Player Matchup

Thanatos
Thanatos
MoonBlade_Yautja
Thanatos
Level 126
God Stats
1W - 0L
1,688 SR
Queue Stats
8W - 5L
1,868 Elo+
Party 2
Horus
Horus
Yịkes
Horus
Level 128
God Stats
22W - 16L
1,667 SR
Queue Stats
111W - 106L
1,561 Elo+
Party 2
Zeus
Zeus
ee0355
Zeus
Level 89
God Stats
34W - 29L
1,447 SR
Queue Stats
200W - 198L
1,470 Elo+
Party 2
Team Averages
Level 114
1,601 SR
1,633 Elo+

VS

Team Averages
Level 101
1,444 SR
1,289 Elo+
Nike
Nike
Esw1n2222
Nike
Level 126
God Stats
0W - 1L
1,560 SR
Queue Stats
2W - 9L
1,212 Elo+
Party 1
Ah Puch
Ah Puch
Techedstone53
Ah Puch
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,305 Elo+
Party 1
Arachne
Arachne
TheMapleMan4
Arachne
Level 125
God Stats
0W - 2L
1,272 SR
Queue Stats
1W - 4L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,642
864
6,899
7,737
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Yịkes
Horus
12
6 / 4 / 5
8,399
840
9,567
12,743
10,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Zeus
ee0355
Zeus
14
2 / 1 / 9
8,602
860
8,563
5,772
1,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
2 / 3 / 3
7,437
744
6,849
12,329
10,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
11
2 / 4 / 2
7,399
740
3,125
7,407
2,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
TheMapleMan4
Arachne
10
1 / 4 / 2
6,899
690
4,843
8,906
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
5
6
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
2
3
3
1.17
W
3
1
5
5.5
L
Ah Puch
2
4
2
0.75
L
Arachne
TheMapleMan4
Arachne
1
4
2
0.5
W
Horus
Yịkes
Horus
6
4
5
2.13
W
Zeus
ee0355
Zeus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,029
Damage
14,817
26,252
Taken
28,642
15,590
Mitigated
16,916
10,640
Healing
5,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
6,849
521
0
2,241
12,329
10,577
0
3,662
8,381
0
21,886
W
6,899
1,402
0
5,567
7,737
3,231
807
1,345
6,392
0
35,788
L
Ah Puch
3,125
191
0
987
7,407
2,357
0
2,014
5,209
11,310
0
L
Arachne
TheMapleMan4
Arachne
4,843
3,154
0
1,960
8,906
3,982
0
2,809
5,729
0
15,335
W
Horus
Yịkes
Horus
9,567
3,450
553
2,367
12,743
10,504
537
904
11,839
0
17,922
W
Zeus
ee0355
Zeus
8,563
637
0
2,153
5,772
1,855
897
934
4,838
34,361
340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,643
Gold Earned
21,735
152
Minions Killed
81
0
Camps Cleared
0
602,605
Distance Traveled
541,647
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,437
744
36
4
0
187,982
0
W
Thanatos
8,642
864
66
7
0
222,159
0
L
Ah Puch
7,399
740
21
2
0
163,872
0
L
Arachne
6,899
690
24
2
0
189,793
0
W
Horus
8,399
840
28
3
0
171,874
0
W
Zeus
8,602
860
58
6
0
208,572
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role