Player Matchup

Baron Samedi
Baron Samedi
FlorenJergensen
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,646 Elo+
Party 2
Medusa
Medusa
alltimes
Medusa
Level 40
God Stats
1W - 2L
1,685 SR
Queue Stats
14W - 14L
1,295 Elo+
Party 2
Sobek
Sobek
bowemf
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,295 Elo+
Party 2
Team Averages
Level 32
1,562 SR
1,412 Elo+

VS

Team Averages
Level 43
1,484 SR
1,357 Elo+
Xbalanque
Xbalanque
Defense123
Xbalanque
Level 29
God Stats
7W - 0L
1,698 SR
Queue Stats
16W - 16L
1,417 Elo+
Party 1
Guan Yu
Guan Yu
lil SM0KEI4
Guan Yu
Level 69
God Stats
6W - 5L
1,466 SR
Queue Stats
87W - 78L
1,515 Elo+
Party 1
Zeus
Zeus
money_mgnt-
Zeus
Level 32
God Stats
11W - 14L
1,286 SR
Queue Stats
67W - 83L
1,139 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FlorenJergensen
Baron Samedi
14
3 / 8 / 6
9,904
660
10,468
13,579
6,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
alltimes
Medusa
16
7 / 5 / 2
11,474
765
17,199
16,688
7,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
bowemf
Sobek
14
0 / 3 / 7
9,139
609
3,750
19,186
20,793
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Defense123
Xbalanque
18
8 / 4 / 6
12,637
842
19,774
13,345
5,416
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
lil SM0KEI4
Guan Yu
17
6 / 2 / 5
11,201
747
13,849
16,419
16,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
2 / 4 / 8
10,586
706
7,285
10,759
3,851
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
10
Kills
16
16
Deaths
10
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Defense123
Xbalanque
8
4
6
2.75
L
Baron Samedi
FlorenJergensen
Baron Samedi
3
8
6
0.75
L
Medusa
alltimes
Medusa
7
5
2
1.6
L
Sobek
bowemf
Sobek
0
3
7
1.17
W
Guan Yu
lil SM0KEI4
Guan Yu
6
2
5
4.25
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,417
Damage
40,908
49,453
Taken
40,523
34,616
Mitigated
26,027
11,143
Healing
12,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Defense123
Xbalanque
19,774
11,232
0
2,865
13,345
5,416
2,272
3,921
9,396
0
58,949
L
Baron Samedi
FlorenJergensen
Baron Samedi
10,468
1,340
825
1,421
13,579
6,506
23
1,192
12,013
29,406
839
L
Medusa
alltimes
Medusa
17,199
9,211
0
6,151
16,688
7,317
621
2,746
13,705
0
56,102
L
Sobek
bowemf
Sobek
3,750
225
0
2,746
19,186
20,793
13
3,326
15,266
13,929
555
W
Guan Yu
lil SM0KEI4
Guan Yu
13,849
3,132
1,911
6,050
16,419
16,760
236
6,057
10,362
0
52,050
W
7,285
1,726
0
1,806
10,759
3,851
0
3,572
7,173
30,929
84

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,517
Gold Earned
34,424
136
Minions Killed
184
0
Camps Cleared
0
689,094
Distance Traveled
799,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,637
842
84
6
0
258,080
0
L
Baron Samedi
9,904
660
42
3
0
207,929
0
L
Medusa
11,474
765
77
5
0
230,781
0
L
Sobek
9,139
609
17
1
0
250,384
0
W
Guan Yu
11,201
747
54
4
0
317,225
0
W
Zeus
10,586
706
46
3
0
223,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role