Player Matchup

Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
CAPTAIN-YAMI325
Jormungandr
Level 142
God Stats
2W - 0L
1,747 SR
Queue Stats
60W - 50L
1,554 Elo+
Party 3
Tiamat
Tiamat
JsKronos
Tiamat
Level 145
God Stats
3W - 0L
1,678 SR
Queue Stats
562W - 524L
1,504 Elo+
Solo
Sol
Sol
kuromi612
Sol
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
124W - 116L
1,517 Elo+
Party 3
Team Averages
Level 146
1,585 SR
1,515 Elo+

VS

Team Averages
Level 126
1,498 SR
1,516 Elo+
Nut
Nut
 
Nut
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Chong1nator
Raijin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,546 Elo+
Solo
Cerberus
Cerberus
Glokkn
Cerberus
Level 135
God Stats
0W - 1L
1,679 SR
Queue Stats
16W - 18L
1,487 Elo+
Party 2
Surtr
Surtr
clendl
Surtr
Level 62
God Stats
33W - 32L
1,426 SR
Queue Stats
281W - 292L
1,536 Elo+
Party 2
Lancelot
Lancelot
iNF ANGEL
Lancelot
Level 153
God Stats
17W - 20L
1,386 SR
Queue Stats
343W - 358L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
4 / 0 / 1
6,448
645
5,453
5,986
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
 
Shiva
10
2 / 0 / 5
5,816
582
4,832
9,746
4,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
CAPTAIN-YAMI325
Jormungandr
11
2 / 2 / 1
6,557
656
6,829
9,740
6,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
JsKronos
Tiamat
10
1 / 0 / 3
6,133
613
3,268
4,529
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
2 / 1 / 1
5,891
589
5,103
6,535
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
0 / 3 / 0
5,226
523
2,235
7,132
2,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
9
0 / 3 / 0
5,120
512
2,461
5,583
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Glokkn
Cerberus
6
0 / 2 / 0
4,284
428
3,235
8,558
5,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
clendl
Surtr
10
2 / 2 / 0
5,401
540
5,011
9,652
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
iNF ANGEL
Lancelot
10
1 / 2 / 1
5,609
561
5,573
9,514
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
3
3
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
0
1
4.5
W
Shiva
 
Shiva
2
0
5
4.5
L
Nut
 
Nut
0
3
0
0
W
Jormungandr
CAPTAIN-YAMI325
Jormungandr
2
2
1
1.25
L
Raijin
0
3
0
0
L
Cerberus
Glokkn
Cerberus
0
2
0
0
W
Tiamat
JsKronos
Tiamat
1
0
3
2.5
L
Surtr
clendl
Surtr
2
2
0
1
L
Lancelot
iNF ANGEL
Lancelot
1
2
1
0.75
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,485
Damage
18,515
36,536
Taken
40,439
17,835
Mitigated
20,173
13,378
Healing
10,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,453
3,897
0
4,488
5,986
2,199
0
607
5,334
0
45,778
W
Shiva
 
Shiva
4,832
376
121
1,035
9,746
4,609
636
2,501
7,245
0
31,090
L
Nut
 
Nut
2,235
1,331
0
1,798
7,132
2,658
0
2,883
4,249
0
35,900
W
Jormungandr
CAPTAIN-YAMI325
Jormungandr
6,829
2,195
0
2,804
9,740
6,064
0
44
9,227
41,746
1,645
L
Raijin
2,461
383
0
1,000
5,583
1,796
0
1,302
3,899
34,207
0
L
Cerberus
Glokkn
Cerberus
3,235
161
0
2,186
8,558
5,499
0
1,703
6,719
14,475
0
W
Tiamat
JsKronos
Tiamat
3,268
270
0
1,776
4,529
2,862
0
2,272
2,257
27,724
0
L
Surtr
clendl
Surtr
5,011
2,527
0
3,980
9,652
4,460
0
2,162
7,337
586
38,229
L
Lancelot
iNF ANGEL
Lancelot
5,573
1,070
0
1,390
9,514
5,760
0
5,919
3,595
0
39,544
W
5,103
1,742
0
3,154
6,535
2,101
2,372
499
6,036
35,638
9,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,845
Gold Earned
25,640
334
Minions Killed
291
0
Camps Cleared
0
1,039,036
Distance Traveled
1,038,010
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,448
645
68
7
0
261,323
0
W
Shiva
5,816
582
35
4
0
213,304
0
L
Nut
5,226
523
61
6
0
174,735
0
W
Jormungandr
6,557
656
76
8
0
190,512
2
L
Raijin
5,120
512
69
7
0
182,312
2
L
Cerberus
4,284
428
28
3
0
220,287
2
W
Tiamat
6,133
613
78
8
0
191,261
1
L
Surtr
5,401
540
64
6
0
235,718
0
L
Lancelot
5,609
561
69
7
0
224,958
0
W
Sol
5,891
589
77
8
0
182,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role