Player Matchup

Da Ji
Da Ji
Boys4JesusKW
Da Ji
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,486 Elo+
Party 1
Skadi
Skadi
THEPINKMOOSE253
Skadi
Level 61
God Stats
18W - 12L
1,735 SR
Queue Stats
20W - 21L
1,479 Elo+
Party 1
Janus
Janus
soccer107
Janus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,486 Elo+
Party 1
Team Averages
Level 59
1,578 SR
1,484 Elo+

VS

Team Averages
Level 118
1,510 SR
1,455 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
medleylmt
Kuzenbo
Level 102
God Stats
2W - 3L
1,688 SR
Queue Stats
547W - 625L
1,381 Elo+
Solo
Amaterasu
Amaterasu
sid99wilson00
Amaterasu
Level 127
God Stats
0W - 1L
1,341 SR
Queue Stats
38W - 41L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 0
6,973
697
7,381
9,094
4,571
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 3
6,786
679
7,432
4,675
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
soccer107
Janus
11
2 / 2 / 3
7,179
718
6,731
4,676
1,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 3 / 3
7,080
708
3,495
7,902
3,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
medleylmt
Kuzenbo
12
1 / 0 / 3
7,064
706
3,417
6,570
8,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
sid99wilson00
Amaterasu
13
4 / 2 / 3
8,303
830
7,795
11,700
9,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
7
7
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
3
1.17
W
3
5
0
0.6
W
0
0
3
1.5
L
Kuzenbo
medleylmt
Kuzenbo
1
0
3
2.5
L
Amaterasu
sid99wilson00
Amaterasu
4
2
3
2.75
W
Janus
soccer107
Janus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,544
Damage
14,707
18,445
Taken
26,172
7,946
Mitigated
21,490
2,289
Healing
7,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,495
238
1,092
2,138
7,902
3,351
0
2,237
5,665
23,442
108
W
7,381
2,288
132
1,737
9,094
4,571
0
3,070
5,920
0
17,014
W
7,432
3,079
0
0
4,675
1,768
0
1,630
3,004
0
24,234
L
Kuzenbo
medleylmt
Kuzenbo
3,417
1,714
0
0
6,570
8,838
0
2,040
4,530
14,353
0
L
Amaterasu
sid99wilson00
Amaterasu
7,795
3,277
0
4,191
11,700
9,301
0
2,525
9,175
0
27,935
W
Janus
soccer107
Janus
6,731
603
0
420
4,676
1,607
0
2,070
2,558
26,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,938
Gold Earned
22,447
95
Minions Killed
121
0
Camps Cleared
0
510,025
Distance Traveled
541,479
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,080
708
46
5
0
153,549
1
W
Da Ji
6,973
697
19
2
0
157,388
2
W
Skadi
6,786
679
41
4
0
185,300
0
L
Kuzenbo
7,064
706
24
2
0
194,705
0
L
Amaterasu
8,303
830
51
5
0
193,225
0
W
Janus
7,179
718
35
4
0
167,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role