Player Matchup

Chaac
Chaac
JonClaudVanGram
Chaac
Level 140
God Stats
31W - 19L
1,466 SR
Queue Stats
264W - 266L
1,424 Elo+
Solo
Charybdis
Charybdis
PoSZN
Charybdis
Level 25
God Stats
7W - 6L
1,582 SR
Queue Stats
14W - 8L
1,593 Elo+
Party 1
Merlin
Merlin
SentinelRaime
Merlin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,614 Elo+
Party 1
Team Averages
Level 87
1,516 SR
1,544 Elo+

VS

Team Averages
Level 64
1,722 SR
1,436 Elo+
Horus
Horus
AgatJess12323
Horus
Level 49
God Stats
7W - 3L
1,768 SR
Queue Stats
90W - 82L
1,403 Elo+
Party 2
Cupid
Cupid
Agatmarlin1232
Cupid
Level 66
God Stats
3W - 1L
1,803 SR
Queue Stats
92W - 113L
1,378 Elo+
Party 2
Geb
Geb
RoboKid112
Geb
Level 78
God Stats
2W - 3L
1,596 SR
Queue Stats
98W - 79L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
8,242
749
7,952
8,838
9,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
PoSZN
Charybdis
13
1 / 2 / 3
8,103
737
6,946
7,271
2,886
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 1
8,820
802
8,767
4,437
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 4
7,416
674
5,193
14,485
11,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 5 / 0
8,026
730
6,562
13,823
6,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
4,182
380
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
5
Kills
4
4
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
0
4
2
L
4
5
0
0.8
W
1
1
3
2.5
W
Charybdis
PoSZN
Charybdis
1
2
3
1.25
L
0
0
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,665
Damage
11,755
20,546
Taken
28,308
14,523
Mitigated
17,571
7,123
Healing
8,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,193
1,962
920
4,088
14,485
11,480
0
3,367
9,529
0
21,192
L
6,562
2,893
504
3,044
13,823
6,091
0
3,710
9,044
0
25,859
W
7,952
312
0
4,220
8,838
9,958
24
6
8,503
0
25,316
W
Charybdis
PoSZN
Charybdis
6,946
2,445
0
2,903
7,271
2,886
448
12
6,906
0
35,947
L
0
0
0
0
0
0
0
0
0
0
0
W
8,767
933
0
0
4,437
1,679
503
16
4,212
32,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,165
Gold Earned
19,624
161
Minions Killed
67
0
Camps Cleared
0
616,585
Distance Traveled
451,618
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,416
674
25
2
0
268,047
2
L
Cupid
8,026
730
42
4
0
183,571
0
W
Chaac
8,242
749
42
4
0
224,981
1
W
Charybdis
8,103
737
67
6
0
196,463
0
L
Geb
4,182
380
0
0
0
0
0
W
Merlin
8,820
802
52
5
0
195,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role