Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Giorgio1988
Horus
Level 146
God Stats
0W - 2L
1,292 SR
Queue Stats
33W - 39L
1,462 Elo+
Solo
Ne Zha
Ne Zha
Meonche
Ne Zha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,406 Elo+
Solo
Bastet
Bastet
NoodleWabbit
Bastet
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 50L
1,373 Elo+
Solo
Chronos
Chronos
dragonfire_2602
Chronos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 56L
1,504 Elo+
Solo
Team Averages
Level 112
1,458 SR
1,449 Elo+

VS

Team Averages
Level 123
1,404 SR
1,449 Elo+
Zeus
Zeus
 
Zeus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Jes1704
Ishtar
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 44L
1,326 Elo+
Solo
Hercules
Hercules
ludweed
Hercules
Level 155
God Stats
5W - 7L
1,474 SR
Queue Stats
398W - 361L
1,454 Elo+
Solo
Hou Yi
Hou Yi
lycan_1_0
Hou Yi
Level 158
God Stats
2W - 2L
1,277 SR
Queue Stats
366W - 387L
1,487 Elo+
Solo
Sylvanus
Sylvanus
shao031
Sylvanus
Level 65
God Stats
2W - 3L
1,268 SR
Queue Stats
87W - 82L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 2 / 7
8,584
858
9,109
7,502
3,080
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
1 / 3 / 5
6,545
655
3,416
10,239
6,513
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Meonche
Ne Zha
13
4 / 3 / 4
7,696
770
6,051
9,173
4,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
14
3 / 4 / 7
7,673
767
9,359
10,840
4,328
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 7
6,916
692
7,205
11,463
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 3 / 9
8,905
891
15,895
6,844
2,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ishtar
Jes1704
Ishtar
15
8 / 5 / 5
9,029
903
6,052
10,164
4,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
ludweed
Hercules
14
4 / 2 / 9
8,630
863
8,444
16,126
13,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
lycan_1_0
Hou Yi
14
1 / 1 / 16
8,308
831
7,166
6,150
2,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
shao031
Sylvanus
14
1 / 1 / 13
8,773
877
6,351
10,583
7,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
69
12
Kills
17
17
Deaths
12
30
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
7
3.25
W
Zeus
 
Zeus
3
3
9
2.5
L
1
3
5
1.17
W
Ishtar
Jes1704
Ishtar
8
5
5
2.1
L
Ne Zha
Meonche
Ne Zha
4
3
4
2
L
Bastet
3
4
7
1.63
L
1
5
7
0.9
W
Hercules
ludweed
Hercules
4
2
9
4.25
W
Hou Yi
lycan_1_0
Hou Yi
1
1
16
9
W
Sylvanus
shao031
Sylvanus
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,140
Damage
43,908
49,217
Taken
49,867
22,909
Mitigated
30,777
14,436
Healing
19,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,109
259
1,462
1,185
7,502
3,080
0
4,309
3,049
34,087
0
W
Zeus
 
Zeus
15,895
994
338
351
6,844
2,622
318
1,633
5,211
29,541
232
L
3,416
1,845
2,981
3,811
10,239
6,513
0
4,357
5,729
0
5,749
W
Ishtar
Jes1704
Ishtar
6,052
3,974
129
212
10,164
4,382
1,326
4,911
5,253
0
14,220
L
Ne Zha
Meonche
Ne Zha
6,051
901
0
989
9,173
4,281
0
3,624
5,455
0
10,576
L
Bastet
9,359
2,008
0
2,826
10,840
4,328
0
4,326
6,251
0
10,950
L
7,205
1,089
0
1,182
11,463
4,707
0
5,232
5,967
14,724
0
W
Hercules
ludweed
Hercules
8,444
1,608
1,136
7,857
16,126
13,528
0
4,282
11,844
0
13,162
W
Hou Yi
lycan_1_0
Hou Yi
7,166
3,441
1,381
380
6,150
2,638
1,058
1,288
4,862
0
22,914
W
Sylvanus
shao031
Sylvanus
6,351
823
3,841
4,066
10,583
7,607
244
4,200
6,383
10,094
889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,414
Gold Earned
43,645
99
Minions Killed
122
0
Camps Cleared
0
936,255
Distance Traveled
904,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,584
858
61
6
0
187,991
0
W
Zeus
8,905
891
32
3
0
171,385
0
L
Horus
6,545
655
5
1
0
145,551
0
W
Ishtar
9,029
903
21
2
0
175,424
0
L
Ne Zha
7,696
770
14
1
0
193,571
0
L
Bastet
7,673
767
7
1
0
219,672
0
L
Chronos
6,916
692
12
1
0
189,470
0
W
Hercules
8,630
863
18
2
0
192,399
0
W
Hou Yi
8,308
831
36
4
0
177,578
0
W
Sylvanus
8,773
877
15
2
0
187,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role