Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Im1up
Osiris
Level 122
God Stats
151W - 123L
1,516 SR
Queue Stats
669W - 638L
1,484 Elo+
Solo
Ra
Ra
MurseJames
Ra
Level 103
God Stats
52W - 55L
1,510 SR
Queue Stats
344W - 355L
1,506 Elo+
Solo
Ishtar
Ishtar
SkataN821
Ishtar
Level 120
God Stats
23W - 30L
1,452 SR
Queue Stats
864W - 853L
1,468 Elo+
Solo
Da Ji
Da Ji
bigD2311720
Da Ji
Level 115
God Stats
8W - 4L
1,711 SR
Queue Stats
124W - 110L
1,460 Elo+
Solo
Team Averages
Level 104
1,538 SR
1,484 Elo+

VS

Team Averages
Level 119
1,510 SR
1,466 Elo+
Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AphroOrTroll
Cthulhu
Level 154
God Stats
3W - 4L
1,433 SR
Queue Stats
524W - 545L
1,431 Elo+
Solo
Surtr
Surtr
TRG Luka
Surtr
Level 116
God Stats
6W - 4L
1,664 SR
Queue Stats
115W - 107L
1,499 Elo+
Solo
Fafnir
Fafnir
TheBestMint
Fafnir
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 69L
1,409 Elo+
Solo
Loki
Loki
lemenebaedee64
Loki
Level 94
God Stats
12W - 19L
1,451 SR
Queue Stats
251W - 236L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 0 / 1
5,645
470
3,156
7,628
5,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Im1up
Osiris
12
1 / 1 / 0
7,026
586
7,879
10,702
8,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
0 / 0 / 1
6,475
540
2,825
4,622
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
SkataN821
Ishtar
11
0 / 3 / 0
5,924
494
2,133
7,381
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
3 / 0 / 0
6,218
518
4,920
9,672
4,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 0 / 2
6,519
543
6,474
4,962
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
AphroOrTroll
Cthulhu
11
1 / 0 / 0
6,129
511
3,539
3,768
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Surtr
TRG Luka
Surtr
12
1 / 2 / 0
6,672
556
8,386
11,139
6,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
10
0 / 0 / 2
6,153
513
2,200
9,319
7,528
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
1 / 2 / 0
4,792
399
2,933
5,058
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
4
Kills
4
4
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
1
0.5
L
Artemis
 
Artemis
1
0
2
2
L
Cthulhu
AphroOrTroll
Cthulhu
1
0
0
1
W
Osiris
Im1up
Osiris
1
1
0
1
W
0
0
1
0.5
W
Ishtar
SkataN821
Ishtar
0
3
0
0
L
Surtr
TRG Luka
Surtr
1
2
0
0.5
L
Fafnir
0
0
2
1
W
3
0
0
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,913
Damage
23,532
40,005
Taken
34,246
22,774
Mitigated
18,691
12,279
Healing
10,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,156
247
0
2,507
7,628
5,508
0
2,237
5,271
17,145
1,971
L
Artemis
 
Artemis
6,474
3,348
0
1,819
4,962
1,844
0
1,355
3,534
0
57,090
L
Cthulhu
AphroOrTroll
Cthulhu
3,539
46
104
384
3,768
1,851
0
1,350
2,418
39,179
1,245
W
Osiris
Im1up
Osiris
7,879
3,955
0
3,808
10,702
8,071
0
447
10,255
0
62,923
W
2,825
74
352
2,010
4,622
1,950
0
1,693
2,725
59,866
1,077
W
Ishtar
SkataN821
Ishtar
2,133
890
0
1,926
7,381
2,811
0
409
6,972
0
47,644
L
Surtr
TRG Luka
Surtr
8,386
4,603
0
3,080
11,139
6,080
0
0
11,139
2,098
49,859
L
Fafnir
2,200
697
0
3,586
9,319
7,528
0
2,423
6,710
17,081
0
W
4,920
1,424
0
1,676
9,672
4,434
0
1,024
8,482
0
49,591
L
2,933
943
0
1,854
5,058
1,388
0
274
4,784
0
17,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,288
Gold Earned
30,265
475
Minions Killed
330
0
Camps Cleared
0
1,187,664
Distance Traveled
997,903
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,645
470
60
5
0
247,128
2
L
Artemis
6,519
543
96
8
0
216,370
0
L
Cthulhu
6,129
511
86
7
0
241,347
0
W
Osiris
7,026
586
125
10
0
200,081
5
W
Ra
6,475
540
117
10
0
238,949
2
W
Ishtar
5,924
494
90
8
0
212,874
2
L
Surtr
6,672
556
96
8
0
184,114
0
L
Fafnir
6,153
513
20
2
0
225,836
0
W
Da Ji
6,218
518
83
7
0
288,632
0
L
Loki
4,792
399
32
3
0
130,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role