Player Matchup

Medusa
Medusa
AcxeI
Medusa
Level 157
God Stats
7W - 4L
1,675 SR
Queue Stats
319W - 304L
1,492 Elo+
Solo
Yemoja
Yemoja
Glitch 013
Yemoja
Level 160
God Stats
7W - 13L
1,237 SR
Queue Stats
430W - 416L
1,498 Elo+
Solo
Martichoras
Martichoras
IJamesI
Martichoras
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 68L
1,498 Elo+
Party 1
Hel
Hel
ItsLazyBones
Hel
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 74L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
moomGoobamm0
Sun Wukong
Level 156
God Stats
1W - 1L
1,315 SR
Queue Stats
355W - 360L
1,568 Elo+
Solo
Team Averages
Level 147
1,445 SR
1,505 Elo+

VS

Team Averages
Level 131
1,547 SR
1,520 Elo+
Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
APPLEBOM99
Pele
Level 101
God Stats
16W - 11L
1,590 SR
Queue Stats
93W - 89L
1,514 Elo+
Party 2
Hercules
Hercules
Solar Crayfish
Hercules
Level 144
God Stats
3W - 3L
1,545 SR
Queue Stats
194W - 187L
1,557 Elo+
Solo
Nu Wa
Nu Wa
Wezzγ
Nu Wa
Level 222
God Stats
11W - 11L
1,614 SR
Queue Stats
155W - 148L
1,540 Elo+
Solo
Maui
Maui
WrongHoleStepbro
Maui
Level 40
God Stats
79W - 72L
1,489 SR
Queue Stats
183W - 186L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AcxeI
Medusa
12
7 / 2 / 0
7,270
727
6,622
6,928
2,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Yemoja
Glitch 013
Yemoja
9
1 / 0 / 4
5,951
595
4,595
7,701
5,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Martichoras
IJamesI
Martichoras
9
5 / 1 / 1
5,782
578
5,871
7,238
3,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 1 / 6
5,392
539
3,101
7,171
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
moomGoobamm0
Sun Wukong
13
4 / 0 / 0
7,156
716
6,516
8,786
6,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 4 / 0
5,502
550
2,961
8,704
3,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
4,836
484
2,823
8,927
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
10
1 / 3 / 0
5,661
566
4,088
8,932
6,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Wezzγ
Nu Wa
10
0 / 5 / 3
5,388
539
5,709
7,538
2,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,099
510
3,090
9,186
7,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
17
Kills
4
4
Deaths
17
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
0
0.5
L
0
3
1
0.17
W
Medusa
AcxeI
Medusa
7
2
0
3.5
W
Yemoja
Glitch 013
Yemoja
1
0
4
3
W
Martichoras
IJamesI
Martichoras
5
1
1
5.5
W
0
1
6
3
L
Hercules
1
3
0
0.33
L
Nu Wa
Wezzγ
Nu Wa
0
5
3
0.3
L
1
2
0
0.5
W
Sun Wukong
moomGoobamm0
Sun Wukong
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,705
Damage
18,671
37,824
Taken
43,287
19,891
Mitigated
22,516
10,486
Healing
15,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,961
637
0
6,252
8,704
3,289
0
1,132
7,572
0
34,724
L
2,823
1,044
0
2,877
8,927
3,587
0
2,922
6,005
0
32,949
W
Medusa
AcxeI
Medusa
6,622
2,039
0
690
6,928
2,366
0
2,983
3,906
0
53,841
W
Yemoja
Glitch 013
Yemoja
4,595
1,106
659
1,650
7,701
5,566
27
2,193
5,508
21,780
1,815
W
Martichoras
IJamesI
Martichoras
5,871
2,143
0
1,232
7,238
3,331
200
2,545
4,693
0
37,181
W
3,101
529
2,088
2,652
7,171
2,307
50
1,371
5,800
28,539
0
L
Hercules
4,088
1,560
0
3,780
8,932
6,040
0
160
8,772
0
35,604
L
Nu Wa
Wezzγ
Nu Wa
5,709
1,035
0
1,056
7,538
2,026
0
548
6,990
41,088
879
L
3,090
746
0
1,579
9,186
7,574
0
2,856
6,330
18,265
0
W
Sun Wukong
moomGoobamm0
Sun Wukong
6,516
1,575
0
1,515
8,786
6,321
0
418
7,926
582
54,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,551
Gold Earned
26,486
307
Minions Killed
275
0
Camps Cleared
0
997,365
Distance Traveled
972,990
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,502
550
62
6
0
205,331
0
L
Pele
4,836
484
55
6
0
202,068
0
W
Medusa
7,270
727
86
9
0
206,029
1
W
Yemoja
5,951
595
23
2
0
178,317
3
W
Martichoras
5,782
578
57
6
0
183,513
1
W
Hel
5,392
539
47
5
0
222,931
0
L
Hercules
5,661
566
67
7
0
191,331
1
L
Nu Wa
5,388
539
65
7
0
171,030
0
L
Maui
5,099
510
26
3
0
203,230
0
W
Sun Wukong
7,156
716
94
9
0
206,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role