Player Matchup

Medusa
Medusa
Bronze III
MercKJ
Medusa
Bronze III
Level 45
God Stats
3W - 3L
1,695 SR
Queue Stats
17W - 20L
1,600 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
NvrLuckyy
Baron Samedi
Bronze III
Level 63
God Stats
1W - 0L
1,683 SR
Queue Stats
56W - 34L
1,560 MMR
Party 1
Ares
Ares
Silver II
tha_brown_viper6
Ares
Silver II
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,531 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 66
1,626 SR
1,564 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,462 SR
1,472 MMR
Artemis
Artemis
Gold IV
MADAFAKA55
Artemis
Gold IV
Level 154
God Stats
4W - 6L
1,584 SR
Queue Stats
97W - 105L
1,456 MMR
Solo
Hercules
Hercules
Silver I
Masculife
Hercules
Silver I
Level 148
God Stats
0W - 2L
1,195 SR
Queue Stats
48W - 51L
1,496 MMR
Party 2
He Bo
He Bo
Gold III
Nomada-005
He Bo
Gold III
Level 154
God Stats
9W - 8L
1,608 SR
Queue Stats
1,103W - 1,133L
1,463 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MercKJ
Medusa
16
4 / 2 / 5
10,270
790
11,102
12,565
5,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
NvrLuckyy
Baron Samedi
16
3 / 2 / 7
10,152
781
14,292
11,077
6,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 1 / 7
9,941
765
8,547
15,961
19,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
AchillesNoxKuzenboHorusNe Zha

VS

Bans
ThothMorgan Le FayGebAgniBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MADAFAKA55
Artemis
13
1 / 3 / 3
8,611
662
13,240
12,358
5,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hercules
Masculife
Hercules
14
3 / 2 / 2
8,918
686
7,575
16,951
20,516
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
14
1 / 6 / 3
8,502
654
8,153
11,077
4,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
11
Kills
5
5
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
MADAFAKA55
Artemis
1
3
3
0.83
L
Hercules
Masculife
Hercules
3
2
2
2
W
Medusa
MercKJ
Medusa
4
2
5
3.25
L
He Bo
1
6
3
0.42
W
Baron Samedi
NvrLuckyy
Baron Samedi
3
2
7
3.25
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,941
Damage
28,968
39,603
Taken
40,386
31,507
Mitigated
30,944
13,037
Healing
6,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
MADAFAKA55
Artemis
13,240
2,637
0
1,430
12,358
5,581
310
7,365
4,441
0
43,657
L
Hercules
Masculife
Hercules
7,575
909
0
3,859
16,951
20,516
137
7,381
8,838
0
21,249
W
Medusa
MercKJ
Medusa
11,102
5,529
0
1,605
12,565
5,408
1,234
2,362
9,945
0
40,109
L
He Bo
8,153
314
0
750
11,077
4,847
321
5,727
5,082
32,432
0
W
Baron Samedi
NvrLuckyy
Baron Samedi
14,292
635
2,963
3,337
11,077
6,767
891
2,054
8,760
50,754
878
W
8,547
430
0
5,132
15,961
19,332
546
2,777
12,597
19,689
1,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,363
Gold Earned
26,031
152
Minions Killed
144
0
Camps Cleared
0
758,214
Distance Traveled
700,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,611
662
63
5
0
212,153
0
L
Hercules
8,918
686
30
2
0
249,908
0
W
Medusa
10,270
790
55
4
0
243,201
0
L
He Bo
8,502
654
51
4
0
238,453
0
W
Baron Samedi
10,152
781
77
6
0
246,689
0
W
Ares
9,941
765
20
2
0
268,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role