Player Matchup

Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
Adacit
Morgan Le Fay
Gold III
Level 127
God Stats
5W - 3L
1,603 SR
Queue Stats
79W - 74L
1,510 MMR
Party 3
Horus
Horus
Gold IV
CleveR aMd
Horus
Gold IV
Level 89
God Stats
3W - 1L
1,608 SR
Queue Stats
81W - 81L
1,362 MMR
Party 3
Surtr
Surtr
Gold III
MikeTheSav
Surtr
Gold III
Level 159
God Stats
66W - 75L
1,525 SR
Queue Stats
170W - 176L
1,444 MMR
Solo
Ne Zha
Ne Zha
Gold III
lamewing
Ne Zha
Gold III
Level 144
God Stats
2W - 3L
1,745 SR
Queue Stats
81W - 85L
1,438 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,596 SR
1,451 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,502 SR
1,452 MMR
Geb
Geb
Gold I
 
Geb
Gold I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Gold II
Jayskyll
Vulcan
Gold II
Level 163
God Stats
6W - 10L
1,257 SR
Queue Stats
344W - 337L
1,534 MMR
Party 1
Bastet
Bastet
Silver I
Jim_8169
Bastet
Silver I
Level 173
God Stats
9W - 7L
1,756 SR
Queue Stats
89W - 108L
1,357 MMR
Party 1
Tiamat
Tiamat
Gold I
kumo rain
Tiamat
Gold I
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 88L
1,435 MMR
Party 2
Apollo
Apollo
Silver II
purplekhaki
Apollo
Silver II
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 38L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 2 / 1
6,592
599
7,304
9,028
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morgan Le Fay
Adacit
Morgan Le Fay
12
2 / 0 / 4
6,772
616
7,295
5,173
2,104
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
10
2 / 0 / 1
6,084
553
1,984
7,191
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
12
1 / 0 / 1
7,146
650
5,321
7,957
5,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
lamewing
Ne Zha
12
4 / 0 / 1
6,332
576
3,218
9,088
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
ThanatosThorBellona

VS

Bans
BakasuraBacchusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 0
5,158
469
3,642
6,952
4,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
Jayskyll
Vulcan
9
0 / 4 / 1
4,987
453
4,666
6,621
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Jim_8169
Bastet
11
1 / 2 / 1
5,449
495
4,177
10,905
4,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
kumo rain
Tiamat
11
0 / 2 / 0
5,239
476
3,003
5,497
3,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
11
1 / 1 / 1
5,659
514
4,040
6,480
2,013
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
2
2
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
2
1
0.75
L
Geb
 
Geb
0
1
0
0
W
Morgan Le Fay
Adacit
Morgan Le Fay
2
0
4
4
W
Horus
2
0
1
2.5
L
Vulcan
Jayskyll
Vulcan
0
4
1
0.13
L
Bastet
Jim_8169
Bastet
1
2
1
0.75
W
Surtr
1
0
1
1.5
L
Tiamat
kumo rain
Tiamat
0
2
0
0
W
Ne Zha
lamewing
Ne Zha
4
0
1
4.5
L
Apollo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,122
Damage
19,528
38,437
Taken
36,455
19,496
Mitigated
16,031
16,268
Healing
11,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,304
3,832
0
3,744
9,028
3,608
0
981
8,045
0
58,041
L
Geb
 
Geb
3,642
262
1,101
1,825
6,952
4,092
0
1,048
5,753
15,738
0
W
Morgan Le Fay
Adacit
Morgan Le Fay
7,295
376
0
1,029
5,173
2,104
649
1,898
3,108
53,977
0
W
Horus
1,984
760
1,487
3,761
7,191
4,867
235
2,262
4,760
0
11,899
L
Vulcan
Jayskyll
Vulcan
4,666
0
0
1,343
6,621
2,069
0
3,720
2,571
28,232
617
L
Bastet
Jim_8169
Bastet
4,177
1,318
0
2,394
10,905
4,325
0
1,574
9,195
0
44,285
W
Surtr
5,321
1,826
0
2,628
7,957
5,055
16
3,669
4,225
2,058
48,786
L
Tiamat
kumo rain
Tiamat
3,003
404
0
2,212
5,497
3,532
0
268
4,813
39,412
0
W
Ne Zha
lamewing
Ne Zha
3,218
543
0
3,619
9,088
3,862
0
2,001
6,935
0
52,188
L
Apollo
4,040
2,760
0
2,368
6,480
2,013
0
520
5,868
0
45,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,926
Gold Earned
26,492
370
Minions Killed
292
0
Camps Cleared
0
1,138,022
Distance Traveled
1,045,484
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,592
599
89
8
0
182,507
2
L
Geb
5,158
469
25
2
0
222,388
1
W
Morgan Le Fay
6,772
616
100
9
0
224,533
3
W
Horus
6,084
553
17
2
0
238,542
1
L
Vulcan
4,987
453
49
4
0
211,647
2
L
Bastet
5,449
495
68
6
0
241,178
0
W
Surtr
7,146
650
85
8
0
210,099
2
L
Tiamat
5,239
476
61
6
0
175,942
0
W
Ne Zha
6,332
576
79
7
0
282,341
1
L
Apollo
5,659
514
89
8
0
194,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role