Player Matchup

Erlang Shen
Erlang Shen
ELITE-JQ
Erlang Shen
Level 189
God Stats
2W - 0L
1,968 SR
Queue Stats
73W - 40L
1,662 Elo+
Party 2
Achilles
Achilles
Escano
Achilles
Level 107
God Stats
5W - 3L
1,384 SR
Queue Stats
78W - 52L
1,541 Elo+
Solo
Nike
Nike
Evolution1415
Nike
Level 147
God Stats
1W - 1L
1,563 SR
Queue Stats
32W - 16L
1,646 Elo+
Party 2
Janus
Janus
SlideItInSlow
Janus
Level 180
God Stats
5W - 2L
1,593 SR
Queue Stats
46W - 33L
1,613 Elo+
Party 2
Izanami
Izanami
chefsito_pitudo
Izanami
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 85L
1,428 Elo+
Solo
Team Averages
Level 145
1,601 SR
1,578 Elo+

VS

Team Averages
Level 129
1,514 SR
1,532 Elo+
Nu Wa
Nu Wa
CloudStrife511
Nu Wa
Level 148
God Stats
1W - 2L
1,688 SR
Queue Stats
56W - 53L
1,512 Elo+
Party 1
Charybdis
Charybdis
Jewtoricann
Charybdis
Level 146
God Stats
1W - 2L
1,443 SR
Queue Stats
72W - 73L
1,513 Elo+
Solo
Thor
Thor
Mihawk060
Thor
Level 125
God Stats
4W - 10L
1,531 SR
Queue Stats
58W - 54L
1,519 Elo+
Party 1
Atlas
Atlas
VanessaLPT
Atlas
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,568 Elo+
Party 1
Bellona
Bellona
migowhale
Bellona
Level 117
God Stats
1W - 4L
1,408 SR
Queue Stats
49W - 49L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ELITE-JQ
Erlang Shen
8
1 / 0 / 2
4,085
681
2,411
5,519
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Escano
Achilles
5
0 / 1 / 1
3,271
545
2,624
7,099
3,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 1
5,089
848
1,603
4,371
1,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
3 / 0 / 1
4,867
811
2,336
2,857
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
1 / 3 / 1
3,728
621
2,891
4,617
1,298
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,798
633
274
1,123
261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Jewtoricann
Charybdis
7
2 / 1 / 0
4,081
680
5,303
5,294
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
8
1 / 2 / 1
3,983
664
2,444
5,350
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
7
0 / 1 / 2
4,127
688
3,397
6,936
3,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
migowhale
Bellona
5
0 / 3 / 0
3,648
608
1,506
5,120
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
3
4
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Erlang Shen
ELITE-JQ
Erlang Shen
1
0
2
2
W
Achilles
Escano
Achilles
0
1
1
0.5
W
2
0
1
2.5
L
Charybdis
Jewtoricann
Charybdis
2
1
0
2
L
Thor
1
2
1
0.75
W
3
0
1
3.5
L
Atlas
0
1
2
1
W
1
3
1
0.5
L
Bellona
migowhale
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,865
Damage
12,924
24,463
Taken
23,823
9,777
Mitigated
10,143
6,790
Healing
6,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
274
0
0
250
1,123
261
0
0
1,123
18,190
0
W
Erlang Shen
ELITE-JQ
Erlang Shen
2,411
1,515
0
2,079
5,519
2,214
0
465
5,054
0
22,210
W
Achilles
Escano
Achilles
2,624
849
203
1,483
7,099
3,480
0
1,662
5,437
0
10,684
W
1,603
644
0
1,384
4,371
1,930
146
74
4,297
0
32,873
L
Charybdis
Jewtoricann
Charybdis
5,303
2,562
0
2,464
5,294
1,555
0
392
4,862
0
30,496
L
Thor
2,444
419
0
750
5,350
2,012
0
1,050
4,200
0
24,787
W
2,336
548
0
738
2,857
855
0
154
2,703
28,204
2,036
L
Atlas
3,397
1,528
0
1,676
6,936
3,550
0
480
6,416
15,718
0
W
2,891
2,393
0
903
4,617
1,298
0
1,316
3,301
0
22,245
L
Bellona
migowhale
Bellona
1,506
633
0
1,048
5,120
2,765
0
232
4,638
0
16,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,040
Gold Earned
19,637
208
Minions Killed
172
0
Camps Cleared
0
649,596
Distance Traveled
574,391
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,798
633
36
6
0
85,595
0
W
Erlang Shen
4,085
681
45
8
0
149,421
0
W
Achilles
3,271
545
11
2
0
135,291
0
W
Nike
5,089
848
53
9
0
118,415
0
L
Charybdis
4,081
680
42
7
0
117,425
0
L
Thor
3,983
664
38
6
0
153,158
1
W
Janus
4,867
811
65
11
0
128,586
0
L
Atlas
4,127
688
17
3
0
124,792
0
W
Izanami
3,728
621
34
6
0
117,883
0
L
Bellona
3,648
608
39
7
0
93,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role