Player Matchup
Team Averages
Level 71
1,564 SR
1,462
Elo+
VS
Team Averages
Level 128
1,558 SR
1,474
Elo+
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,039
1,010
0
1,825
523
Sands of Time
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Sorcerer's Staff
+45
Magical Power
+100
Health
+100
Mana
PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.
Janober930
Artemis
8
0 / 0 / 0
4,005
1,001
425
2,222
653
Death's Toll
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
Light Blade
+5
Physical Power
+10%
Attack Speed
Световид
Gilgamesh
6
0 / 1 / 0
4,027
1,007
0
2,581
1,000
Bluestone Pendant
+15
Physical Power
+15
Hp 5
+10
Mp 5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
Jeweled Studs
+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
4,039
1,010
31
8
0
74,786
0
L
3,109
777
0
0
0
0
0
L
3,098
775
0
0
0
0
0
L
3,132
783
0
0
0
0
0
W
4,005
1,001
23
6
0
53,573
0
W
4,027
1,007
28
7
0
52,584
0