Player Matchup

Athena
Athena
AyieldKing
Athena
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 1L
1,725 Elo+
Party 1
Sun Wukong
Sun Wukong
King0125
Sun Wukong
Level 125
God Stats
3W - 2L
1,690 SR
Queue Stats
141W - 126L
1,517 Elo+
Party 1
He Bo
He Bo
PSYC-DEZ
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,421 Elo+
Party 3
Hachiman
Hachiman
RougeLeaf
Hachiman
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,725 Elo+
Party 1
Pele
Pele
SimChrono
Pele
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,438 Elo+
Party 3
Team Averages
Level 100
1,538 SR
1,565 Elo+

VS

Team Averages
Level 118
1,517 SR
1,476 Elo+
Cthulhu
Cthulhu
Enforced26
Cthulhu
Level 125
God Stats
3W - 7L
1,322 SR
Queue Stats
172W - 201L
1,504 Elo+
Party 2
Atlas
Atlas
Monster637
Atlas
Level 109
God Stats
6W - 1L
1,667 SR
Queue Stats
48W - 48L
1,462 Elo+
Solo
Nut
Nut
Portalkiller205
Nut
Level 125
God Stats
18W - 10L
1,623 SR
Queue Stats
156W - 146L
1,498 Elo+
Solo
Susano
Susano
XkBrIaN1930
Susano
Level 100
God Stats
18W - 18L
1,530 SR
Queue Stats
124W - 148L
1,492 Elo+
Party 2
Surtr
Surtr
danl25
Surtr
Level 130
God Stats
13W - 25L
1,443 SR
Queue Stats
145W - 156L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AyieldKing
Athena
9
1 / 1 / 1
5,704
439
1,740
7,096
6,701
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
King0125
Sun Wukong
13
4 / 5 / 0
7,680
591
10,468
13,958
9,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
PSYC-DEZ
He Bo
11
0 / 0 / 0
5,676
437
2,224
4,926
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
RougeLeaf
Hachiman
9
0 / 5 / 0
5,627
433
2,563
7,388
2,090
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
12
2 / 3 / 0
6,405
493
5,617
11,725
4,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Enforced26
Cthulhu
14
2 / 0 / 3
8,702
669
5,528
6,522
3,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
10
0 / 0 / 8
7,133
549
3,193
8,671
5,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
7 / 2 / 2
8,019
617
7,290
8,306
3,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
14
2 / 1 / 4
7,809
601
3,754
7,891
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
danl25
Surtr
12
3 / 4 / 3
7,730
595
8,704
14,757
8,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
7
Kills
14
14
Deaths
7
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Athena
AyieldKing
Athena
1
1
1
1.5
W
Cthulhu
Enforced26
Cthulhu
2
0
3
3.5
L
Sun Wukong
King0125
Sun Wukong
4
5
0
0.8
W
Atlas
0
0
8
4
L
He Bo
PSYC-DEZ
He Bo
0
0
0
0
W
7
2
2
4
L
Hachiman
RougeLeaf
Hachiman
0
5
0
0
L
Pele
2
3
0
0.67
W
Susano
2
1
4
4
W
Surtr
danl25
Surtr
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,612
Damage
28,469
45,093
Taken
46,147
24,676
Mitigated
24,119
8,597
Healing
16,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
AyieldKing
Athena
1,740
870
0
1,220
7,096
6,701
216
1,814
5,209
11,273
1,104
W
Cthulhu
Enforced26
Cthulhu
5,528
58
265
875
6,522
3,936
544
1,619
4,665
65,590
2,177
L
Sun Wukong
King0125
Sun Wukong
10,468
3,837
0
3,929
13,958
9,877
0
1,384
11,663
0
65,406
W
Atlas
3,193
1,186
0
2,980
8,671
5,948
261
866
7,759
15,269
827
L
He Bo
PSYC-DEZ
He Bo
2,224
164
0
1,000
4,926
1,403
0
1,808
2,796
32,623
0
W
7,290
4,975
0
2,107
8,306
3,093
1,386
1,453
6,853
0
49,345
L
Hachiman
RougeLeaf
Hachiman
2,563
1,985
0
1,606
7,388
2,090
602
619
6,769
0
27,332
L
Pele
5,617
1,079
0
842
11,725
4,605
0
2,411
9,186
0
48,768
W
Susano
3,754
412
0
4,355
7,891
3,133
0
330
7,481
0
55,583
W
Surtr
danl25
Surtr
8,704
4,000
21
6,387
14,757
8,009
0
137
14,620
1,115
46,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,092
Gold Earned
39,393
329
Minions Killed
393
0
Camps Cleared
0
1,294,248
Distance Traveled
1,332,431
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,704
439
13
1
0
242,174
0
W
Cthulhu
8,702
669
139
11
0
301,570
0
L
Sun Wukong
7,680
591
121
9
0
247,239
0
W
Atlas
7,133
549
11
1
0
264,666
8
L
He Bo
5,676
437
64
5
0
261,456
0
W
Nut
8,019
617
80
6
0
215,987
0
L
Hachiman
5,627
433
52
4
0
236,364
1
L
Pele
6,405
493
79
6
0
307,015
0
W
Susano
7,809
601
85
7
0
313,889
0
W
Surtr
7,730
595
78
6
0
236,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role