Player Matchup

Hercules
Hercules
Longjohn4208816
Hercules
Level 108
God Stats
1W - 2L
1,455 SR
Queue Stats
14W - 34L
1,303 Elo+
Party 1
Sol
Sol
McMurrayy
Sol
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,329 Elo+
Party 1
Ao Kuang
Ao Kuang
Psycho_boy11111
Ao Kuang
Level 117
God Stats
3W - 1L
1,661 SR
Queue Stats
87W - 107L
1,380 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vestom
Cu Chulainn
Level 112
God Stats
1W - 1L
1,305 SR
Queue Stats
9W - 14L
1,338 Elo+
Party 1
He Bo
He Bo
ninersrule1819
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,220 Elo+
Party 1
Team Averages
Level 113
1,484 SR
1,314 Elo+

VS

Team Averages
Level 90
1,482 SR
1,404 Elo+
Loki
Loki
AmiEst2000
Loki
Level 115
God Stats
1W - 2L
1,484 SR
Queue Stats
47W - 37L
1,485 Elo+
Party 3
Sol
Sol
CNabhi
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 3
Aphrodite
Aphrodite
DoubleAg3nt
Aphrodite
Level 69
God Stats
40W - 44L
1,442 SR
Queue Stats
282W - 279L
1,392 Elo+
Party 2
Surtr
Surtr
Escudero_Joe
Surtr
Level 230
God Stats
17W - 21L
1,484 SR
Queue Stats
716W - 718L
1,498 Elo+
Solo
Nu Wa
Nu Wa
KINGSDEAD4
Nu Wa
Level 27
God Stats
5W - 15L
1,500 SR
Queue Stats
210W - 211L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
2 / 0 / 8
6,031
603
5,202
8,348
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
4 / 0 / 4
6,664
666
7,144
5,775
2,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ao Kuang
11
6 / 1 / 3
6,056
606
5,789
7,778
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Vestom
Cu Chulainn
11
1 / 0 / 3
6,284
628
5,163
7,636
4,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
3 / 2 / 2
5,477
548
4,018
5,738
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 0
5,104
510
2,770
9,715
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
CNabhi
Sol
8
0 / 3 / 1
4,897
490
1,830
5,715
1,730
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Aphrodite
DoubleAg3nt
Aphrodite
8
1 / 5 / 1
4,616
462
3,465
9,460
3,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 1 / 0
5,430
543
3,859
8,007
5,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
8
0 / 3 / 2
4,967
497
6,904
7,133
2,564
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
16
Kills
3
3
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Sol
CNabhi
Sol
0
3
1
0.17
L
Aphrodite
DoubleAg3nt
Aphrodite
1
5
1
0.3
L
0
1
0
0
L
Nu Wa
0
3
2
0.33
W
Hercules
2
0
8
6
W
4
0
4
6
W
Ao Kuang
6
1
3
7.5
W
Cu Chulainn
Vestom
Cu Chulainn
1
0
3
2.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,316
Damage
18,828
35,275
Taken
40,030
17,675
Mitigated
16,625
11,406
Healing
11,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,770
575
0
2,760
9,715
3,111
0
3,554
6,161
0
26,641
L
Sol
CNabhi
Sol
1,830
623
0
645
5,715
1,730
639
3,706
2,009
20,275
1,843
L
Aphrodite
DoubleAg3nt
Aphrodite
3,465
140
697
2,708
9,460
3,736
0
4,237
5,223
19,578
579
L
3,859
1,190
0
3,772
8,007
5,484
0
551
7,456
5,053
28,386
L
Nu Wa
6,904
1,859
82
1,242
7,133
2,564
156
4,748
2,385
24,421
1,000
W
Hercules
5,202
1,434
0
3,352
8,348
5,927
0
3,654
4,694
0
20,576
W
7,144
3,113
118
3,332
5,775
2,080
147
1,960
3,815
47,033
4,897
W
Ao Kuang
5,789
1,554
0
2,896
7,778
2,955
0
2,716
5,062
31,997
0
W
Cu Chulainn
Vestom
Cu Chulainn
5,163
1,009
0
932
7,636
4,854
0
1,392
5,681
128
55,570
W
4,018
192
47
729
5,738
1,859
0
2,595
3,143
28,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,512
Gold Earned
25,014
322
Minions Killed
192
0
Camps Cleared
0
1,007,361
Distance Traveled
979,440
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,104
510
43
4
0
210,969
0
L
Sol
4,897
490
33
3
0
187,269
0
L
Aphrodite
4,616
462
23
2
0
201,594
0
L
Surtr
5,430
543
62
6
0
190,408
1
L
Nu Wa
4,967
497
31
3
0
189,200
0
W
Hercules
6,031
603
26
3
0
202,022
2
W
Sol
6,664
666
83
8
0
188,352
0
W
Ao Kuang
6,056
606
57
6
0
226,101
2
W
Cu Chulainn
6,284
628
100
10
0
204,565
0
W
He Bo
5,477
548
56
6
0
186,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role