Player Matchup

Athena
Athena
Gold II
 
Athena
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Bronze III
Darkeatermidir66
Vulcan
Bronze III
Level 142
God Stats
5W - 9L
1,519 SR
Queue Stats
134W - 142L
1,500 MMR
Solo
Anhur
Anhur
Gold II
TwitchTvMegakadi
Anhur
Gold II
Level 83
God Stats
2W - 5L
1,595 SR
Queue Stats
27W - 28L
1,499 MMR
Solo
Nut
Nut
Gold II
lTigerEyesl
Nut
Gold II
Level 125
God Stats
3W - 3L
1,545 SR
Queue Stats
190W - 196L
1,464 MMR
Solo
Guan Yu
Guan Yu
Gold V
osakanuh
Guan Yu
Gold V
Level 170
God Stats
0W - 2L
1,500 SR
Queue Stats
359W - 351L
1,443 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,532 SR
1,481 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 160
1,505 SR
1,463 MMR
Raijin
Raijin
Gold I
DRACKO91
Raijin
Gold I
Level 203
God Stats
2W - 6L
1,357 SR
Queue Stats
73W - 67L
1,562 MMR
Party 1
Sobek
Sobek
Bronze III
OJsGloves
Sobek
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 41L
1,408 MMR
Party 2
Rama
Rama
Gold IV
Rodrigo42
Rama
Gold IV
Level 192
God Stats
3W - 1L
1,456 SR
Queue Stats
50W - 49L
1,448 MMR
Party 1
Ravana
Ravana
Silver I
Strawhatluffy54
Ravana
Silver I
Level 157
God Stats
8W - 3L
1,709 SR
Queue Stats
29W - 23L
1,491 MMR
Solo
Surtr
Surtr
Bronze III
temp-797794
Surtr
Bronze III
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,408 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 0 / 0
4,512
451
1,956
7,675
4,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 2 / 1
4,894
489
2,747
5,456
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 0
5,773
577
4,470
7,391
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
4,711
471
6,183
7,202
2,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
osakanuh
Guan Yu
10
0 / 0 / 0
4,913
491
558
7,276
4,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
SkadiZeusAgniBellona

VS

Bans
JormungandrAwilixLokiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DRACKO91
Raijin
10
0 / 1 / 2
5,992
599
3,079
3,354
888
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
OJsGloves
Sobek
7
0 / 0 / 1
4,771
477
2,622
5,482
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
10
1 / 0 / 1
5,521
552
4,040
7,037
2,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 1
5,884
588
4,810
5,233
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
3 / 1 / 0
6,355
636
3,793
7,423
3,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
8
8
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
0
0
0
W
Raijin
DRACKO91
Raijin
0
1
2
1
L
0
2
1
0.25
W
Sobek
OJsGloves
Sobek
0
0
1
0.5
W
Rama
1
0
1
1.5
W
4
0
1
4.5
L
2
4
0
0.5
L
0
2
0
0
L
Guan Yu
osakanuh
Guan Yu
0
0
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,914
Damage
18,344
35,000
Taken
28,529
15,302
Mitigated
13,410
8,312
Healing
14,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
1,956
853
838
1,761
7,675
4,286
0
1,848
5,827
13,651
0
W
Raijin
DRACKO91
Raijin
3,079
259
0
1,307
3,354
888
0
1,924
1,430
46,107
712
L
2,747
98
0
750
5,456
1,884
0
2,119
3,337
30,484
0
W
Sobek
OJsGloves
Sobek
2,622
172
0
2,983
5,482
4,010
0
705
4,777
13,455
0
W
Rama
4,040
3,068
0
4,717
7,037
2,365
0
1,253
5,784
0
46,724
W
4,810
1,352
0
3,108
5,233
2,217
0
821
4,412
0
42,712
L
4,470
2,094
0
1,534
7,391
2,342
11
215
6,701
0
40,620
L
6,183
2,798
0
1,259
7,202
2,378
0
1,458
5,744
0
34,275
L
Guan Yu
osakanuh
Guan Yu
558
230
80
2,090
7,276
4,412
0
203
7,073
0
36,244
W
3,793
698
0
2,771
7,423
3,930
12
0
7,423
555
37,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,803
Gold Earned
28,523
267
Minions Killed
329
0
Camps Cleared
0
1,030,881
Distance Traveled
1,004,633
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,512
451
16
2
0
226,590
2
W
Raijin
5,992
599
85
9
0
175,603
0
L
Vulcan
4,894
489
59
6
0
210,526
3
W
Sobek
4,771
477
11
1
0
199,024
1
W
Rama
5,521
552
89
9
0
199,039
0
W
Ravana
5,884
588
76
8
0
230,829
1
L
Anhur
5,773
577
73
7
0
171,523
0
L
Nut
4,711
471
53
5
0
180,596
0
L
Guan Yu
4,913
491
66
7
0
241,646
0
W
Surtr
6,355
636
68
7
0
200,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role