Player Matchup

Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Kevin730
Nu Wa
Level 128
God Stats
0W - 2L
1,699 SR
Queue Stats
122W - 113L
1,502 Elo+
Party 2
Jormungandr
Jormungandr
Paulo Mendes17
Jormungandr
Level 130
God Stats
6W - 7L
1,578 SR
Queue Stats
292W - 291L
1,478 Elo+
Solo
Chaac
Chaac
TsukiKagu-tsuchi
Chaac
Level 137
God Stats
3W - 3L
1,558 SR
Queue Stats
297W - 302L
1,434 Elo+
Party 2
Mercury
Mercury
XxJaySwaggy
Mercury
Level 104
God Stats
3W - 6L
1,274 SR
Queue Stats
44W - 55L
1,448 Elo+
Solo
Team Averages
Level 124
1,522 SR
1,472 Elo+

VS

Team Averages
Level 106
1,553 SR
1,457 Elo+
Anhur
Anhur
DSB_410sFinest
Anhur
Level 75
God Stats
11W - 7L
1,500 SR
Queue Stats
200W - 189L
1,424 Elo+
Party 3
Baron Samedi
Baron Samedi
OGFeeder0069
Baron Samedi
Level 152
God Stats
6W - 1L
1,606 SR
Queue Stats
162W - 149L
1,495 Elo+
Party 1
Ymir
Ymir
XJuggernautX878
Ymir
Level 138
God Stats
30W - 33L
1,473 SR
Queue Stats
52W - 60L
1,420 Elo+
Solo
Cthulhu
Cthulhu
rosyreed0
Cthulhu
Level 68
God Stats
14W - 19L
1,465 SR
Queue Stats
176W - 157L
1,497 Elo+
Party 1
Bastet
Bastet
sizzlemybacon18
Bastet
Level 97
God Stats
20W - 3L
1,722 SR
Queue Stats
74W - 65L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 5 / 0
7,126
419
5,770
10,465
2,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Kevin730
Nu Wa
14
3 / 3 / 1
8,375
493
12,705
10,552
4,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Paulo Mendes17
Jormungandr
15
1 / 3 / 0
8,360
492
6,881
17,494
9,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 5 / 2
7,127
419
5,817
20,252
19,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
XxJaySwaggy
Mercury
11
1 / 8 / 4
7,105
418
4,149
13,526
5,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
9,346
550
7,434
8,459
3,126
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
OGFeeder0069
Baron Samedi
15
2 / 2 / 8
8,828
519
9,777
12,234
6,055
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

15
4 / 2 / 0
9,522
560
10,596
13,403
8,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
rosyreed0
Cthulhu
15
3 / 1 / 11
9,182
540
10,558
14,019
11,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
11 / 1 / 1
10,654
627
9,829
16,158
7,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
6
Kills
24
24
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
0
0.2
W
4
1
3
5.5
L
Nu Wa
Kevin730
Nu Wa
3
3
1
1.17
W
Baron Samedi
OGFeeder0069
Baron Samedi
2
2
8
3
L
Jormungandr
Paulo Mendes17
Jormungandr
1
3
0
0.33
L
0
5
2
0.2
W
4
2
0
2
L
Mercury
XxJaySwaggy
Mercury
1
8
4
0.38
W
Cthulhu
rosyreed0
Cthulhu
3
1
11
8.5
W
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,322
Damage
48,194
72,289
Taken
64,273
41,813
Mitigated
36,771
18,623
Healing
31,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,770
3,080
96
2,079
10,465
2,829
0
1,955
8,510
0
47,692
W
7,434
5,191
0
4,606
8,459
3,126
2,446
1,149
7,145
0
62,552
L
Nu Wa
Kevin730
Nu Wa
12,705
2,775
0
2,000
10,552
4,470
0
6,100
4,452
66,970
705
W
Baron Samedi
OGFeeder0069
Baron Samedi
9,777
549
649
4,565
12,234
6,055
290
4,815
6,799
63,904
3,604
L
Jormungandr
Paulo Mendes17
Jormungandr
6,881
1,725
0
6,024
17,494
9,751
0
9,386
7,372
68,540
1,753
L
5,817
699
0
7,534
20,252
19,456
0
9,373
10,777
0
28,420
W
10,596
2,566
0
4,470
13,403
8,664
182
6,593
6,635
63,022
161
L
Mercury
XxJaySwaggy
Mercury
4,149
2,495
0
890
13,526
5,307
0
2,643
10,883
0
43,771
W
Cthulhu
rosyreed0
Cthulhu
10,558
740
810
3,964
14,019
11,785
24
2,517
10,765
41,116
0
W
9,829
2,908
0
12,244
16,158
7,141
12
2,074
13,782
0
97,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,093
Gold Earned
47,532
407
Minions Killed
485
0
Camps Cleared
0
1,411,162
Distance Traveled
1,612,529
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,126
419
77
5
0
263,549
0
W
Anhur
9,346
550
109
6
0
301,935
8
L
Nu Wa
8,375
493
133
8
0
308,450
1
W
Baron Samedi
8,828
519
99
6
0
292,294
0
L
Jormungandr
8,360
492
108
6
0
260,469
0
L
Chaac
7,127
419
29
2
0
316,394
7
W
Ymir
9,522
560
106
6
0
249,702
1
L
Mercury
7,105
418
60
4
0
262,300
0
W
Cthulhu
9,182
540
41
2
0
345,155
0
W
Bastet
10,654
627
130
8
0
423,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role