Player Matchup

Tiamat
Tiamat
Aye Incursio
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,346 Elo+
Party 2
Ares
Ares
KohaiNaughty
Ares
Level 154
God Stats
5W - 9L
1,617 SR
Queue Stats
303W - 361L
1,482 Elo+
Party 2
Neith
Neith
MrClooch
Neith
Level 89
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 3L
1,258 Elo+
Party 2
Fenrir
Fenrir
Stormiblues
Fenrir
Level 135
God Stats
33W - 37L
1,555 SR
Queue Stats
249W - 335L
1,492 Elo+
Party 2
Lancelot
Lancelot
xxArima
Lancelot
Level 157
God Stats
0W - 8L
1,173 SR
Queue Stats
168W - 257L
1,490 Elo+
Party 2
Team Averages
Level 132
1,424 SR
1,414 Elo+

VS

Team Averages
Level 98
1,508 SR
1,530 Elo+
Charon
Charon
CackThirsty
Charon
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
RazuLG2014
Baron Samedi
Level 136
God Stats
18W - 15L
1,582 SR
Queue Stats
137W - 128L
1,498 Elo+
Solo
Loki
Loki
Sourcekid
Loki
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
WitcherFromRivia
Nu Wa
Level 157
God Stats
14W - 11L
1,525 SR
Queue Stats
249W - 231L
1,589 Elo+
Solo
Izanami
Izanami
godshot62
Izanami
Level 107
God Stats
8W - 6L
1,434 SR
Queue Stats
77W - 65L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 8 / 0
7,296
486
5,613
13,196
6,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 6 / 2
7,312
487
9,908
20,471
18,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
MrClooch
Neith
11
0 / 6 / 4
6,810
454
5,588
12,592
4,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
13
2 / 5 / 1
7,723
515
5,604
14,915
6,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
xxArima
Lancelot
15
5 / 2 / 0
8,905
594
11,778
14,631
8,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
4 / 2 / 5
8,293
553
4,742
9,898
9,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
RazuLG2014
Baron Samedi
15
0 / 4 / 2
8,785
586
5,057
13,381
8,542
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
14
10 / 3 / 6
9,019
601
10,118
13,427
5,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
10 / 0 / 7
10,657
710
16,745
7,054
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Izanami
godshot62
Izanami
16
3 / 2 / 9
8,897
593
19,235
13,315
5,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
11
Kills
27
27
Deaths
11
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
8
0
0.13
W
Charon
4
2
5
3.25
L
3
6
2
0.67
L
Neith
MrClooch
Neith
0
6
4
0.33
W
Baron Samedi
RazuLG2014
Baron Samedi
0
4
2
0.25
W
Loki
10
3
6
4.33
L
Fenrir
2
5
1
0.5
W
10
0
7
13.5
W
Izanami
godshot62
Izanami
3
2
9
3.75
L
Lancelot
xxArima
Lancelot
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,491
Damage
55,897
75,805
Taken
57,075
44,385
Mitigated
32,229
11,883
Healing
19,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,613
682
0
1,146
13,196
6,562
0
7,850
5,346
48,734
90
W
Charon
4,742
1,827
1,701
1,033
9,898
9,508
331
4,594
5,178
18,624
1,535
L
9,908
2,397
0
3,812
20,471
18,273
0
4,748
15,723
30,927
0
L
Neith
MrClooch
Neith
5,588
3,385
0
964
12,592
4,281
0
2,802
9,790
0
40,827
W
Baron Samedi
RazuLG2014
Baron Samedi
5,057
392
0
6,369
13,381
8,542
47
0
13,381
66,798
1,977
W
Loki
10,118
3,460
0
3,019
13,427
5,502
0
1,690
11,680
0
43,813
L
Fenrir
5,604
1,109
0
4,086
14,915
6,276
0
3,748
11,167
0
58,376
W
16,745
3,854
0
3,236
7,054
2,721
487
2,773
3,979
95,003
1,015
W
Izanami
godshot62
Izanami
19,235
14,231
0
4,446
13,315
5,956
152
5,871
7,396
0
103,279
L
Lancelot
xxArima
Lancelot
11,778
2,828
0
1,875
14,631
8,993
0
6,590
8,041
0
71,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,046
Gold Earned
45,651
389
Minions Killed
494
0
Camps Cleared
0
1,414,199
Distance Traveled
1,399,718
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,296
486
100
7
0
248,986
0
W
Charon
8,293
553
17
1
0
266,666
0
L
Ares
7,312
487
26
2
0
264,691
2
L
Neith
6,810
454
74
5
0
247,438
0
W
Baron Samedi
8,785
586
114
8
0
233,941
0
W
Loki
9,019
601
62
4
0
338,477
0
L
Fenrir
7,723
515
86
6
0
331,420
2
W
Nu Wa
10,657
710
148
10
0
290,296
0
W
Izanami
8,897
593
153
10
0
270,338
1
L
Lancelot
8,905
594
103
7
0
321,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role