Player Matchup

Sobek
Sobek
Bronze III
DAVIDRVAL
Sobek
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 76L
1,397 MMR
Party 1
Anubis
Anubis
Bronze III
IIIAviCam
Anubis
Bronze III
Level 42
God Stats
10W - 10L
1,548 SR
Queue Stats
58W - 87L
1,500 MMR
Party 1
Bastet
Bastet
Bronze III
demarcojd32
Bastet
Bronze III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 91L
1,397 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,516 SR
1,431 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,490 SR
1,468 MMR
Scylla
Scylla
Silver III
ManWhoGrips
Scylla
Silver III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,462 MMR
Party 2
Hercules
Hercules
Gold V
mopinator
Hercules
Gold V
Level 155
God Stats
6W - 8L
1,337 SR
Queue Stats
14W - 14L
1,477 MMR
Party 2
Arachne
Arachne
Gold II
vX DEADASS B Xv
Arachne
Gold II
Level 145
God Stats
121W - 96L
1,634 SR
Queue Stats
693W - 774L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DAVIDRVAL
Sobek
12
0 / 3 / 2
7,236
603
3,913
16,105
11,849
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
IIIAviCam
Anubis
13
2 / 5 / 0
7,850
654
3,279
6,874
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bastet
12
0 / 4 / 2
7,498
625
4,875
9,992
3,584
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AphroditeThothCernunnosAchillesZeus

VS

Bans
BacchusKukulkanJormungandrBaron SamediFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
3 / 1 / 8
9,022
752
12,286
4,531
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
mopinator
Hercules
15
4 / 1 / 8
9,063
755
8,918
11,097
10,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 0 / 7
9,389
782
7,332
8,473
4,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
2
Kills
12
12
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
DAVIDRVAL
Sobek
0
3
2
0.33
L
Anubis
IIIAviCam
Anubis
2
5
0
0.4
W
Scylla
3
1
8
7
L
Bastet
0
4
2
0.25
W
Hercules
mopinator
Hercules
4
1
8
8
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,067
Damage
28,536
32,971
Taken
24,101
18,567
Mitigated
16,445
8,292
Healing
9,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DAVIDRVAL
Sobek
3,913
159
0
5,632
16,105
11,849
0
4,941
11,034
13,929
196
L
Anubis
IIIAviCam
Anubis
3,279
213
0
372
6,874
3,134
0
2,945
3,866
27,821
0
W
Scylla
12,286
616
0
500
4,531
1,527
460
1,448
3,083
44,845
470
L
Bastet
4,875
643
0
2,288
9,992
3,584
0
4,140
5,774
0
23,140
W
Hercules
mopinator
Hercules
8,918
2,163
0
4,749
11,097
10,609
55
2,806
8,291
0
22,949
W
7,332
5,245
0
4,698
8,473
4,309
1,033
3,067
5,406
0
28,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,584
Gold Earned
27,474
117
Minions Killed
162
0
Camps Cleared
0
671,685
Distance Traveled
687,137
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,236
603
25
2
0
240,327
0
L
Anubis
7,850
654
53
4
0
197,433
0
W
Scylla
9,022
752
76
6
0
206,714
0
L
Bastet
7,498
625
39
3
0
233,925
4
W
Hercules
9,063
755
37
3
0
233,121
0
W
Arachne
9,389
782
49
4
0
247,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role