Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
StonerDreaming
Charybdis
Level 120
God Stats
63W - 76L
1,502 SR
Queue Stats
315W - 324L
1,517 Elo+
Solo
Poseidon
Poseidon
TreyThaKid3
Poseidon
Level 108
God Stats
9W - 6L
1,536 SR
Queue Stats
66W - 62L
1,474 Elo+
Solo
Bacchus
Bacchus
dukewicked
Bacchus
Level 252
God Stats
16W - 9L
1,664 SR
Queue Stats
218W - 211L
1,507 Elo+
Solo
Team Averages
Level 133
1,540 SR
1,500 Elo+

VS

Team Averages
Level 101
1,569 SR
1,523 Elo+
Merlin
Merlin
Downfall24
Merlin
Level 31
God Stats
34W - 31L
1,559 SR
Queue Stats
171W - 139L
1,505 Elo+
Party 1
Izanami
Izanami
Luigi_TheSnowman
Izanami
Level 147
God Stats
1W - 1L
1,415 SR
Queue Stats
12W - 10L
1,509 Elo+
Solo
Horus
Horus
NearOsamu
Horus
Level 98
God Stats
17W - 13L
1,580 SR
Queue Stats
162W - 145L
1,486 Elo+
Solo
Arachne
Arachne
duckmunch
Arachne
Level 114
God Stats
3W - 3L
1,502 SR
Queue Stats
133W - 107L
1,518 Elo+
Party 1
Maui
Maui
youwouldgiveup
Maui
Level 117
God Stats
2W - 0L
1,790 SR
Queue Stats
79W - 54L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 0 / 0
5,766
641
4,352
6,206
4,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
 
Bastet
10
1 / 2 / 0
4,998
555
3,238
8,662
3,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
StonerDreaming
Charybdis
3
0 / 1 / 0
3,415
379
836
1,833
397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
TreyThaKid3
Poseidon
9
1 / 1 / 1
5,199
578
1,247
2,623
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
dukewicked
Bacchus
9
0 / 1 / 0
4,647
516
1,780
4,010
3,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Downfall24
Merlin
10
0 / 1 / 1
5,739
638
2,323
2,297
625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 2
5,794
644
2,411
3,673
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
NearOsamu
Horus
9
0 / 0 / 0
4,935
548
2,410
6,352
2,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
duckmunch
Arachne
9
3 / 1 / 0
5,288
588
2,725
6,288
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 3
5,406
601
2,028
5,921
4,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
5
5
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
0
0
0
L
Bastet
 
Bastet
1
2
0
0.5
W
Merlin
Downfall24
Merlin
0
1
1
0.5
W
1
0
2
2
W
Horus
NearOsamu
Horus
0
0
0
0
L
Charybdis
StonerDreaming
Charybdis
0
1
0
0
L
Poseidon
TreyThaKid3
Poseidon
1
1
1
1.5
W
Arachne
duckmunch
Arachne
3
1
0
3
L
Bacchus
dukewicked
Bacchus
0
1
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,453
Damage
11,897
23,334
Taken
24,531
12,017
Mitigated
11,009
9,291
Healing
9,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,352
2,664
0
2,414
6,206
4,445
344
0
5,744
0
28,331
L
Bastet
 
Bastet
3,238
1,115
0
4,233
8,662
3,131
0
1,751
6,911
0
38,176
W
Merlin
Downfall24
Merlin
2,323
328
0
570
2,297
625
0
348
1,877
37,360
1,203
W
2,411
1,794
0
2,535
3,673
1,229
532
599
3,074
0
47,612
W
Horus
NearOsamu
Horus
2,410
1,457
0
1,913
6,352
2,805
0
0
5,455
0
29,001
L
Charybdis
StonerDreaming
Charybdis
836
508
0
736
1,833
397
0
149
1,684
0
9,330
L
Poseidon
TreyThaKid3
Poseidon
1,247
202
0
370
2,623
833
0
1,495
1,128
27,636
657
W
Arachne
duckmunch
Arachne
2,725
2,106
0
2,918
6,288
2,170
12
652
5,431
0
25,809
L
Bacchus
dukewicked
Bacchus
1,780
249
0
1,538
4,010
3,211
0
956
3,054
19,877
0
W
2,028
344
0
1,450
5,921
4,180
0
1,181
4,740
15,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,025
Gold Earned
27,162
267
Minions Killed
296
0
Camps Cleared
0
728,132
Distance Traveled
918,525
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,766
641
78
9
0
165,265
0
L
Bastet
4,998
555
73
8
0
184,883
0
W
Merlin
5,739
638
84
9
0
173,769
2
W
Izanami
5,794
644
85
9
0
149,553
0
W
Horus
4,935
548
60
7
0
189,934
0
L
Charybdis
3,415
379
14
2
0
32,934
0
L
Poseidon
5,199
578
71
8
0
160,432
3
W
Arachne
5,288
588
47
5
0
209,561
0
L
Bacchus
4,647
516
31
3
0
184,618
0
W
Maui
5,406
601
20
2
0
195,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role