Player Matchup

Serqet
Serqet
ShawnTheTailor
Serqet
Level 128
God Stats
0W - 4L
1,273 SR
Queue Stats
165W - 161L
1,421 Elo+
Solo
Nemesis
Nemesis
TMU ST3P
Nemesis
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 86L
1,425 Elo+
Solo
Ymir
Ymir
emiliotowers
Ymir
Level 51
God Stats
1W - 4L
1,367 SR
Queue Stats
100W - 104L
1,451 Elo+
Solo
Tiamat
Tiamat
racimmaloum
Tiamat
Level 89
God Stats
0W - 4L
1,304 SR
Queue Stats
145W - 149L
1,463 Elo+
Solo
Ullr
Ullr
tiny_revenge5
Ullr
Level 68
God Stats
2W - 4L
1,453 SR
Queue Stats
174W - 238L
1,431 Elo+
Solo
Team Averages
Level 92
1,379 SR
1,438 Elo+

VS

Team Averages
Level 45
1,444 SR
1,382 Elo+
Merlin
Merlin
Joma2080000
Merlin
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 76L
1,273 Elo+
Party 1
Izanami
Izanami
L4SS0CREW
Izanami
Level 31
God Stats
3W - 7L
1,211 SR
Queue Stats
117W - 138L
1,312 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Saint-Eric-13
Kumbhakarna
Level 58
God Stats
6W - 2L
1,514 SR
Queue Stats
80W - 56L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
YtUltimateConq
Sun Wukong
Level 69
God Stats
13W - 4L
1,726 SR
Queue Stats
120W - 82L
1,513 Elo+
Solo
Arachne
Arachne
thejuananplay-_
Arachne
Level 39
God Stats
8W - 12L
1,268 SR
Queue Stats
164W - 174L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,193
431
7,320
13,988
6,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
TMU ST3P
Nemesis
16
2 / 4 / 1
9,751
513
13,579
20,175
17,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 4 / 5
8,648
455
8,205
16,573
13,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
12
2 / 2 / 0
8,239
434
6,699
6,867
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 4 / 3
8,466
446
8,970
16,029
6,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 3 / 4
8,656
456
3,505
9,965
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
L4SS0CREW
Izanami
12
0 / 2 / 4
7,779
409
7,381
10,906
4,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kumbhakarna
Saint-Eric-13
Kumbhakarna
12
0 / 4 / 6
8,123
428
3,793
16,271
14,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
YtUltimateConq
Sun Wukong
16
7 / 1 / 3
10,121
533
18,946
19,191
18,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 0 / 2
9,707
511
9,816
16,402
7,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
10
Kills
15
16
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
3
4
0.67
W
Izanami
L4SS0CREW
Izanami
0
2
4
1
W
Kumbhakarna
Saint-Eric-13
Kumbhakarna
0
4
6
0.75
L
1
2
3
1.25
L
Nemesis
TMU ST3P
Nemesis
2
4
1
0.63
W
Sun Wukong
YtUltimateConq
Sun Wukong
7
1
3
8.5
L
2
4
5
1.13
L
Tiamat
2
2
0
1
W
8
0
2
9
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,773
Damage
43,441
73,632
Taken
72,735
46,675
Mitigated
49,406
13,730
Healing
18,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
3,505
517
0
1,568
9,965
4,276
1,058
5,772
4,144
56,908
0
W
Izanami
L4SS0CREW
Izanami
7,381
5,908
0
1,935
10,906
4,238
468
2,009
8,543
0
57,009
W
Kumbhakarna
Saint-Eric-13
Kumbhakarna
3,793
515
0
4,781
16,271
14,499
26
2,173
13,627
19,068
0
L
7,320
2,054
0
2,743
13,988
6,445
0
853
13,135
0
48,199
L
Nemesis
TMU ST3P
Nemesis
13,579
5,050
0
5,654
20,175
17,268
0
1,714
18,461
0
77,262
W
Sun Wukong
YtUltimateConq
Sun Wukong
18,946
2,911
0
3,286
19,191
18,537
0
1,414
16,434
0
73,576
L
8,205
2,349
0
1,713
16,573
13,449
0
1,874
14,699
26,902
0
L
Tiamat
6,699
251
0
1,909
6,867
3,044
156
1,578
5,289
47,662
3,381
W
9,816
6,808
0
7,132
16,402
7,856
0
3,505
12,503
0
75,915
L
8,970
3,633
0
1,711
16,029
6,469
532
1,279
14,750
0
57,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,297
Gold Earned
44,386
358
Minions Killed
400
0
Camps Cleared
0
1,649,373
Distance Traveled
1,770,493
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,656
456
97
5
0
330,348
0
W
Izanami
7,779
409
86
5
0
332,071
8
W
Kumbhakarna
8,123
428
22
1
0
354,924
0
L
Serqet
8,193
431
67
4
0
405,057
0
L
Nemesis
9,751
513
110
6
0
318,974
2
W
Sun Wukong
10,121
533
97
5
0
330,633
0
L
Ymir
8,648
455
35
2
0
342,388
1
L
Tiamat
8,239
434
75
4
0
233,379
0
W
Arachne
9,707
511
98
5
0
422,517
0
L
Ullr
8,466
446
71
4
0
349,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role