 / 0 / 6
7,792
599
8,817
14,053
6,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Olorun
11
2 / 2 / 4
6,842
526
7,564
7,814
3,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 1 / 3
7,074
544
1,988
6,772
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
16
17
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
4
1
3
5.5
L
1
3
1
0.5
L
Atlas
Kexils
Atlas
1
5
2
0.4
W
4
1
4
6
W
Arachne
Raz0ri8394
Arachne
5
0
6
8
W
Olorun
2
2
4
2
L
Merlin
SlickHrick
Merlin
0
2
0
0
L
Xbalanque
Xx-Dakiva-xX
Xbalanque
1
5
1
0.3
W
1
1
3
2.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,110
Damage
36,738
53,546
Taken
51,204
36,707
Mitigated
32,281
10,927
Healing
17,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
6,468
1,344
0
2,926
9,686
9,053
0
2,249
7,437
26,445
0
L
5,679
1,120
0
2,669
12,291
5,623
0
439
11,721
0
68,491
L
Atlas
Kexils
Atlas
5,031
2,101
184
3,541
15,496
13,005
0
7,934
7,513
21,656
0
W
11,901
4,601
0
3,612
12,879
10,428
8
487
12,392
2,058
60,610
W
Arachne
Raz0ri8394
Arachne
8,817
6,379
0
6,625
14,053
6,842
0
1,538
12,515
0
66,713
W
Olorun
7,564
4,658
510
2,167
7,814
3,529
925
3,220
4,594
52,880
304
L
Merlin
SlickHrick
Merlin
4,583
195
0
870
5,755
2,112
0
925
4,830
51,544
826
L
Xbalanque
Xx-Dakiva-xX
Xbalanque
4,984
1,928
0
596
7,646
2,987
0
3,973
3,624
0
38,072
W
1,988
660
0
1,352
6,772
2,429
0
1,960
4,812
0
46,542
L
6,833
1,171
0
3,067
12,358
12,980
0
1,555
9,754
0
59,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,895
Gold Earned
37,570
424
Minions Killed
417
0
Camps Cleared
0
1,190,427
Distance Traveled
1,240,773
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,691
592
36
3
0
246,515
4
L
Pele
6,681
514
106
8
0
290,249
1
L
Atlas
6,060
466
25
2
0
211,937
4
W
Surtr
8,171
629
100
8
0
238,026
4
W
Arachne
7,792
599
106
8
0
323,948
0
W
Olorun
6,842
526
91
7
0
224,680
0
L
Merlin
6,700
515
101
8
0
235,665
4
L
Xbalanque
5,939
457
77
6
0
219,670
1
W
Skadi
7,074
544
84
6
0
207,604
0
L
Tyr
7,515
578
115
9
0
232,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role