Player Matchup

Jing Wei
Jing Wei
Carlito1G
Jing Wei
Level 157
God Stats
1W - 1L
1,357 SR
Queue Stats
63W - 72L
1,455 Elo+
Party 2
Chaac
Chaac
Ironhellrain
Chaac
Level 186
God Stats
2W - 3L
1,391 SR
Queue Stats
104W - 103L
1,533 Elo+
Party 2
Tiamat
Tiamat
Onaboat67
Tiamat
Level 157
God Stats
14W - 16L
1,446 SR
Queue Stats
563W - 582L
1,511 Elo+
Solo
Cthulhu
Cthulhu
Ovaided
Cthulhu
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
Rem 1G
Baron Samedi
Level 213
God Stats
0W - 1L
1,514 SR
Queue Stats
47W - 43L
1,519 Elo+
Party 2
Team Averages
Level 165
1,441 SR
1,502 Elo+

VS

Team Averages
Level 151
1,576 SR
1,558 Elo+
Hercules
Hercules
 
Hercules
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Pariah742
Eset
Level 138
God Stats
11W - 6L
1,533 SR
Queue Stats
569W - 588L
1,501 Elo+
Solo
Freya
Freya
Ragnarbreak
Freya
Level 172
God Stats
1W - 0L
1,846 SR
Queue Stats
27W - 27L
1,708 Elo+
Party 1
Shiva
Shiva
RagnarokUnleash
Shiva
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 130L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Carlito1G
Jing Wei
12
2 / 4 / 5
6,881
983
8,431
8,330
3,468
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 7
7,795
1,114
9,498
14,014
9,897
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tiamat
Onaboat67
Tiamat
11
2 / 3 / 6
6,688
955
6,342
7,115
4,243
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Ovaided
Cthulhu
1
0 / 0 / 0
1,916
274
0
0
0
Baron Samedi
Rem 1G
Baron Samedi
12
2 / 3 / 5
7,209
1,030
6,624
7,480
4,562
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 1 / 8
7,217
1,031
9,028
13,532
10,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
 
Achilles
13
3 / 1 / 7
7,050
1,007
5,483
7,670
8,126
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Eset
8
1 / 2 / 3
5,541
792
3,284
2,635
832
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 4
6,600
943
5,044
9,034
3,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 2 / 9
6,887
984
10,788
9,992
10,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
42
8
Kills
11
11
Deaths
9
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
8
7
W
Achilles
 
Achilles
3
1
7
6.5
L
Jing Wei
Carlito1G
Jing Wei
2
4
5
1.13
L
2
1
7
5.5
L
Tiamat
Onaboat67
Tiamat
2
3
6
1.67
L
Cthulhu
Ovaided
Cthulhu
0
0
0
0
W
Eset
1
2
3
1.25
W
2
3
4
1.33
W
2
2
9
3.25
L
Baron Samedi
Rem 1G
Baron Samedi
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,895
Damage
33,627
36,939
Taken
42,863
22,170
Mitigated
33,681
14,461
Healing
17,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,028
1,758
839
7,147
13,532
10,583
30
3,324
10,208
0
15,350
W
Achilles
 
Achilles
5,483
579
264
898
7,670
8,126
24
2,657
5,013
0
14,400
L
Jing Wei
Carlito1G
Jing Wei
8,431
5,268
0
533
8,330
3,468
119
2,690
5,375
0
18,652
L
9,498
882
0
6,581
14,014
9,897
0
2,800
11,038
0
21,518
L
Tiamat
Onaboat67
Tiamat
6,342
579
668
1,098
7,115
4,243
45
1,430
5,529
11,111
0
L
Cthulhu
Ovaided
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Eset
3,284
132
904
300
2,635
832
0
60
2,575
5,448
0
W
5,044
1,773
422
3,199
9,034
3,745
0
3,536
5,498
16,202
574
W
10,788
1,353
1,355
2,585
9,992
10,395
0
3,389
6,603
0
16,253
L
Baron Samedi
Rem 1G
Baron Samedi
6,624
717
3,733
1,848
7,480
4,562
0
1,367
5,820
14,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,489
Gold Earned
33,295
77
Minions Killed
82
0
Camps Cleared
0
594,818
Distance Traveled
734,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,217
1,031
20
3
0
161,410
0
W
Achilles
7,050
1,007
18
3
0
162,552
0
L
Jing Wei
6,881
983
24
3
0
146,079
0
L
Chaac
7,795
1,114
24
3
0
166,859
0
L
Tiamat
6,688
955
14
2
0
151,805
0
L
Cthulhu
1,916
274
0
0
0
0
0
W
Eset
5,541
792
5
1
0
102,079
0
W
Freya
6,600
943
28
4
0
143,896
0
W
Shiva
6,887
984
11
2
0
164,897
0
L
Baron Samedi
7,209
1,030
15
2
0
130,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role