Player Matchup

Serqet
Serqet
 
Serqet
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
HighJuan420
Geb
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 8L
1,278 Elo+
Solo
Eset
Eset
Kemp2000
Eset
Level 88
God Stats
6W - 5L
1,568 SR
Queue Stats
102W - 86L
1,441 Elo+
Solo
Hercules
Hercules
acdclives
Hercules
Level 44
God Stats
4W - 2L
1,362 SR
Queue Stats
59W - 88L
1,265 Elo+
Solo
Artemis
Artemis
geraramone
Artemis
Level 125
God Stats
11W - 5L
1,500 SR
Queue Stats
258W - 239L
1,391 Elo+
Solo
Team Averages
Level 96
1,486 SR
1,375 Elo+

VS

Team Averages
Level 100
1,502 SR
1,433 Elo+
Geb
Geb
 
Geb
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
ChineseToeNail
Nike
Level 82
God Stats
0W - 2L
1,620 SR
Queue Stats
102W - 93L
1,484 Elo+
Party 1
Thanatos
Thanatos
FlokiWartooth
Thanatos
Level 126
God Stats
4W - 5L
1,262 SR
Queue Stats
44W - 37L
1,384 Elo+
Solo
Sol
Sol
XskeetlesX
Sol
Level 155
God Stats
5W - 6L
1,629 SR
Queue Stats
284W - 290L
1,451 Elo+
Party 1
Artemis
Artemis
whg101422
Artemis
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
115W - 223L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
4 / 0 / 3
6,088
609
3,005
8,138
3,026
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 4
5,704
570
2,057
3,343
2,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
12
4 / 0 / 1
6,960
696
4,889
4,535
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
acdclives
Hercules
10
0 / 0 / 0
5,116
512
2,474
7,964
4,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
geraramone
Artemis
10
1 / 1 / 1
5,499
550
2,659
4,308
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 1 / 0
5,316
532
1,493
6,729
4,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 0
6,018
602
5,368
5,712
5,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
FlokiWartooth
Thanatos
9
0 / 2 / 0
4,978
498
1,436
7,836
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 0
5,920
592
1,891
8,696
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
whg101422
Artemis
9
0 / 2 / 1
4,739
474
1,833
4,648
1,614

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
9
Kills
1
1
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
3
5.5
L
Geb
 
Geb
1
1
0
1
L
0
0
0
0
L
Thanatos
FlokiWartooth
Thanatos
0
2
0
0
W
0
0
4
2
W
Eset
4
0
1
4.5
L
0
4
0
0
W
Hercules
acdclives
Hercules
0
0
0
0
W
Artemis
geraramone
Artemis
1
1
1
1.5
L
Artemis
whg101422
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,084
Damage
12,021
28,288
Taken
33,621
13,674
Mitigated
17,479
10,714
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,005
615
0
4,074
8,138
3,026
22
202
7,936
0
39,303
L
Geb
 
Geb
1,493
163
0
2,257
6,729
4,361
0
1,039
5,690
15,522
0
L
5,368
308
0
1,710
5,712
5,421
0
0
5,712
0
40,063
L
Thanatos
FlokiWartooth
Thanatos
1,436
124
0
4,992
7,836
3,208
0
1,174
6,568
0
30,783
W
2,057
377
0
1,105
3,343
2,473
0
481
2,862
14,672
837
W
Eset
4,889
674
0
1,280
4,535
1,760
0
1,624
2,911
47,950
0
L
1,891
652
0
3,577
8,696
2,875
0
3,501
4,837
42,336
9,826
W
Hercules
acdclives
Hercules
2,474
459
0
3,755
7,964
4,834
0
0
7,288
0
26,131
W
Artemis
geraramone
Artemis
2,659
695
0
500
4,308
1,581
0
911
3,397
0
39,070
L
Artemis
whg101422
Artemis
1,833
428
0
168
4,648
1,614
0
776
3,578
0
23,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,367
Gold Earned
26,971
283
Minions Killed
277
0
Camps Cleared
0
1,006,960
Distance Traveled
938,780
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,088
609
57
6
0
253,237
2
L
Geb
5,316
532
20
2
0
186,697
6
L
Nike
6,018
602
68
7
0
203,462
0
L
Thanatos
4,978
498
60
6
0
199,243
0
W
Geb
5,704
570
25
3
0
212,078
0
W
Eset
6,960
696
96
10
0
189,049
0
L
Sol
5,920
592
89
9
0
190,407
3
W
Hercules
5,116
512
41
4
0
174,216
0
W
Artemis
5,499
550
64
6
0
178,380
0
L
Artemis
4,739
474
40
4
0
158,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role