Player Matchup

Bacchus
Bacchus
ColoColino14075
Bacchus
Level 24
God Stats
36W - 22L
1,730 SR
Queue Stats
127W - 124L
1,395 Elo+
Party 1
Janus
Janus
FosforosCopihue
Janus
Level 100
God Stats
14W - 12L
1,580 SR
Queue Stats
444W - 413L
1,419 Elo+
Party 1
Skadi
Skadi
Gaspacho2k20
Skadi
Level 111
God Stats
15W - 12L
1,657 SR
Queue Stats
513W - 492L
1,441 Elo+
Party 1
Anubis
Anubis
cguerrero0823
Anubis
Level 83
God Stats
22W - 24L
1,498 SR
Queue Stats
247W - 241L
1,387 Elo+
Solo
Osiris
Osiris
zek1517
Osiris
Level 82
God Stats
9W - 6L
1,506 SR
Queue Stats
341W - 311L
1,463 Elo+
Party 1
Team Averages
Level 80
1,594 SR
1,421 Elo+

VS

Team Averages
Level 77
1,523 SR
1,451 Elo+
Khepri
Khepri
 
Khepri
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
JoshAlbert96
Nu Wa
Level 106
God Stats
8W - 10L
1,489 SR
Queue Stats
28W - 30L
1,382 Elo+
Solo
Mulan
Mulan
JrockNurWorld
Mulan
Level 86
God Stats
13W - 8L
1,588 SR
Queue Stats
97W - 95L
1,429 Elo+
Party 2
Arachne
Arachne
Mario_o_oo
Arachne
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Artemis
Artemis
tmarshall23
Artemis
Level 77
God Stats
14W - 12L
1,537 SR
Queue Stats
61W - 75L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
5,705
571
2,827
6,902
6,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 2 / 2
6,075
608
2,073
3,583
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 2 / 2
5,375
538
6,321
5,528
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 3 / 3
5,901
590
3,685
7,325
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
zek1517
Osiris
11
8 / 0 / 2
7,345
735
9,020
10,034
6,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
1 / 3 / 3
5,000
500
2,197
8,230
5,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 0 / 1
5,108
511
1,850
2,408
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 8 / 0
4,236
424
4,945
10,663
5,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Mario_o_oo
Arachne
8
1 / 4 / 1
4,344
434
1,349
6,254
2,117
Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Artemis
tmarshall23
Artemis
9
6 / 3 / 2
5,614
561
4,000
7,432
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
17
Kills
8
9
Deaths
18
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
3
3
0.83
W
2
2
4
2
W
2
2
2
1.5
W
3
2
2
2
L
0
0
1
0.5
L
0
8
0
0
L
Arachne
Mario_o_oo
Arachne
1
4
1
0.38
W
2
3
3
1.17
L
Artemis
tmarshall23
Artemis
6
3
2
2.33
W
Osiris
zek1517
Osiris
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,926
Damage
14,341
33,372
Taken
34,987
19,166
Mitigated
16,462
8,248
Healing
6,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,197
419
905
1,192
8,230
5,879
0
2,949
5,269
15,907
0
W
2,827
507
0
1,901
6,902
6,248
0
1,188
5,642
15,608
0
W
2,073
0
0
0
3,583
1,335
0
662
2,849
34,188
2,586
W
6,321
2,111
0
1,111
5,528
1,830
6
986
4,462
0
29,673
L
1,850
278
0
641
2,408
638
0
1,030
1,258
32,860
0
L
4,945
1,689
0
1,675
10,663
5,776
0
230
10,433
0
18,283
L
Arachne
Mario_o_oo
Arachne
1,349
937
0
803
6,254
2,117
0
1,193
4,969
0
8,210
W
3,685
445
0
3,978
7,325
2,975
13
631
6,602
48,478
0
L
Artemis
tmarshall23
Artemis
4,000
1,536
0
1,392
7,432
2,052
0
2,880
4,552
0
20,363
W
Osiris
zek1517
Osiris
9,020
4,516
0
1,258
10,034
6,778
0
290
9,173
0
50,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,401
Gold Earned
24,302
301
Minions Killed
146
0
Camps Cleared
0
917,598
Distance Traveled
836,365
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,000
500
14
1
0
174,312
0
W
Bacchus
5,705
571
25
3
0
190,257
0
W
Janus
6,075
608
81
8
0
192,118
0
W
Skadi
5,375
538
44
4
0
176,072
3
L
Nu Wa
5,108
511
56
6
0
144,166
0
L
Mulan
4,236
424
26
3
0
160,713
0
L
Arachne
4,344
434
23
2
0
221,784
0
W
Anubis
5,901
590
74
7
0
178,979
0
L
Artemis
5,614
561
27
3
0
135,390
0
W
Osiris
7,345
735
77
8
0
180,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role