Player Matchup

Charybdis
Charybdis
Dahm
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 54L
1,583 Elo+
Party 2
Horus
Horus
Duvier
Horus
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 78L
1,530 Elo+
Solo
Yu Huang
Yu Huang
GEmaxx1579
Yu Huang
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 111L
1,529 Elo+
Solo
Maui
Maui
Zeretial
Maui
Level 147
God Stats
1W - 1L
1,703 SR
Queue Stats
74W - 68L
1,562 Elo+
Solo
Tsukuyomi
Tsukuyomi
dahlia98
Tsukuyomi
Level 129
God Stats
2W - 2L
1,633 SR
Queue Stats
119W - 118L
1,472 Elo+
Party 2
Team Averages
Level 130
1,567 SR
1,535 Elo+

VS

Team Averages
Level 137
1,475 SR
1,520 Elo+
Zeus
Zeus
Death-Masta3
Zeus
Level 147
God Stats
2W - 1L
1,503 SR
Queue Stats
423W - 439L
1,556 Elo+
Solo
Danzaburou
Danzaburou
PhatMoi5tDoinks
Danzaburou
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 275L
1,544 Elo+
Solo
Chang'e
Chang'e
ProMisplayz
Chang'e
Level 131
God Stats
2W - 1L
1,450 SR
Queue Stats
83W - 81L
1,538 Elo+
Solo
King Arthur
King Arthur
TTV JrJester
King Arthur
Level 126
God Stats
2W - 0L
1,715 SR
Queue Stats
55W - 50L
1,506 Elo+
Party 1
Raijin
Raijin
TTV RoyalB
Raijin
Level 126
God Stats
2W - 3L
1,209 SR
Queue Stats
150W - 146L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dahm
Charybdis
14
3 / 5 / 7
8,230
633
8,875
13,124
7,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Duvier
Horus
14
1 / 4 / 10
8,746
673
5,974
20,553
24,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Yu Huang
GEmaxx1579
Yu Huang
16
5 / 4 / 6
9,535
733
14,688
11,473
6,686
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
17
1 / 2 / 11
9,348
719
7,434
13,314
13,770
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
dahlia98
Tsukuyomi
13
2 / 6 / 8
8,033
618
10,368
16,149
8,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 16
10,647
819
23,159
10,722
4,414
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
PhatMoi5tDoinks
Danzaburou
19
7 / 1 / 11
11,720
902
15,477
15,538
7,926
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chang'e
ProMisplayz
Chang'e
14
1 / 3 / 6
8,895
684
6,458
13,101
4,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TTV JrJester
King Arthur
15
2 / 4 / 9
9,227
710
9,773
16,227
18,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
TTV RoyalB
Raijin
17
6 / 2 / 10
10,859
835
16,126
6,350
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
73
12
Kills
21
21
Deaths
14
42
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Dahm
Charybdis
3
5
7
1.3
W
5
4
16
3.25
L
Horus
Duvier
Horus
1
4
10
1.5
L
Yu Huang
GEmaxx1579
Yu Huang
5
4
6
2
W
Danzaburou
PhatMoi5tDoinks
Danzaburou
7
1
11
12.5
W
Chang'e
ProMisplayz
Chang'e
1
3
6
1.33
W
King Arthur
TTV JrJester
King Arthur
2
4
9
1.63
W
Raijin
TTV RoyalB
Raijin
6
2
10
5.5
L
Maui
1
2
11
3.25
L
Tsukuyomi
dahlia98
Tsukuyomi
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,339
Damage
70,993
74,613
Taken
61,938
61,580
Mitigated
38,792
27,758
Healing
30,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Dahm
Charybdis
8,875
2,993
835
1,572
13,124
7,311
0
7,647
5,031
0
15,475
W
23,159
2,223
625
706
10,722
4,414
351
5,901
4,821
44,356
486
L
Horus
Duvier
Horus
5,974
1,862
6,741
8,637
20,553
24,971
0
10,959
9,018
3,107
8,742
L
Yu Huang
GEmaxx1579
Yu Huang
14,688
1,297
341
658
11,473
6,686
0
7,892
3,231
43,462
0
W
Danzaburou
PhatMoi5tDoinks
Danzaburou
15,477
6,750
1,120
4,749
15,538
7,926
3,012
5,995
9,543
0
34,848
W
Chang'e
ProMisplayz
Chang'e
6,458
611
13,397
6,374
13,101
4,915
219
5,442
7,659
12,164
416
W
King Arthur
TTV JrJester
King Arthur
9,773
355
1,292
1,607
16,227
18,575
164
4,276
11,951
532
17,736
W
Raijin
TTV RoyalB
Raijin
16,126
406
227
485
6,350
2,962
1,625
2,130
4,220
19,844
738
L
Maui
7,434
439
862
2,958
13,314
13,770
0
8,461
4,267
13,476
0
L
Tsukuyomi
dahlia98
Tsukuyomi
10,368
1,793
1,671
3,483
16,149
8,842
0
7,998
7,739
0
16,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,892
Gold Earned
51,348
114
Minions Killed
143
0
Camps Cleared
0
1,168,596
Distance Traveled
1,154,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,230
633
15
1
0
220,058
0
W
Zeus
10,647
819
41
3
0
221,338
0
L
Horus
8,746
673
15
1
0
236,949
0
L
Yu Huang
9,535
733
64
5
0
216,348
0
W
Danzaburou
11,720
902
54
4
0
206,112
0
W
Chang'e
8,895
684
18
1
0
237,293
0
W
King Arthur
9,227
710
7
1
0
252,018
0
W
Raijin
10,859
835
23
2
0
237,333
0
L
Maui
9,348
719
10
1
0
248,901
0
L
Tsukuyomi
8,033
618
10
1
0
246,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role