Player Matchup

Sobek
Sobek
 
Sobek
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
AceOfSpades6214
Surtr
Level 106
God Stats
15W - 13L
1,202 SR
Queue Stats
44W - 38L
1,303 Elo+
Party 1
Hou Yi
Hou Yi
DaSnack
Hou Yi
Level 89
God Stats
5W - 8L
1,500 SR
Queue Stats
52W - 51L
1,376 Elo+
Party 1
Da Ji
Da Ji
ILikeToast56
Da Ji
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 45L
1,333 Elo+
Party 1
Discordia
Discordia
average_goth_913
Discordia
Level 68
God Stats
5W - 4L
1,779 SR
Queue Stats
58W - 63L
1,519 Elo+
Solo
Team Averages
Level 82
1,496 SR
1,406 Elo+

VS

Team Averages
Level 124
1,596 SR
1,494 Elo+
Shiva
Shiva
EternalShiki
Shiva
Level 146
God Stats
1W - 1L
1,739 SR
Queue Stats
54W - 46L
1,501 Elo+
Solo
Skadi
Skadi
Skullberg
Skadi
Level 148
God Stats
19W - 11L
1,543 SR
Queue Stats
203W - 186L
1,542 Elo+
Party 2
Eset
Eset
StinkingHalo69
Eset
Level 125
God Stats
1W - 1L
1,742 SR
Queue Stats
89W - 75L
1,567 Elo+
Solo
Nemesis
Nemesis
bboy_AI
Nemesis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 62L
1,409 Elo+
Solo
Jormungandr
Jormungandr
gatopacheco
Jormungandr
Level 139
God Stats
4W - 5L
1,455 SR
Queue Stats
69W - 77L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 2 / 2
5,708
519
3,597
10,388
7,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 2 / 0
7,715
701
9,507
11,054
7,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
DaSnack
Hou Yi
9
1 / 1 / 0
5,463
497
2,786
5,992
2,076
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 1 / 2
6,660
605
6,241
9,802
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
10
0 / 0 / 1
5,433
494
2,200
4,781
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,997
545
6,334
11,750
8,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Skullberg
Skadi
9
1 / 2 / 2
5,518
502
4,525
5,631
1,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 4 / 0
6,237
567
4,470
8,183
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
bboy_AI
Nemesis
9
1 / 3 / 1
5,516
501
1,754
7,840
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
gatopacheco
Jormungandr
10
2 / 1 / 2
5,901
536
6,090
7,533
5,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
13
Kills
6
6
Deaths
13
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
2
1
W
6
2
0
3
W
Hou Yi
DaSnack
Hou Yi
1
1
0
1
L
1
3
1
0.5
W
5
1
2
6
L
Skadi
Skullberg
Skadi
1
2
2
1
L
1
4
0
0.25
W
Discordia
0
0
1
0.5
L
Nemesis
bboy_AI
Nemesis
1
3
1
0.5
L
Jormungandr
gatopacheco
Jormungandr
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,331
Damage
23,173
42,017
Taken
40,937
22,465
Mitigated
21,072
16,287
Healing
6,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,597
408
0
5,026
10,388
7,792
0
3,307
7,081
13,677
0
W
9,507
3,402
0
3,947
11,054
7,372
691
460
9,696
1,331
54,161
W
Hou Yi
DaSnack
Hou Yi
2,786
1,438
0
2,028
5,992
2,076
0
1,770
4,222
0
34,447
L
6,334
816
0
4,131
11,750
8,277
0
381
10,613
70
40,584
W
6,241
1,442
0
3,786
9,802
3,787
0
2,566
7,236
0
44,608
L
Skadi
Skullberg
Skadi
4,525
1,628
0
200
5,631
1,844
649
1,729
3,902
0
30,020
L
4,470
363
165
1,589
8,183
2,764
0
2,044
6,094
43,094
832
W
Discordia
2,200
117
0
1,500
4,781
1,438
43
2,275
2,506
34,778
0
L
Nemesis
bboy_AI
Nemesis
1,754
524
0
240
7,840
3,014
24
611
7,119
0
30,788
L
Jormungandr
gatopacheco
Jormungandr
6,090
2,920
0
606
7,533
5,173
484
1,546
5,987
35,502
1,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,979
Gold Earned
29,169
307
Minions Killed
283
0
Camps Cleared
0
1,110,760
Distance Traveled
1,072,933
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,708
519
17
2
0
236,271
0
W
Surtr
7,715
701
99
9
0
219,333
0
W
Hou Yi
5,463
497
62
6
0
199,463
0
L
Shiva
5,997
545
71
6
0
214,816
1
W
Da Ji
6,660
605
73
7
0
261,345
0
L
Skadi
5,518
502
38
3
0
226,704
2
L
Eset
6,237
567
71
6
0
185,097
0
W
Discordia
5,433
494
56
5
0
194,348
3
L
Nemesis
5,516
501
55
5
0
218,620
0
L
Jormungandr
5,901
536
48
4
0
227,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role