Player Matchup

Ymir
Ymir
Ddoom21
Ymir
Level 139
God Stats
82W - 67L
1,488 SR
Queue Stats
285W - 283L
1,478 Elo+
Solo
Osiris
Osiris
Juduh
Osiris
Level 128
God Stats
0W - 4L
1,348 SR
Queue Stats
26W - 80L
1,346 Elo+
Solo
Arachne
Arachne
KillerSantiago
Arachne
Level 105
God Stats
9W - 6L
1,850 SR
Queue Stats
84W - 63L
1,425 Elo+
Solo
Zeus
Zeus
Tummo2k
Zeus
Level 66
God Stats
6W - 5L
1,581 SR
Queue Stats
121W - 105L
1,453 Elo+
Solo
Medusa
Medusa
unbes
Medusa
Level 89
God Stats
11W - 4L
1,894 SR
Queue Stats
234W - 215L
1,481 Elo+
Solo
Team Averages
Level 105
1,632 SR
1,437 Elo+

VS

Team Averages
Level 103
1,328 SR
1,470 Elo+
Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Gramrinne
Janus
Level 97
God Stats
3W - 4L
1,069 SR
Queue Stats
57W - 54L
1,417 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lotion345
Cu Chulainn
Level 116
God Stats
14W - 16L
1,377 SR
Queue Stats
232W - 229L
1,477 Elo+
Solo
Jormungandr
Jormungandr
ViceXVI
Jormungandr
Level 69
God Stats
4W - 2L
1,202 SR
Queue Stats
571W - 523L
1,487 Elo+
Solo
Skadi
Skadi
lm_show
Skadi
Level 104
God Stats
14W - 11L
1,494 SR
Queue Stats
178W - 182L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ddoom21
Ymir
9
0 / 2 / 0
4,854
485
2,839
7,147
4,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
Juduh
Osiris
10
0 / 2 / 0
5,319
532
3,930
12,456
9,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
3 / 3 / 1
5,404
540
4,286
9,668
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
Tummo2k
Zeus
10
1 / 2 / 1
5,243
524
4,316
5,303
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
unbes
Medusa
8
1 / 2 / 0
4,725
473
4,724
5,464
1,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 1 / 2
5,401
540
1,865
6,418
3,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
Gramrinne
Janus
10
1 / 3 / 1
5,994
599
2,905
5,455
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Lotion345
Cu Chulainn
10
5 / 0 / 2
6,270
627
7,221
10,008
6,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
ViceXVI
Jormungandr
11
2 / 0 / 1
6,528
653
9,150
8,497
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
lm_show
Skadi
8
2 / 1 / 4
5,460
546
4,793
3,291
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
5
Kills
11
11
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
2
2
L
Ymir
Ddoom21
Ymir
0
2
0
0
W
Janus
Gramrinne
Janus
1
3
1
0.5
L
Osiris
Juduh
Osiris
0
2
0
0
L
3
3
1
1.17
W
Cu Chulainn
Lotion345
Cu Chulainn
5
0
2
6
L
Zeus
Tummo2k
Zeus
1
2
1
0.75
W
Jormungandr
ViceXVI
Jormungandr
2
0
1
2.5
W
Skadi
lm_show
Skadi
2
1
4
4
L
Medusa
unbes
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,095
Damage
25,934
40,038
Taken
33,669
20,268
Mitigated
16,685
12,244
Healing
9,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,865
605
0
490
6,418
3,017
0
322
6,096
0
27,384
L
Ymir
Ddoom21
Ymir
2,839
1,277
128
1,308
7,147
4,190
0
0
7,147
21,394
0
W
Janus
Gramrinne
Janus
2,905
0
0
500
5,455
2,068
0
3,551
1,904
35,832
1,200
L
Osiris
Juduh
Osiris
3,930
1,245
0
4,769
12,456
9,402
0
7,941
4,498
0
37,899
L
4,286
2,683
0
3,859
9,668
3,370
0
1,133
8,297
0
31,048
W
Cu Chulainn
Lotion345
Cu Chulainn
7,221
1,379
93
2,290
10,008
6,138
233
3,092
6,916
0
30,797
L
Zeus
Tummo2k
Zeus
4,316
705
0
500
5,303
1,527
0
2,376
2,484
32,299
0
W
Jormungandr
ViceXVI
Jormungandr
9,150
3,360
0
5,173
8,497
4,429
0
0
8,497
51,312
3,598
W
Skadi
lm_show
Skadi
4,793
2,722
0
1,119
3,291
1,033
412
190
3,101
0
26,083
L
Medusa
unbes
Medusa
4,724
2,271
0
1,680
5,464
1,779
0
0
5,464
0
30,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,545
Gold Earned
29,653
244
Minions Killed
280
0
Camps Cleared
0
903,423
Distance Traveled
932,948
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,401
540
52
5
0
236,289
1
L
Ymir
4,854
485
30
3
0
188,965
0
W
Janus
5,994
599
70
7
0
188,633
0
L
Osiris
5,319
532
70
7
0
196,898
0
L
Arachne
5,404
540
47
5
0
235,693
0
W
Cu Chulainn
6,270
627
48
5
0
204,906
0
L
Zeus
5,243
524
54
5
0
149,978
0
W
Jormungandr
6,528
653
72
7
0
180,399
0
W
Skadi
5,460
546
38
4
0
122,721
0
L
Medusa
4,725
473
43
4
0
131,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role