Player Matchup

Tsukuyomi
Tsukuyomi
CasualTCM
Tsukuyomi
Level 79
God Stats
24W - 21L
1,516 SR
Queue Stats
122W - 113L
1,538 Elo+
Solo
Izanami
Izanami
Dwreckless421
Izanami
Level 155
God Stats
10W - 6L
1,815 SR
Queue Stats
351W - 328L
1,560 Elo+
Solo
Achilles
Achilles
Obscure Gaia
Achilles
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 95L
1,483 Elo+
Solo
Hel
Hel
beetlejuice
Hel
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,586 Elo+
Solo
King Arthur
King Arthur
xB3RZ3RKERx
King Arthur
Level 143
God Stats
11W - 4L
1,733 SR
Queue Stats
93W - 79L
1,495 Elo+
Solo
Team Averages
Level 131
1,613 SR
1,532 Elo+

VS

Team Averages
Level 122
1,422 SR
1,402 Elo+
Susano
Susano
DaAlphaGamer
Susano
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 57L
1,534 Elo+
Solo
Izanami
Izanami
Freshst Gamer
Izanami
Level 38
God Stats
0W - 2L
1,482 SR
Queue Stats
0W - 3L
1,199 Elo+
Solo
Eset
Eset
Jpez_E
Eset
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 186L
1,528 Elo+
Solo
Mulan
Mulan
Tεars
Mulan
Level 137
God Stats
0W - 1L
1,413 SR
Queue Stats
2W - 3L
1,467 Elo+
Solo
Geb
Geb
Yoinko
Geb
Level 125
God Stats
2W - 2L
1,214 SR
Queue Stats
23W - 31L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CasualTCM
Tsukuyomi
13
0 / 2 / 6
7,564
504
6,369
16,820
6,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
16
7 / 1 / 3
10,579
705
13,626
16,674
7,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Obscure Gaia
Achilles
12
3 / 2 / 7
8,494
566
6,085
16,437
16,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 4 / 4
7,183
479
3,994
13,724
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
xB3RZ3RKERx
King Arthur
16
3 / 1 / 2
9,812
654
10,919
14,908
10,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
8 / 1 / 1
8,530
569
18,005
13,850
6,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
11
0 / 5 / 1
6,445
430
7,342
13,297
7,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Eset
Jpez_E
Eset
14
1 / 2 / 4
7,914
528
13,818
10,174
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
Tεars
Mulan
12
1 / 2 / 1
7,776
518
8,828
13,439
10,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Geb
Yoinko
Geb
12
0 / 3 / 3
7,407
494
7,484
11,412
9,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
13
Kills
10
10
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CasualTCM
Tsukuyomi
0
2
6
1.5
L
Susano
8
1
1
8.5
W
Izanami
7
1
3
8.5
L
Izanami
0
5
1
0.1
L
Eset
Jpez_E
Eset
1
2
4
1.5
W
Achilles
Obscure Gaia
Achilles
3
2
7
3.25
L
Mulan
Tεars
Mulan
1
2
1
0.75
L
Geb
Yoinko
Geb
0
3
3
0.5
W
0
4
4
0.5
W
King Arthur
xB3RZ3RKERx
King Arthur
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,993
Damage
55,477
78,563
Taken
62,172
47,487
Mitigated
38,715
33,570
Healing
16,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CasualTCM
Tsukuyomi
6,369
1,196
0
4,592
16,820
6,850
0
4,605
12,215
0
54,714
L
Susano
18,005
2,879
0
4,432
13,850
6,711
204
926
12,924
0
69,983
W
Izanami
13,626
10,300
0
7,965
16,674
7,433
4,161
4,489
12,185
0
106,363
L
Izanami
7,342
5,470
0
1,828
13,297
7,615
497
113
13,184
0
51,848
L
Eset
Jpez_E
Eset
13,818
1,204
175
2,854
10,174
4,582
0
2,327
7,847
61,434
3,017
W
Achilles
Obscure Gaia
Achilles
6,085
1,775
781
3,764
16,437
16,966
0
4,922
11,515
0
21,257
L
Mulan
Tεars
Mulan
8,828
1,686
0
5,177
13,439
10,237
0
0
13,439
0
55,771
L
Geb
Yoinko
Geb
7,484
735
0
2,506
11,412
9,570
156
628
10,784
30,742
0
W
3,994
365
4,629
6,677
13,724
5,582
54
6,896
6,828
34,661
0
W
King Arthur
xB3RZ3RKERx
King Arthur
10,919
2,362
0
5,162
14,908
10,656
0
362
14,546
0
83,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,632
Gold Earned
38,072
467
Minions Killed
380
0
Camps Cleared
0
1,429,480
Distance Traveled
1,325,907
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,564
504
77
5
0
316,302
2
L
Susano
8,530
569
85
6
0
337,210
0
W
Izanami
10,579
705
158
11
0
235,007
0
L
Izanami
6,445
430
71
5
0
251,435
0
L
Eset
7,914
528
87
6
0
276,022
4
W
Achilles
8,494
566
30
2
0
286,116
0
L
Mulan
7,776
518
99
7
0
172,835
2
L
Geb
7,407
494
38
3
0
288,405
0
W
Hel
7,183
479
65
4
0
296,719
0
W
King Arthur
9,812
654
137
9
0
295,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role