Player Matchup

Pele
Pele
 
Pele
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
KoenmasReturn
Atlas
Level 140
God Stats
32W - 22L
1,622 SR
Queue Stats
251W - 225L
1,530 Elo+
Party 1
Ah Puch
Ah Puch
Rickgeta_Gaming
Ah Puch
Level 134
God Stats
3W - 3L
1,516 SR
Queue Stats
190W - 193L
1,430 Elo+
Party 1
Nike
Nike
readyrex7
Nike
Level 49
God Stats
4W - 3L
1,696 SR
Queue Stats
36W - 37L
1,511 Elo+
Solo
Artemis
Artemis
tpegueeei
Artemis
Level 128
God Stats
63W - 67L
1,512 SR
Queue Stats
647W - 639L
1,366 Elo+
Solo
Team Averages
Level 107
1,569 SR
1,468 Elo+

VS

Team Averages
Level 94
1,604 SR
1,398 Elo+
Terra
Terra
GraveDigger8084
Terra
Level 38
God Stats
5W - 2L
1,463 SR
Queue Stats
35W - 57L
1,254 Elo+
Solo
Neith
Neith
Silversiphon
Neith
Level 187
God Stats
24W - 31L
1,427 SR
Queue Stats
54W - 72L
1,391 Elo+
Solo
Jormungandr
Jormungandr
Yeet-_Man-_
Jormungandr
Level 64
God Stats
61W - 30L
1,671 SR
Queue Stats
369W - 353L
1,514 Elo+
Solo
Surtr
Surtr
jjmasta47
Surtr
Level 142
God Stats
5W - 1L
1,775 SR
Queue Stats
35W - 37L
1,413 Elo+
Solo
Discordia
Discordia
the3brothers284
Discordia
Level 39
God Stats
6W - 6L
1,685 SR
Queue Stats
48W - 69L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 0 / 0
5,252
525
3,101
7,107
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 2 / 2
5,113
511
4,447
6,725
5,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
0 / 1 / 0
5,575
558
1,582
4,037
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nike
10
2 / 2 / 0
5,803
580
3,969
8,245
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
tpegueeei
Artemis
6
2 / 2 / 0
4,250
425
2,289
3,894
1,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,154
515
2,409
7,868
4,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 0 / 2
5,682
568
5,151
6,202
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
Yeet-_Man-_
Jormungandr
10
2 / 1 / 0
5,737
574
4,808
6,441
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Surtr
jjmasta47
Surtr
11
3 / 1 / 0
5,623
562
3,128
7,437
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
the3brothers284
Discordia
10
0 / 0 / 0
5,601
560
1,378
3,177
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
5
Kills
7
7
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
0
0
1
W
1
3
1
0.5
L
0
2
2
0.5
L
0
1
0
0
W
1
0
2
2
W
Jormungandr
Yeet-_Man-_
Jormungandr
2
1
0
2
W
Surtr
jjmasta47
Surtr
3
1
0
3
L
Nike
2
2
0
1
W
Discordia
the3brothers284
Discordia
0
0
0
0
L
Artemis
tpegueeei
Artemis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,388
Damage
16,874
30,008
Taken
31,125
15,671
Mitigated
14,356
6,266
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,101
1,288
0
1,390
7,107
2,796
0
739
6,368
0
38,252
W
2,409
535
1,180
958
7,868
4,817
118
2,192
5,635
13,081
0
L
4,447
2,312
0
1,542
6,725
5,200
0
1,425
5,300
20,308
0
L
1,582
0
0
726
4,037
1,466
0
915
3,122
41,334
2,091
W
5,151
3,014
0
2,786
6,202
2,172
105
2,112
4,001
0
38,906
W
Jormungandr
Yeet-_Man-_
Jormungandr
4,808
1,805
0
2,981
6,441
2,902
0
48
6,040
35,451
921
W
Surtr
jjmasta47
Surtr
3,128
1,679
0
3,382
7,437
3,489
36
419
7,018
1,168
35,743
L
Nike
3,969
967
0
2,141
8,245
4,339
0
4,250
3,995
48
35,399
W
Discordia
the3brothers284
Discordia
1,378
41
0
602
3,177
976
0
1,163
2,014
36,901
0
L
Artemis
tpegueeei
Artemis
2,289
1,039
0
467
3,894
1,870
0
1,394
2,500
0
14,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,993
Gold Earned
27,797
247
Minions Killed
286
0
Camps Cleared
0
877,561
Distance Traveled
845,987
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,252
525
65
7
0
226,192
6
W
Terra
5,154
515
15
2
0
188,075
0
L
Atlas
5,113
511
16
2
0
162,236
1
L
Ah Puch
5,575
558
74
7
0
184,037
4
W
Neith
5,682
568
58
6
0
156,259
4
W
Jormungandr
5,737
574
54
5
0
141,750
2
W
Surtr
5,623
562
59
6
0
190,687
4
L
Nike
5,803
580
67
7
0
194,605
0
W
Discordia
5,601
560
100
10
0
169,216
0
L
Artemis
4,250
425
25
3
0
110,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role