Player Matchup

Horus
Horus
BappoTrapHoes
Horus
Level 103
God Stats
46W - 32L
1,584 SR
Queue Stats
148W - 150L
1,482 Elo+
Party 1
Ix Chel
Ix Chel
GobblinDaddy
Ix Chel
Level 49
God Stats
32W - 17L
1,637 SR
Queue Stats
144W - 129L
1,618 Elo+
Party 1
Mulan
Mulan
UncNdAunty
Mulan
Level 59
God Stats
48W - 39L
1,644 SR
Queue Stats
149W - 165L
1,479 Elo+
Party 1
Team Averages
Level 70
1,621 SR
1,526 Elo+

VS

Team Averages
Level 90
1,405 SR
1,495 Elo+
Nemesis
Nemesis
GAVT
Nemesis
Level 76
God Stats
69W - 48L
1,639 SR
Queue Stats
162W - 160L
1,483 Elo+
Solo
Achilles
Achilles
slapmyhiney
Achilles
Level 105
God Stats
10W - 20L
1,414 SR
Queue Stats
129W - 130L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
xXTrOloLol20Xx
Baron Samedi
Level 89
God Stats
1W - 2L
1,161 SR
Queue Stats
30W - 33L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
7,515
626
4,926
12,930
12,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
GobblinDaddy
Ix Chel
14
3 / 3 / 0
8,834
736
12,010
10,658
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
11
0 / 5 / 2
7,295
608
4,657
13,054
10,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GAVT
Nemesis
13
1 / 1 / 10
8,685
724
7,604
9,277
4,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
slapmyhiney
Achilles
16
7 / 1 / 4
10,416
868
13,060
13,258
10,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Baron Samedi
xXTrOloLol20Xx
Baron Samedi
15
3 / 1 / 7
9,382
782
9,847
7,332
3,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
11
11
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Nemesis
GAVT
Nemesis
1
1
10
6
L
Ix Chel
GobblinDaddy
Ix Chel
3
3
0
1
L
Mulan
0
5
2
0.2
W
Achilles
slapmyhiney
Achilles
7
1
4
9
W
Baron Samedi
xXTrOloLol20Xx
Baron Samedi
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,593
Damage
30,511
36,642
Taken
29,867
26,616
Mitigated
18,243
9,551
Healing
9,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,926
1,676
1,001
2,960
12,930
12,034
0
4,624
8,231
0
13,660
W
Nemesis
GAVT
Nemesis
7,604
3,326
0
2,438
9,277
4,062
765
2,954
6,185
0
29,980
L
Ix Chel
GobblinDaddy
Ix Chel
12,010
2,157
2,578
2,197
10,658
4,189
0
1,121
9,455
47,138
0
L
Mulan
4,657
269
0
815
13,054
10,393
0
4,165
8,856
0
17,037
W
Achilles
slapmyhiney
Achilles
13,060
1,977
0
3,199
13,258
10,508
931
5,709
6,924
65
47,192
W
Baron Samedi
xXTrOloLol20Xx
Baron Samedi
9,847
1,333
1,799
2,110
7,332
3,673
728
3,789
3,278
47,614
464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,644
Gold Earned
28,483
131
Minions Killed
170
0
Camps Cleared
0
635,525
Distance Traveled
678,133
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,515
626
17
1
0
225,005
1
W
Nemesis
8,685
724
28
2
0
233,393
2
L
Ix Chel
8,834
736
87
7
0
212,890
0
L
Mulan
7,295
608
27
2
0
197,630
3
W
Achilles
10,416
868
58
5
0
246,243
0
W
Baron Samedi
9,382
782
84
7
0
198,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role