Player Matchup

Hachiman
Hachiman
FungusHumongus9
Hachiman
Level 17
God Stats
4W - 5L
1,505 SR
Queue Stats
18W - 31L
1,319 Elo+
Party 1
Guan Yu
Guan Yu
GumboShrimp69
Guan Yu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,399 Elo+
Party 1
Cabrakan
Cabrakan
Longjohn4208816
Cabrakan
Level 109
God Stats
1W - 1L
1,684 SR
Queue Stats
47W - 65L
1,403 Elo+
Party 1
Team Averages
Level 56
1,563 SR
1,374 Elo+

VS

Team Averages
Level 124
1,514 SR
1,449 Elo+
Nu Wa
Nu Wa
Duck-Kayto
Nu Wa
Level 140
God Stats
144W - 132L
1,547 SR
Queue Stats
191W - 200L
1,439 Elo+
Solo
Jing Wei
Jing Wei
J-Arr21
Jing Wei
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,442 Elo+
Solo
Bellona
Bellona
MOMMASBOY10
Bellona
Level 126
God Stats
6W - 6L
1,496 SR
Queue Stats
274W - 277L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
0 / 6 / 0
7,923
566
4,980
15,367
7,442
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Guan Yu
13
1 / 3 / 0
8,349
596
7,288
16,747
19,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
13
1 / 5 / 1
8,492
607
12,634
21,888
20,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
4 / 1 / 8
10,576
755
16,678
7,328
2,521
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Jing Wei
J-Arr21
Jing Wei
16
5 / 1 / 8
10,752
768
15,404
10,040
3,899
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
MOMMASBOY10
Bellona
15
5 / 0 / 8
10,181
727
16,317
16,579
16,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
14
14
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
4
1
8
8
L
Hachiman
0
6
0
0
L
Guan Yu
1
3
0
0.33
W
Jing Wei
J-Arr21
Jing Wei
5
1
8
9
L
Cabrakan
1
5
1
0.3
W
Bellona
MOMMASBOY10
Bellona
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,902
Damage
48,399
54,002
Taken
33,947
47,913
Mitigated
22,618
12,559
Healing
9,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
16,678
6,588
375
3,309
7,328
2,521
1,347
3,073
3,969
57,898
1,206
L
Hachiman
4,980
2,531
0
2,314
15,367
7,442
0
3,041
11,837
0
24,344
L
Guan Yu
7,288
899
1,920
2,787
16,747
19,785
0
3,974
12,372
94
22,411
W
Jing Wei
J-Arr21
Jing Wei
15,404
12,437
0
3,320
10,040
3,899
660
3,344
6,363
0
50,963
L
Cabrakan
12,634
1,785
0
5,538
21,888
20,686
0
9,131
12,246
36,638
0
W
Bellona
MOMMASBOY10
Bellona
16,317
4,155
0
2,873
16,579
16,198
797
5,265
10,629
0
44,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,764
Gold Earned
31,509
90
Minions Killed
170
0
Camps Cleared
0
718,430
Distance Traveled
786,053
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,576
755
72
5
0
239,841
2
L
Hachiman
7,923
566
28
2
0
209,275
0
L
Guan Yu
8,349
596
25
2
0
279,330
2
W
Jing Wei
10,752
768
64
5
0
253,377
0
L
Cabrakan
8,492
607
37
3
0
229,825
1
W
Bellona
10,181
727
34
2
0
292,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role