Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Birminghamgamer
Nu Wa
Level 85
God Stats
1W - 1L
1,401 SR
Queue Stats
24W - 42L
1,297 Elo+
Solo
Mulan
Mulan
Leo2517
Mulan
Level 97
God Stats
6W - 7L
1,412 SR
Queue Stats
100W - 101L
1,423 Elo+
Party 1
Bacchus
Bacchus
Seytanu
Bacchus
Level 84
God Stats
46W - 44L
1,490 SR
Queue Stats
70W - 75L
1,421 Elo+
Party 1
Artemis
Artemis
tpegueeei
Artemis
Level 128
God Stats
62W - 64L
1,514 SR
Queue Stats
602W - 601L
1,403 Elo+
Solo
Team Averages
Level 100
1,463 SR
1,409 Elo+

VS

Team Averages
Level 98
1,548 SR
1,465 Elo+
Shiva
Shiva
 
Shiva
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EatMySh0rtsG
Neith
Level 94
God Stats
14W - 22L
1,386 SR
Queue Stats
219W - 198L
1,387 Elo+
Solo
Arachne
Arachne
Lalocura95
Arachne
Level 121
God Stats
7W - 7L
1,590 SR
Queue Stats
37W - 44L
1,409 Elo+
Solo
Nu Wa
Nu Wa
Nicointhegarden
Nu Wa
Level 100
God Stats
1W - 2L
1,765 SR
Queue Stats
2W - 4L
1,559 Elo+
Solo
Hel
Hel
xrayhemp
Hel
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 109L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
3 / 1 / 1
9,574
598
4,249
12,126
6,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
1 / 1 / 0
8,620
539
6,418
4,438
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Leo2517
Mulan
13
1 / 5 / 3
8,189
512
7,814
12,293
9,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Seytanu
Bacchus
13
0 / 1 / 4
8,059
504
6,507
11,703
11,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
tpegueeei
Artemis
14
1 / 2 / 3
7,979
499
5,506
14,281
6,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
6 / 4 / 2
9,340
584
11,787
18,192
9,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 1
6,112
382
3,370
4,970
1,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Lalocura95
Arachne
16
2 / 0 / 4
8,898
556
5,191
10,925
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Bow

Short Bow

+15%
Attack Speed

1
0 / 0 / 0
3,503
219
0
324
88
14
2 / 1 / 4
7,486
468
7,375
10,012
5,719
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
6
Kills
10
10
Deaths
6
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
1
1
3.5
L
Shiva
 
Shiva
6
4
2
1.75
W
1
1
0
1
L
0
1
1
0.5
L
Arachne
Lalocura95
Arachne
2
0
4
4
W
Mulan
Leo2517
Mulan
1
5
3
0.5
L
0
0
0
0
W
Bacchus
Seytanu
Bacchus
0
1
4
2
W
Artemis
tpegueeei
Artemis
1
2
3
1.25
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,494
Damage
27,723
54,841
Taken
44,423
34,998
Mitigated
21,260
21,193
Healing
15,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,249
1,206
0
10,699
12,126
6,271
681
431
11,648
0
88,794
L
Shiva
 
Shiva
11,787
2,417
0
5,699
18,192
9,173
0
3,313
14,373
0
83,431
W
6,418
2,310
0
500
4,438
1,852
1,138
654
3,737
44,250
1,235
L
3,370
1,658
0
1,313
4,970
1,561
0
1,674
3,296
0
27,770
L
Arachne
Lalocura95
Arachne
5,191
4,253
0
3,134
10,925
4,719
44
3,537
7,388
0
64,911
W
Mulan
Leo2517
Mulan
7,814
976
0
2,690
12,293
9,020
1,313
1,271
10,565
489
50,669
L
0
0
0
0
324
88
0
324
0
0
0
W
Bacchus
Seytanu
Bacchus
6,507
216
0
3,055
11,703
11,466
488
2,742
8,866
29,895
2,196
W
Artemis
tpegueeei
Artemis
5,506
1,497
0
4,249
14,281
6,389
1,703
3,110
10,977
0
65,680
L
7,375
552
1,812
3,999
10,012
5,719
0
3,792
6,087
36,197
700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,421
Gold Earned
35,339
386
Minions Killed
360
0
Camps Cleared
0
1,489,559
Distance Traveled
1,071,435
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,574
598
112
7
0
308,705
5
L
Shiva
9,340
584
133
8
0
284,916
0
W
Nu Wa
8,620
539
76
5
0
265,744
2
L
Neith
6,112
382
51
3
0
128,465
0
L
Arachne
8,898
556
121
8
0
365,984
0
W
Mulan
8,189
512
74
5
0
279,213
1
L
Nu Wa
3,503
219
0
0
0
0
0
W
Bacchus
8,059
504
40
3
0
348,261
3
W
Artemis
7,979
499
84
5
0
287,636
0
L
Hel
7,486
468
55
3
0
292,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role