Player Matchup

Lancelot
Lancelot
Gold IV
Dharcuz
Lancelot
Gold IV
Level 177
God Stats
7W - 3L
1,741 SR
Queue Stats
75W - 71L
1,509 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Sockfromwalmart_
Cernunnos
Bronze III
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 31L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Trap_Mansion
Cabrakan
Gold IV
Level 185
God Stats
12W - 10L
1,369 SR
Queue Stats
265W - 272L
1,495 MMR
Solo
King Arthur
King Arthur
Bronze III
amato132
King Arthur
Bronze III
Level 104
God Stats
15W - 12L
1,588 SR
Queue Stats
42W - 37L
1,500 MMR
Solo
Scylla
Scylla
Gold II
ibeizzy
Scylla
Gold II
Level 153
God Stats
24W - 32L
1,598 SR
Queue Stats
270W - 279L
1,534 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,559 SR
1,508 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,651 SR
1,507 MMR
Fafnir
Fafnir
Silver I
DarthJohnson876
Fafnir
Silver I
Level 148
God Stats
4W - 2L
1,913 SR
Queue Stats
146W - 158L
1,504 MMR
Solo
Zeus
Zeus
Gold II
GoldMouth_X
Zeus
Gold II
Level 159
God Stats
63W - 53L
1,590 SR
Queue Stats
446W - 451L
1,522 MMR
Solo
Hun Batz
Hun Batz
Gold II
ImmoralDarkStar
Hun Batz
Gold II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 66L
1,503 MMR
Solo
Chaac
Chaac
Gold IV
Pivo_Felipin-BR
Chaac
Gold IV
Level 140
God Stats
3W - 4L
1,715 SR
Queue Stats
334W - 341L
1,493 MMR
Solo
Cupid
Cupid
Gold III
StaleBrad
Cupid
Gold III
Level 139
God Stats
5W - 4L
1,538 SR
Queue Stats
51W - 58L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dharcuz
Lancelot
14
4 / 2 / 1
8,870
493
8,389
16,893
8,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
14
0 / 5 / 0
7,644
425
2,103
7,979
3,221
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Trap_Mansion
Cabrakan
10
0 / 7 / 1
7,119
396
4,868
17,715
18,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
amato132
King Arthur
16
1 / 2 / 3
9,612
534
16,272
18,803
21,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
ibeizzy
Scylla
15
1 / 0 / 1
8,713
484
5,347
5,502
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AgniSkadiNutArachne

VS

Bans
LokiSurtrThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 11
9,966
554
4,871
13,884
17,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 3 / 5
9,814
545
12,287
10,162
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
17
6 / 1 / 3
9,913
551
8,119
13,123
6,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
1 / 1 / 2
10,236
569
10,621
19,462
22,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cupid
StaleBrad
Cupid
17
5 / 0 / 3
11,077
615
7,442
7,899
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
15
16
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
Lancelot
Dharcuz
Lancelot
4
2
1
2.25
W
1
3
5
1.17
W
Hun Batz
6
1
3
7.5
W
1
1
2
2
L
Cernunnos
0
5
0
0
W
Cupid
StaleBrad
Cupid
5
0
3
6.5
L
Cabrakan
Trap_Mansion
Cabrakan
0
7
1
0.07
L
King Arthur
amato132
King Arthur
1
2
3
1.25
L
Scylla
ibeizzy
Scylla
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,979
Damage
43,340
66,892
Taken
64,530
53,847
Mitigated
54,028
8,895
Healing
25,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,871
1,561
0
3,402
13,884
17,584
13
2,869
10,975
19,899
0
L
Lancelot
Dharcuz
Lancelot
8,389
2,065
0
1,152
16,893
8,461
0
5,490
11,121
0
63,609
W
12,287
1,052
0
2,650
10,162
4,557
0
3,019
6,817
90,383
915
W
Hun Batz
8,119
1,902
0
1,895
13,123
6,539
0
2,333
10,678
0
84,851
W
10,621
2,077
0
10,512
19,462
22,067
0
1,543
17,871
0
78,336
L
Cernunnos
2,103
1,005
0
475
7,979
3,221
0
993
6,986
0
44,949
W
Cupid
StaleBrad
Cupid
7,442
4,197
816
5,804
7,899
3,281
2,021
1,330
6,569
0
101,083
L
Cabrakan
Trap_Mansion
Cabrakan
4,868
768
0
3,706
17,715
18,623
0
5,584
11,860
21,327
158
L
King Arthur
amato132
King Arthur
16,272
1,210
0
2,744
18,803
21,521
0
2,355
15,132
748
81,688
L
Scylla
ibeizzy
Scylla
5,347
276
0
818
5,502
2,021
42
1,973
3,503
75,905
1,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,958
Gold Earned
51,006
446
Minions Killed
565
0
Camps Cleared
0
1,665,568
Distance Traveled
1,858,737
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,966
554
23
1
0
365,221
8
L
Lancelot
8,870
493
76
4
0
437,340
0
W
Zeus
9,814
545
147
8
0
335,385
8
W
Hun Batz
9,913
551
103
6
0
432,819
0
W
Chaac
10,236
569
142
8
0
368,257
1
L
Cernunnos
7,644
425
80
4
0
306,671
0
W
Cupid
11,077
615
150
8
0
357,055
3
L
Cabrakan
7,119
396
27
2
0
269,817
1
L
King Arthur
9,612
534
130
7
0
326,747
0
L
Scylla
8,713
484
133
7
0
324,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role