Player Matchup

Artio
Artio
DerFliegel
Artio
Level 232
God Stats
1W - 6L
1,068 SR
Queue Stats
667W - 691L
1,566 Elo+
Party 1
He Bo
He Bo
MHMD93
He Bo
Level 177
God Stats
5W - 12L
1,297 SR
Queue Stats
921W - 928L
1,466 Elo+
Solo
Kali
Kali
TDM137
Kali
Level 136
God Stats
3W - 7L
1,413 SR
Queue Stats
201W - 213L
1,483 Elo+
Solo
Nemesis
Nemesis
TrollOrReport
Nemesis
Level 125
God Stats
7W - 11L
1,406 SR
Queue Stats
834W - 824L
1,604 Elo+
Party 1
Rama
Rama
WoaahStepBro
Rama
Level 158
God Stats
2W - 2L
1,268 SR
Queue Stats
168W - 164L
1,545 Elo+
Party 1
Team Averages
Level 166
1,290 SR
1,533 Elo+

VS

Team Averages
Level 152
1,612 SR
1,525 Elo+
Lancelot
Lancelot
Diremaw
Lancelot
Level 169
God Stats
2W - 0L
1,840 SR
Queue Stats
644W - 368L
1,599 Elo+
Solo
Maui
Maui
Dirtybrow
Maui
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,510 Elo+
Solo
Serqet
Serqet
GraveClown
Serqet
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 222L
1,510 Elo+
Solo
Athena
Athena
HunterRenegade
Athena
Level 158
God Stats
3W - 3L
1,561 SR
Queue Stats
59W - 57L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
Kagoshima
Baron Samedi
Level 146
God Stats
1W - 0L
1,658 SR
Queue Stats
25W - 28L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
2 / 4 / 4
8,334
833
7,144
18,722
18,970
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
MHMD93
He Bo
13
2 / 6 / 1
7,309
731
12,193
10,317
3,928
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kali
TDM137
Kali
13
2 / 5 / 3
7,915
792
6,570
15,067
15,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
13
1 / 5 / 4
7,464
746
10,539
13,569
6,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 4
6,942
694
10,728
10,021
4,104
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Diremaw
Lancelot
16
8 / 1 / 10
9,648
965
20,974
15,220
10,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
13
1 / 2 / 16
8,519
852
5,804
12,471
12,473
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
GraveClown
Serqet
17
8 / 1 / 11
9,704
970
10,561
13,335
15,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate

Breastplate

+20
Physical Protection

14
0 / 1 / 15
8,614
861
5,343
9,088
11,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Kagoshima
Baron Samedi
16
7 / 2 / 9
9,528
953
18,240
14,434
10,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
85
7
Kills
24
24
Deaths
7
16
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Artio
2
4
4
1
W
Lancelot
Diremaw
Lancelot
8
1
10
13
W
Maui
1
2
16
4.5
W
Serqet
GraveClown
Serqet
8
1
11
13.5
W
0
1
15
7.5
W
Baron Samedi
Kagoshima
Baron Samedi
7
2
9
5.75
L
He Bo
MHMD93
He Bo
2
6
1
0.42
L
Kali
TDM137
Kali
2
5
3
0.7
L
Nemesis
1
5
4
0.6
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,174
Damage
60,922
67,696
Taken
64,548
49,438
Mitigated
60,218
17,118
Healing
30,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
7,144
237
2,241
4,736
18,722
18,970
0
8,012
9,911
12,703
24
W
Lancelot
Diremaw
Lancelot
20,974
4,588
1,050
4,311
15,220
10,959
0
3,922
11,150
0
38,124
W
Maui
5,804
1,263
2,333
3,347
12,471
12,473
81
3,037
9,280
9,671
0
W
Serqet
GraveClown
Serqet
10,561
1,505
2,013
2,249
13,335
15,299
0
3,922
9,245
0
14,773
W
5,343
1,011
1,788
2,203
9,088
11,430
119
2,121
6,837
11,811
0
W
Baron Samedi
Kagoshima
Baron Samedi
18,240
1,837
5,767
5,290
14,434
10,057
637
5,229
9,032
34,942
0
L
He Bo
MHMD93
He Bo
12,193
918
0
976
10,317
3,928
0
4,231
5,388
20,313
525
L
Kali
TDM137
Kali
6,570
3,203
886
3,550
15,067
15,480
0
5,425
8,910
0
11,620
L
Nemesis
10,539
1,950
509
2,131
13,569
6,956
0
5,502
7,798
0
20,598
L
10,728
9,536
1,316
773
10,021
4,104
25
4,979
4,322
0
21,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,964
Gold Earned
46,013
85
Minions Killed
124
0
Camps Cleared
0
919,982
Distance Traveled
1,099,689
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,334
833
10
1
0
194,436
0
W
Lancelot
9,648
965
48
5
0
271,087
0
W
Maui
8,519
852
5
1
0
193,968
0
W
Serqet
9,704
970
23
2
0
229,559
0
W
Athena
8,614
861
9
1
0
220,305
0
W
Baron Samedi
9,528
953
39
4
0
184,770
0
L
He Bo
7,309
731
23
2
0
181,317
0
L
Kali
7,915
792
13
1
0
177,655
0
L
Nemesis
7,464
746
19
2
0
216,333
0
L
Rama
6,942
694
20
2
0
150,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role