Player Matchup

Arachne
Arachne
K1024Gladiator
Arachne
Level 87
God Stats
20W - 13L
1,642 SR
Queue Stats
130W - 129L
1,457 Elo+
Solo
Medusa
Medusa
KindLamb635
Medusa
Level 59
God Stats
6W - 2L
1,166 SR
Queue Stats
137W - 128L
1,368 Elo+
Party 1
Athena
Athena
PowerRange0613
Athena
Level 68
God Stats
4W - 6L
1,295 SR
Queue Stats
28W - 42L
1,087 Elo+
Party 1
Zhong Kui
Zhong Kui
asot0001monash
Zhong Kui
Level 100
God Stats
43W - 23L
1,640 SR
Queue Stats
167W - 141L
1,463 Elo+
Solo
Anubis
Anubis
ehbuddy
Anubis
Level 48
God Stats
7W - 2L
1,500 SR
Queue Stats
107W - 94L
1,402 Elo+
Party 1
Team Averages
Level 72
1,448 SR
1,355 Elo+

VS

Team Averages
Level 84
1,504 SR
1,435 Elo+
Hachiman
Hachiman
 
Hachiman
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Lisity
Jing Wei
Level 35
God Stats
7W - 9L
1,317 SR
Queue Stats
42W - 47L
1,301 Elo+
Party 2
Charon
Charon
Twin Slays
Charon
Level 64
God Stats
87W - 72L
1,736 SR
Queue Stats
262W - 331L
1,460 Elo+
Solo
Mercury
Mercury
Yolo_Jonah03
Mercury
Level 60
God Stats
50W - 57L
1,465 SR
Queue Stats
50W - 57L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,914
455
2,509
10,696
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
11
4 / 0 / 1
6,995
538
7,170
6,455
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 1 / 3
6,842
526
3,272
9,656
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
asot0001monash
Zhong Kui
12
1 / 0 / 2
7,611
585
5,409
5,955
7,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Anubis
ehbuddy
Anubis
11
2 / 0 / 1
6,724
517
6,081
9,387
3,978
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 4 / 0
5,897
454
5,003
8,140
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
 
Hel
10
1 / 0 / 0
5,619
432
8,892
9,173
3,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Lisity
Jing Wei
8
0 / 3 / 1
5,213
401
3,532
8,303
2,576
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Twin Slays
Charon
8
0 / 0 / 1
5,941
457
2,048
6,327
4,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Yolo_Jonah03
Mercury
11
0 / 1 / 0
6,040
465
956
10,174
4,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
2
3
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
4
0
0.25
L
Hel
 
Hel
1
0
0
1
W
1
2
0
0.5
W
Medusa
4
0
1
4.5
L
Jing Wei
Lisity
Jing Wei
0
3
1
0.17
W
0
1
3
1.5
L
Charon
Twin Slays
Charon
0
0
1
0.5
L
Mercury
Yolo_Jonah03
Mercury
0
1
0
0
W
Zhong Kui
asot0001monash
Zhong Kui
1
0
2
2
W
Anubis
ehbuddy
Anubis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,441
Damage
20,431
42,149
Taken
42,117
26,638
Mitigated
17,972
13,195
Healing
12,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,003
2,547
0
1,744
8,140
2,862
665
1,613
6,527
0
45,302
L
Hel
 
Hel
8,892
591
1,116
6,330
9,173
3,691
0
4,889
4,284
33,716
925
W
2,509
1,482
0
2,196
10,696
4,230
295
1,158
9,342
0
26,418
W
Medusa
7,170
3,160
0
2,258
6,455
2,337
208
480
5,975
0
38,635
L
Jing Wei
Lisity
Jing Wei
3,532
2,848
0
1,237
8,303
2,576
178
4,551
3,752
0
21,621
W
3,272
835
0
1,840
9,656
8,354
260
1,891
7,723
21,590
2,386
L
Charon
Twin Slays
Charon
2,048
715
0
936
6,327
4,499
47
1,633
4,694
18,076
0
L
Mercury
Yolo_Jonah03
Mercury
956
506
0
904
10,174
4,344
0
1,256
8,918
0
49,875
W
Zhong Kui
asot0001monash
Zhong Kui
5,409
2,166
0
1,812
5,955
7,739
169
912
4,953
39,731
6,109
W
Anubis
ehbuddy
Anubis
6,081
327
0
5,089
9,387
3,978
315
5,204
3,533
47,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,086
Gold Earned
28,710
272
Minions Killed
271
0
Camps Cleared
0
1,209,993
Distance Traveled
1,088,434
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,897
454
72
6
0
205,963
3
L
Hel
5,619
432
47
4
0
226,050
1
W
Arachne
5,914
455
38
3
0
268,360
4
W
Medusa
6,995
538
43
3
0
266,252
0
L
Jing Wei
5,213
401
46
4
0
205,640
0
W
Athena
6,842
526
42
3
0
272,236
0
L
Charon
5,941
457
25
2
0
208,382
0
L
Mercury
6,040
465
81
6
0
242,399
0
W
Zhong Kui
7,611
585
80
6
0
173,877
0
W
Anubis
6,724
517
69
5
0
229,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role