Player Matchup

Neith
Neith
SnuggleFang
Neith
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 12L
1,206 Elo+
Party 4
Bacchus
Bacchus
ZeroNoTime
Bacchus
Level 7
God Stats
6W - 2L
1,500 SR
Queue Stats
8W - 7L
1,300 Elo+
Party 2
King Arthur
King Arthur
iWarmaster
King Arthur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 14L
1,096 Elo+
Party 4
Zeus
Zeus
lookup76
Zeus
Level 28
God Stats
7W - 6L
1,584 SR
Queue Stats
7W - 7L
1,460 Elo+
Solo
Vulcan
Vulcan
tuyochesus
Vulcan
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,272 Elo+
Party 2
Team Averages
Level 61
1,517 SR
1,267 Elo+

VS

Team Averages
Level 58
1,454 SR
1,401 Elo+
Merlin
Merlin
BusouRen
Merlin
Level 16
God Stats
2W - 5L
1,517 SR
Queue Stats
27W - 25L
1,234 Elo+
Party 3
King Arthur
King Arthur
FireMasther95
King Arthur
Level 129
God Stats
1W - 5L
1,287 SR
Queue Stats
132W - 126L
1,476 Elo+
Party 3
Fenrir
Fenrir
KiLLer_ANtrAx777
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 31L
1,281 Elo+
Solo
Kukulkan
Kukulkan
Melfe9982
Kukulkan
Level 15
God Stats
4W - 1L
1,640 SR
Queue Stats
7W - 8L
1,441 Elo+
Party 1
Fafnir
Fafnir
Sleepless EIite
Fafnir
Level 104
God Stats
3W - 2L
1,327 SR
Queue Stats
50W - 41L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 3
10,386
944
6,007
5,531
2,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
ZeroNoTime
Bacchus
14
1 / 2 / 9
9,187
835
2,863
12,274
14,850
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

King Arthur
iWarmaster
King Arthur
15
4 / 5 / 6
9,790
890
4,134
12,906
13,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
16
3 / 0 / 7
10,114
919
17,396
6,566
2,746
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
tuyochesus
Vulcan
18
5 / 1 / 8
11,125
1,011
19,689
9,535
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BusouRen
Merlin
16
2 / 1 / 2
9,712
883
7,389
8,169
3,645
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

King Arthur
FireMasther95
King Arthur
15
4 / 6 / 3
9,561
869
10,124
17,449
14,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 0
9,077
825
2,110
14,466
6,781
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Melfe9982
Kukulkan
15
1 / 1 / 5
9,145
831
7,607
9,123
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
0 / 3 / 4
8,996
818
6,087
12,356
15,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
15
Kills
8
8
Deaths
15
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
BusouRen
Merlin
2
1
2
3
L
King Arthur
FireMasther95
King Arthur
4
6
3
0.92
L
1
4
0
0.25
L
Kukulkan
Melfe9982
Kukulkan
1
1
5
3.5
L
0
3
4
0.67
W
2
0
3
3.5
W
Bacchus
ZeroNoTime
Bacchus
1
2
9
2.75
W
King Arthur
iWarmaster
King Arthur
4
5
6
1.4
W
Zeus
3
0
7
6.5
W
Vulcan
tuyochesus
Vulcan
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,089
Damage
33,317
46,812
Taken
61,563
38,009
Mitigated
42,562
4,717
Healing
7,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BusouRen
Merlin
7,389
511
0
1,920
8,169
3,645
288
6,000
2,169
26,890
865
L
King Arthur
FireMasther95
King Arthur
10,124
1,246
0
1,480
17,449
14,583
0
8,029
9,420
0
27,188
L
2,110
525
130
534
14,466
6,781
0
10,108
4,358
0
19,938
L
Kukulkan
Melfe9982
Kukulkan
7,607
911
183
872
9,123
2,547
607
7,966
1,157
26,928
0
L
6,087
709
134
2,576
12,356
15,006
0
7,751
4,605
16,826
1,868
W
6,007
2,146
0
1,783
5,531
2,647
1,031
2,428
3,090
0
34,227
W
Bacchus
ZeroNoTime
Bacchus
2,863
454
0
468
12,274
14,850
225
7,511
4,547
5,591
191
W
King Arthur
iWarmaster
King Arthur
4,134
613
0
0
12,906
13,217
190
4,937
7,729
0
10,078
W
Zeus
17,396
1,825
0
1,666
6,566
2,746
374
2,263
4,225
50,730
0
W
Vulcan
tuyochesus
Vulcan
19,689
535
0
800
9,535
4,549
632
2,393
7,037
56,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,602
Gold Earned
46,491
254
Minions Killed
212
0
Camps Cleared
0
1,136,088
Distance Traveled
1,076,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,712
883
54
5
0
196,669
0
L
King Arthur
9,561
869
32
3
0
216,768
0
L
Fenrir
9,077
825
47
4
0
226,832
0
L
Kukulkan
9,145
831
59
5
0
210,637
0
L
Fafnir
8,996
818
20
2
0
225,253
0
W
Neith
10,386
944
73
7
0
218,111
0
W
Bacchus
9,187
835
7
1
0
208,106
0
W
King Arthur
9,790
890
12
1
0
207,429
0
W
Zeus
10,114
919
70
6
0
236,267
0
W
Vulcan
11,125
1,011
92
8
0
266,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role