Player Matchup

Neith
Neith
Dwams_17
Neith
Level 49
God Stats
1W - 1L
1,419 SR
Queue Stats
1W - 3L
1,287 Elo+
Party 1
Eset
Eset
Hihonew
Eset
Level 81
God Stats
75W - 59L
1,572 SR
Queue Stats
189W - 200L
1,520 Elo+
Solo
Cerberus
Cerberus
Jugg_King_
Cerberus
Level 77
God Stats
0W - 2L
1,367 SR
Queue Stats
2W - 5L
1,269 Elo+
Party 1
Gilgamesh
Gilgamesh
SKLTN666
Gilgamesh
Level 85
God Stats
5W - 5L
1,648 SR
Queue Stats
99W - 95L
1,526 Elo+
Solo
Shiva
Shiva
Stantiix
Shiva
Level 65
God Stats
2W - 4L
1,639 SR
Queue Stats
171W - 165L
1,471 Elo+
Solo
Team Averages
Level 71
1,529 SR
1,415 Elo+

VS

Team Averages
Level 81
1,567 SR
1,473 Elo+
Hera
Hera
AdinaBeast222
Hera
Level 84
God Stats
63W - 42L
1,491 SR
Queue Stats
666W - 651L
1,425 Elo+
Solo
Chaac
Chaac
ElKC5415
Chaac
Level 43
God Stats
3W - 7L
1,480 SR
Queue Stats
9W - 13L
1,503 Elo+
Solo
Chernobog
Chernobog
IKNOWaGUYBoB
Chernobog
Level 125
God Stats
2W - 0L
1,739 SR
Queue Stats
126W - 114L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
LemeGamerBr1
Cthulhu
Level 63
God Stats
9W - 3L
1,625 SR
Queue Stats
91W - 83L
1,476 Elo+
Party 2
Pele
Pele
Reza7055
Pele
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dwams_17
Neith
12
2 / 3 / 1
6,974
436
5,923
10,809
4,280
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Eset
Hihonew
Eset
15
2 / 3 / 0
8,215
513
5,869
7,635
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Jugg_King_
Cerberus
12
0 / 3 / 3
6,294
393
3,694
12,790
9,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
SKLTN666
Gilgamesh
14
2 / 3 / 0
7,359
460
5,894
16,649
8,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Stantiix
Shiva
13
1 / 2 / 1
7,675
480
9,630
13,078
11,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
9,262
579
5,816
6,114
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
ElKC5415
Chaac
14
2 / 2 / 1
8,772
548
7,671
15,222
12,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
IKNOWaGUYBoB
Chernobog
15
2 / 1 / 5
8,746
547
9,792
7,740
2,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
LemeGamerBr1
Cthulhu
15
3 / 0 / 3
9,431
589
9,093
12,607
13,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
15
3 / 4 / 2
8,104
507
3,975
16,965
7,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
14
14
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
Neith
Dwams_17
Neith
2
3
1
0.83
W
Chaac
ElKC5415
Chaac
2
2
1
1.25
L
Eset
Hihonew
Eset
2
3
0
0.67
W
Chernobog
IKNOWaGUYBoB
Chernobog
2
1
5
4.5
L
Cerberus
Jugg_King_
Cerberus
0
3
3
0.5
W
Cthulhu
LemeGamerBr1
Cthulhu
3
0
3
4.5
W
Pele
3
4
2
1
L
Gilgamesh
SKLTN666
Gilgamesh
2
3
0
0.67
L
Shiva
Stantiix
Shiva
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,010
Damage
36,347
60,961
Taken
58,648
36,227
Mitigated
38,573
13,766
Healing
13,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,816
1,731
0
1,084
6,114
2,541
386
3,674
2,024
55,698
2,219
L
Neith
Dwams_17
Neith
5,923
1,761
0
2,106
10,809
4,280
0
2,742
8,067
0
41,789
W
Chaac
ElKC5415
Chaac
7,671
1,046
0
3,779
15,222
12,514
483
0
14,414
0
57,736
L
Eset
Hihonew
Eset
5,869
251
0
983
7,635
2,995
0
3,459
3,863
63,204
1,384
W
Chernobog
IKNOWaGUYBoB
Chernobog
9,792
5,514
0
1,850
7,740
2,928
545
1,532
6,076
0
71,664
L
Cerberus
Jugg_King_
Cerberus
3,694
142
182
1,525
12,790
9,399
0
3,393
9,397
22,805
2,309
W
Cthulhu
LemeGamerBr1
Cthulhu
9,093
805
99
4,409
12,607
13,032
60
1,444
10,875
47,241
3,240
W
Pele
3,975
1,204
0
1,805
16,965
7,558
0
1,661
15,132
0
72,247
L
Gilgamesh
SKLTN666
Gilgamesh
5,894
2,181
0
6,123
16,649
8,086
0
3,197
13,244
0
63,093
L
Shiva
Stantiix
Shiva
9,630
1,921
35
2,812
13,078
11,467
0
1,024
12,054
0
50,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,517
Gold Earned
44,315
428
Minions Killed
499
0
Camps Cleared
0
1,404,475
Distance Traveled
1,600,599
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,262
579
109
7
0
354,859
0
L
Neith
6,974
436
66
4
0
226,619
0
W
Chaac
8,772
548
100
6
0
310,931
0
L
Eset
8,215
513
138
9
0
299,613
3
W
Chernobog
8,746
547
125
8
0
287,449
0
L
Cerberus
6,294
393
51
3
0
281,638
0
W
Cthulhu
9,431
589
62
4
0
335,611
0
W
Pele
8,104
507
103
6
0
311,749
0
L
Gilgamesh
7,359
460
99
6
0
327,644
2
L
Shiva
7,675
480
74
5
0
268,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role