Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Han-SoSa
Freya
Level 151
God Stats
7W - 7L
1,500 SR
Queue Stats
521W - 516L
1,505 Elo+
Solo
Izanami
Izanami
Nimward
Izanami
Level 129
God Stats
2W - 1L
1,810 SR
Queue Stats
49W - 60L
1,499 Elo+
Solo
Ah Puch
Ah Puch
One Cut
Ah Puch
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 33L
1,508 Elo+
Solo
Achilles
Achilles
smaddy
Achilles
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 77L
1,500 Elo+
Solo
Team Averages
Level 141
1,562 SR
1,503 Elo+

VS

Team Averages
Level 142
1,491 SR
1,502 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Cjmax20
Odin
Level 103
God Stats
1W - 1L
1,238 SR
Queue Stats
13W - 11L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
Isabella92
Cthulhu
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 117L
1,497 Elo+
Solo
Discordia
Discordia
LucasZeferino
Discordia
Level 147
God Stats
4W - 5L
1,500 SR
Queue Stats
394W - 389L
1,508 Elo+
Party 1
Ares
Ares
Tyaguim
Ares
Level 157
God Stats
18W - 12L
1,717 SR
Queue Stats
398W - 414L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 2 / 2
5,329
1,066
856
3,340
1,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Freya
Han-SoSa
Freya
13
2 / 1 / 3
6,527
1,305
3,663
3,015
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
Nimward
Izanami
11
2 / 2 / 2
5,770
1,154
2,803
3,510
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
One Cut
Ah Puch
12
1 / 1 / 2
5,953
1,191
4,532
3,650
1,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
smaddy
Achilles
1
0 / 0 / 0
1,480
296
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 1 / 4
5,428
1,086
376
4,758
4,337
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
Cjmax20
Odin
9
0 / 1 / 3
5,131
1,026
2,078
3,983
3,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Isabella92
Cthulhu
12
4 / 1 / 1
6,517
1,303
4,066
4,240
2,238
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Discordia
LucasZeferino
Discordia
12
2 / 1 / 4
6,133
1,227
3,677
2,932
1,096
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Tyaguim
Ares
8
0 / 3 / 3
5,272
1,054
1,767
7,381
5,974
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
6
Kills
6
6
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
2
1
W
Tyr
 
Tyr
0
1
4
2
W
Odin
Cjmax20
Odin
0
1
3
1.5
L
Freya
Han-SoSa
Freya
2
1
3
3.5
W
Cthulhu
Isabella92
Cthulhu
4
1
1
4.5
W
Discordia
LucasZeferino
Discordia
2
1
4
4
L
Izanami
Nimward
Izanami
2
2
2
1.5
L
Ah Puch
One Cut
Ah Puch
1
1
2
2
W
Ares
Tyaguim
Ares
0
3
3
0.5
L
Achilles
smaddy
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,854
Damage
11,964
13,515
Taken
23,294
6,170
Mitigated
16,977
3,249
Healing
6,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
856
87
138
796
3,340
1,934
0
1,903
1,437
0
911
W
Tyr
 
Tyr
376
39
16
1,233
4,758
4,337
140
1,605
3,115
0
5,007
W
Odin
Cjmax20
Odin
2,078
329
192
969
3,983
3,332
0
1,841
2,104
0
4,802
L
Freya
Han-SoSa
Freya
3,663
1,196
10
691
3,015
1,220
0
2,280
735
14,576
450
W
Cthulhu
Isabella92
Cthulhu
4,066
0
786
1,142
4,240
2,238
0
835
3,405
10,228
828
W
Discordia
LucasZeferino
Discordia
3,677
61
798
460
2,932
1,096
0
1,138
1,794
15,194
546
L
Izanami
Nimward
Izanami
2,803
1,674
76
295
3,510
1,539
0
2,071
1,439
0
7,320
L
Ah Puch
One Cut
Ah Puch
4,532
78
0
1,243
3,650
1,477
0
2,963
687
15,647
0
W
Ares
Tyaguim
Ares
1,767
0
119
544
7,381
5,974
39
2,633
4,706
2,278
0
L
Achilles
smaddy
Achilles
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,059
Gold Earned
28,481
61
Minions Killed
59
0
Camps Cleared
0
336,092
Distance Traveled
558,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,329
1,066
0
0
0
50,079
0
W
Tyr
5,428
1,086
8
2
0
123,901
0
W
Odin
5,131
1,026
10
2
0
118,408
0
L
Freya
6,527
1,305
34
7
0
102,581
0
W
Cthulhu
6,517
1,303
17
3
0
98,852
0
W
Discordia
6,133
1,227
23
5
0
110,720
0
L
Izanami
5,770
1,154
15
3
0
81,476
0
L
Ah Puch
5,953
1,191
12
2
0
101,956
0
W
Ares
5,272
1,054
1
0
0
106,358
0
L
Achilles
1,480
296
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role