Player Matchup

Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ChrisNone
Ah Puch
Level 155
God Stats
5W - 0L
1,500 SR
Queue Stats
388W - 242L
1,593 Elo+
Solo
Kuzenbo
Kuzenbo
DrakArk
Kuzenbo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,326 Elo+
Solo
Charon
Charon
LeToucanTOCO
Charon
Level 72
God Stats
1W - 1L
1,316 SR
Queue Stats
76W - 78L
1,509 Elo+
Solo
Skadi
Skadi
ZIPFELFROSCH
Skadi
Level 123
God Stats
42W - 14L
1,544 SR
Queue Stats
1,208W - 1,200L
1,517 Elo+
Solo
Team Averages
Level 105
1,472 SR
1,489 Elo+

VS

Team Averages
Level 119
1,521 SR
1,473 Elo+
Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
TheWilkyWay
Freya
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 99L
1,492 Elo+
Party 1
Hercules
Hercules
Wilgefortz
Hercules
Level 128
God Stats
0W - 1L
1,696 SR
Queue Stats
30W - 19L
1,378 Elo+
Solo
Jormungandr
Jormungandr
frista
Jormungandr
Level 144
God Stats
1W - 1L
1,636 SR
Queue Stats
134W - 144L
1,485 Elo+
Party 1
Pele
Pele
thenoiregamer
Pele
Level 56
God Stats
0W - 3L
1,272 SR
Queue Stats
417W - 386L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 0 / 2
6,797
1,133
3,652
2,026
739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
ChrisNone
Ah Puch
11
4 / 1 / 4
6,765
1,128
10,457
3,226
1,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
DrakArk
Kuzenbo
11
2 / 2 / 5
6,674
1,112
3,713
7,013
6,202
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
13
0 / 1 / 10
6,672
1,112
5,996
4,909
4,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 7
6,508
1,085
5,347
4,099
2,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
0 / 3 / 2
5,268
878
4,560
6,484
4,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 2 / 1
5,406
901
1,428
3,642
1,226
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Wilgefortz
Hercules
11
0 / 0 / 3
5,645
941
2,446
7,229
5,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jormungandr
frista
Jormungandr
10
1 / 3 / 1
5,539
923
1,372
7,278
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 1
5,831
972
3,590
6,280
2,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
10
Kills
3
4
Deaths
10
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
2
4
L
Shiva
 
Shiva
0
3
2
0.33
W
Ah Puch
ChrisNone
Ah Puch
4
1
4
6
W
Kuzenbo
DrakArk
Kuzenbo
2
2
5
2.25
W
Charon
0
1
10
5
L
1
2
1
0.75
L
Hercules
Wilgefortz
Hercules
0
0
3
1.5
W
1
0
7
4.5
L
Jormungandr
frista
Jormungandr
1
3
1
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,165
Damage
13,396
21,273
Taken
30,913
15,984
Mitigated
17,334
6,801
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,652
133
2,044
974
2,026
739
955
201
1,784
16,635
0
L
Shiva
 
Shiva
4,560
125
415
756
6,484
4,411
0
4,719
1,765
0
6,318
W
Ah Puch
ChrisNone
Ah Puch
10,457
424
539
510
3,226
1,283
997
80
3,024
18,743
671
W
Kuzenbo
DrakArk
Kuzenbo
3,713
982
0
250
7,013
6,202
52
969
5,756
4,473
766
W
Charon
5,996
985
536
955
4,909
4,976
558
1,266
3,436
11,842
808
L
1,428
298
445
402
3,642
1,226
0
2,951
691
4,090
0
L
Hercules
Wilgefortz
Hercules
2,446
39
525
2,803
7,229
5,945
0
5,582
1,647
0
6,096
W
5,347
1,353
986
7
4,099
2,784
142
284
3,572
0
11,732
L
Jormungandr
frista
Jormungandr
1,372
266
535
1,235
7,278
3,295
0
5,420
1,858
8,570
0
L
3,590
262
637
1,015
6,280
2,457
0
4,498
1,782
0
11,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,416
Gold Earned
27,689
85
Minions Killed
58
0
Camps Cleared
0
636,206
Distance Traveled
544,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,797
1,133
28
5
0
137,244
0
L
Shiva
5,268
878
5
1
0
104,687
0
W
Ah Puch
6,765
1,128
17
3
0
122,117
0
W
Kuzenbo
6,674
1,112
7
1
0
127,570
0
W
Charon
6,672
1,112
17
3
0
131,045
0
L
Freya
5,406
901
3
1
0
63,672
0
L
Hercules
5,645
941
9
2
0
131,888
0
W
Skadi
6,508
1,085
16
3
0
118,230
0
L
Jormungandr
5,539
923
20
3
0
116,050
0
L
Pele
5,831
972
21
4
0
128,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role