Player Matchup

Chang'e
Chang'e
Charluberlu
Chang'e
Level 102
God Stats
0W - 1L
1,493 SR
Queue Stats
8W - 7L
1,517 Elo+
Solo
Surtr
Surtr
Dodo_44_44
Surtr
Level 145
God Stats
0W - 1L
1,791 SR
Queue Stats
3W - 2L
1,653 Elo+
Party 1
Medusa
Medusa
Jat336967
Medusa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,500 Elo+
Party 1
Team Averages
Level 99
1,594 SR
1,556 Elo+

VS

Team Averages
Level 111
1,685 SR
1,579 Elo+
Ne Zha
Ne Zha
Fuffyfy
Ne Zha
Level 125
God Stats
5W - 2L
1,754 SR
Queue Stats
129W - 121L
1,546 Elo+
Solo
Bacchus
Bacchus
jeffreyrioux
Bacchus
Level 123
God Stats
1W - 0L
1,801 SR
Queue Stats
10W - 3L
1,716 Elo+
Solo
Hades
Hades
stroof
Hades
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Charluberlu
Chang'e
15
0 / 3 / 3
8,816
630
7,453
12,484
5,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Surtr
13
2 / 5 / 1
9,676
691
9,370
16,583
14,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
Jat336967
Medusa
15
1 / 4 / 2
8,896
635
11,473
12,028
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fuffyfy
Ne Zha
16
6 / 1 / 4
10,929
781
13,479
15,101
12,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
jeffreyrioux
Bacchus
15
1 / 0 / 9
9,960
711
8,661
8,801
13,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
stroof
Hades
16
5 / 2 / 6
11,112
794
13,073
14,086
11,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
12
12
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Charluberlu
Chang'e
0
3
3
0.5
L
Surtr
2
5
1
0.5
W
Ne Zha
Fuffyfy
Ne Zha
6
1
4
8
L
Medusa
Jat336967
Medusa
1
4
2
0.5
W
Bacchus
jeffreyrioux
Bacchus
1
0
9
5.5
W
Hades
stroof
Hades
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,296
Damage
35,213
41,095
Taken
37,988
24,945
Mitigated
37,258
10,682
Healing
16,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Charluberlu
Chang'e
7,453
485
1,973
3,922
12,484
5,301
0
5,769
6,675
28,988
0
L
Surtr
9,370
2,539
0
2,382
16,583
14,637
0
7,389
9,006
1,107
35,020
W
Ne Zha
Fuffyfy
Ne Zha
13,479
3,978
0
7,234
15,101
12,955
1,419
2,944
11,806
0
71,925
L
Medusa
Jat336967
Medusa
11,473
4,658
174
2,231
12,028
5,007
0
7,930
3,950
0
36,839
W
Bacchus
jeffreyrioux
Bacchus
8,661
554
0
3,277
8,801
13,171
427
2,313
6,244
39,730
3,270
W
Hades
stroof
Hades
13,073
986
730
5,342
14,086
11,132
653
2,700
11,158
33,485
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
32,001
153
Minions Killed
212
0
Camps Cleared
0
717,895
Distance Traveled
824,960
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,816
630
50
4
0
199,662
0
L
Surtr
9,676
691
47
3
0
266,878
0
W
Ne Zha
10,929
781
73
5
0
292,441
0
L
Medusa
8,896
635
56
4
0
251,355
4
W
Bacchus
9,960
711
76
5
0
287,696
0
W
Hades
11,112
794
63
5
0
244,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role