Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
MegalomaniacZack
Hachiman
Level 157
God Stats
5W - 3L
1,538 SR
Queue Stats
135W - 137L
1,546 Elo+
Solo
Merlin
Merlin
Oceansssss
Merlin
Level 126
God Stats
7W - 5L
1,472 SR
Queue Stats
219W - 227L
1,527 Elo+
Solo
Atlas
Atlas
SaggySauce
Atlas
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 23L
1,592 Elo+
Party 1
Horus
Horus
reaper2133
Horus
Level 158
God Stats
1W - 0L
1,282 SR
Queue Stats
45W - 32L
1,637 Elo+
Party 1
Team Averages
Level 143
1,458 SR
1,560 Elo+

VS

Team Averages
Level 131
1,555 SR
1,570 Elo+
Ra
Ra
 
Ra
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
BarryChopsticks
Kumbhakarna
Level 42
God Stats
2W - 3L
1,548 SR
Queue Stats
234W - 194L
1,553 Elo+
Solo
Anhur
Anhur
BillyCostiganJr
Anhur
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
153W - 158L
1,567 Elo+
Solo
Bellona
Bellona
NewtypeJL
Bellona
Level 115
God Stats
3W - 2L
1,724 SR
Queue Stats
94W - 69L
1,592 Elo+
Solo
Danzaburou
Danzaburou
ㄒ丨ㄒㄖ
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 32L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
7 / 3 / 11
9,324
932
10,158
14,387
19,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
8 / 2 / 10
9,461
946
21,896
10,315
5,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Oceansssss
Merlin
12
1 / 5 / 10
7,502
750
11,698
8,978
4,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
16
5 / 3 / 14
8,908
891
6,833
14,188
10,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
15
1 / 2 / 15
8,005
801
7,320
17,120
15,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
5 / 2 / 10
9,306
931
16,447
8,420
4,448
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
BarryChopsticks
Kumbhakarna
13
0 / 6 / 10
7,841
784
5,393
19,491
15,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 5 / 8
8,299
830
13,321
10,436
5,290
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
NewtypeJL
Bellona
13
2 / 6 / 9
7,744
774
9,512
14,814
16,846
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
ㄒ丨ㄒㄖ
Danzaburou
14
4 / 5 / 7
8,230
823
13,158
12,751
6,769
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
59
22
Kills
15
15
Deaths
24
60
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
7
3
11
4.17
L
Ra
 
Ra
5
2
10
5
L
Kumbhakarna
BarryChopsticks
Kumbhakarna
0
6
10
0.83
L
4
5
8
1.6
W
8
2
10
6.5
L
Bellona
NewtypeJL
Bellona
2
6
9
1.08
W
Merlin
Oceansssss
Merlin
1
5
10
1.2
W
Atlas
5
3
14
4
W
Horus
1
2
15
4.25
L
Danzaburou
ㄒ丨ㄒㄖ
Danzaburou
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,905
Damage
57,831
64,988
Taken
65,912
55,169
Mitigated
49,318
30,034
Healing
18,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
10,158
1,926
1,203
4,389
14,387
19,873
196
4,338
10,049
14,036
1,451
L
Ra
 
Ra
16,447
1,201
3,798
3,703
8,420
4,448
0
3,042
5,120
44,536
0
L
Kumbhakarna
BarryChopsticks
Kumbhakarna
5,393
90
1,702
2,703
19,491
15,965
0
6,124
12,836
7,566
1,591
L
13,321
8,059
429
1,439
10,436
5,290
0
4,700
5,564
0
18,462
W
21,896
10,988
1,292
1,688
10,315
5,640
963
3,341
6,654
0
41,164
L
Bellona
NewtypeJL
Bellona
9,512
1,312
391
1,765
14,814
16,846
0
6,178
7,896
2,266
9,881
W
Merlin
Oceansssss
Merlin
11,698
148
507
193
8,978
4,516
0
3,814
5,110
27,863
0
W
Atlas
6,833
1,397
1,688
2,308
14,188
10,135
64
4,227
9,749
12,264
331
W
Horus
7,320
2,566
8,321
8,445
17,120
15,005
0
5,743
11,038
0
10,228
L
Danzaburou
ㄒ丨ㄒㄖ
Danzaburou
13,158
5,111
0
2,169
12,751
6,769
126
6,461
5,962
0
20,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,200
Gold Earned
41,420
124
Minions Killed
115
0
Camps Cleared
0
977,408
Distance Traveled
1,000,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,324
932
10
1
0
214,748
0
L
Ra
9,306
931
65
7
0
219,079
0
L
Kumbhakarna
7,841
784
14
1
0
202,807
0
L
Anhur
8,299
830
9
1
0
174,006
0
W
Hachiman
9,461
946
50
5
0
187,889
0
L
Bellona
7,744
774
9
1
0
204,308
0
W
Merlin
7,502
750
42
4
0
175,746
0
W
Atlas
8,908
891
11
1
0
186,038
0
W
Horus
8,005
801
11
1
0
212,987
0
L
Danzaburou
8,230
823
18
2
0
200,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role