Player Matchup

Ullr
Ullr
EuroJungle
Ullr
Level 61
God Stats
17W - 14L
1,485 SR
Queue Stats
219W - 221L
1,437 Elo+
Solo
Bellona
Bellona
Unsealedpmkn
Bellona
Level 23
God Stats
0W - 2L
987 SR
Queue Stats
0W - 9L
982 Elo+
Party 1
Anubis
Anubis
bigsleepy6969
Anubis
Level 59
God Stats
2W - 12L
1,046 SR
Queue Stats
25W - 132L
1,033 Elo+
Party 1
Team Averages
Level 48
1,173 SR
1,151 Elo+

VS

Team Averages
Level 50
1,600 SR
1,374 Elo+
Tiamat
Tiamat
Choociekilla
Tiamat
Level 28
God Stats
2W - 2L
1,491 SR
Queue Stats
52W - 58L
1,381 Elo+
Party 2
Atlas
Atlas
NDN KEN 90
Atlas
Level 47
God Stats
5W - 3L
1,844 SR
Queue Stats
263W - 270L
1,349 Elo+
Solo
Horus
Horus
OnePandaParty
Horus
Level 74
God Stats
13W - 14L
1,464 SR
Queue Stats
88W - 97L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 0
8,146
815
5,697
10,202
3,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Unsealedpmkn
Bellona
10
0 / 7 / 1
6,354
635
4,236
11,956
8,656
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
0 / 5 / 2
6,349
635
4,674
8,396
3,768
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 3 / 10
7,689
769
8,530
8,168
5,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Atlas
12
6 / 1 / 7
8,704
870
7,365
8,037
3,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
6 / 2 / 8
8,509
851
5,757
10,442
9,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
6
Kills
14
14
Deaths
6
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
3
10
2.33
L
6
2
0
3
W
Atlas
6
1
7
9.5
W
6
2
8
5
L
Bellona
Unsealedpmkn
Bellona
0
7
1
0.07
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,607
Damage
21,652
30,554
Taken
26,647
16,392
Mitigated
18,085
3,261
Healing
6,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,530
597
75
1,332
8,168
5,153
640
1,210
6,958
24,100
0
L
5,697
1,652
0
724
10,202
3,968
360
5,397
4,407
0
23,228
W
Atlas
7,365
2,181
130
794
8,037
3,587
47
1,518
6,519
22,696
2,999
W
5,757
2,680
1,423
2,857
10,442
9,345
319
1,682
8,760
286
10,901
L
Bellona
Unsealedpmkn
Bellona
4,236
1,564
0
147
11,956
8,656
119
4,640
6,760
0
15,763
L
4,674
294
101
2,289
8,396
3,768
0
4,228
3,666
14,494
1,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,849
Gold Earned
24,902
79
Minions Killed
97
0
Camps Cleared
0
451,714
Distance Traveled
544,347
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,689
769
56
6
0
169,310
0
L
Ullr
8,146
815
37
4
0
167,355
0
W
Atlas
8,704
870
30
3
0
192,973
0
W
Horus
8,509
851
11
1
0
182,064
1
L
Bellona
6,354
635
9
1
0
164,510
0
L
Anubis
6,349
635
33
3
0
119,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role