Player Matchup

Chiron
Chiron
Silver II
AquaGelid
Chiron
Silver II
Level 129
God Stats
0W - 1L
1,634 SR
Queue Stats
4W - 5L
1,526 MMR
Solo
Chaac
Chaac
Bronze III
FaDe_Snipes-_-
Chaac
Bronze III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,516 MMR
Party 3
Merlin
Merlin
Gold IV
L0NE MARINE
Merlin
Gold IV
Level 157
God Stats
2W - 4L
1,732 SR
Queue Stats
64W - 59L
1,738 MMR
Party 2
Cliodhna
Cliodhna
Silver II
OslappyBEAN
Cliodhna
Silver II
Level 158
God Stats
9W - 4L
1,823 SR
Queue Stats
235W - 250L
1,294 MMR
Party 2
Ganesha
Ganesha
Bronze III
RECKLESS-CHILD40
Ganesha
Bronze III
Level 118
God Stats
0W - 1L
1,246 SR
Queue Stats
1W - 2L
1,488 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,587 SR
1,513 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,567 SR
1,507 MMR
Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Ho_Chi_Mang
Cthulhu
Gold III
Level 167
God Stats
7W - 10L
1,405 SR
Queue Stats
112W - 104L
1,507 MMR
Party 1
Da Ji
Da Ji
Bronze III
Pleblo546
Da Ji
Bronze III
Level 126
God Stats
1W - 1L
1,530 SR
Queue Stats
8W - 9L
1,508 MMR
Solo
Agni
Agni
Gold I
TheWolfRaca
Agni
Gold I
Level 149
God Stats
16W - 13L
1,667 SR
Queue Stats
57W - 57L
1,518 MMR
Solo
Ymir
Ymir
Gold IV
helios4040
Ymir
Gold IV
Level 86
God Stats
17W - 9L
1,732 SR
Queue Stats
96W - 105L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AquaGelid
Chiron
12
1 / 6 / 1
6,991
466
5,803
14,388
4,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
0 / 1 / 0
7,039
469
1,605
11,234
10,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
13
0 / 3 / 2
7,347
490
5,308
8,858
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
OslappyBEAN
Cliodhna
14
3 / 2 / 0
7,630
509
6,440
13,336
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

12
0 / 5 / 3
6,737
449
4,753
11,995
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Guan YuNutBastetThanatosBellona

VS

Bans
RamaAo KuangBaron SamediOsirisSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
4 / 2 / 4
9,136
609
12,846
11,217
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Ho_Chi_Mang
Cthulhu
16
0 / 0 / 1
9,512
634
6,317
7,063
8,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
Pleblo546
Da Ji
15
3 / 0 / 4
8,083
539
5,181
12,121
5,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
7 / 1 / 2
9,992
666
11,009
6,944
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 7
8,450
563
3,960
15,272
13,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
17
17
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
4
3
L
Chiron
AquaGelid
Chiron
1
6
1
0.25
L
0
1
0
0
W
Cthulhu
Ho_Chi_Mang
Cthulhu
0
0
1
0.5
L
Merlin
0
3
2
0.33
L
Cliodhna
OslappyBEAN
Cliodhna
3
2
0
1.5
W
Da Ji
Pleblo546
Da Ji
3
0
4
5
L
0
5
3
0.3
W
7
1
2
8
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
39,313
59,811
Taken
52,617
30,964
Mitigated
34,789
20,721
Healing
18,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
12,846
6,656
0
3,593
11,217
5,056
511
1,180
10,037
0
83,196
L
Chiron
AquaGelid
Chiron
5,803
1,316
102
4,156
14,388
4,326
0
2,036
12,352
0
43,247
L
1,605
363
0
6,285
11,234
10,243
0
4,525
6,033
0
47,593
W
Cthulhu
Ho_Chi_Mang
Cthulhu
6,317
701
0
1,071
7,063
8,793
0
282
6,781
71,071
1,776
L
Merlin
5,308
425
0
1,438
8,858
3,661
0
4,884
3,974
55,083
0
L
Cliodhna
OslappyBEAN
Cliodhna
6,440
730
0
7,080
13,336
5,618
0
5,271
7,991
0
83,120
W
Da Ji
Pleblo546
Da Ji
5,181
1,280
0
8,292
12,121
5,507
0
1,034
10,991
0
62,370
L
4,753
638
370
1,290
11,995
7,116
0
3,318
8,677
18,914
0
W
11,009
796
0
2,207
6,944
2,336
866
2,548
4,044
68,969
3,043
W
3,960
1,086
43
3,638
15,272
13,097
0
5,068
10,005
28,625
1,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,744
Gold Earned
45,173
417
Minions Killed
529
0
Camps Cleared
0
1,466,231
Distance Traveled
1,582,899
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,136
609
115
8
0
294,364
3
L
Chiron
6,991
466
84
6
0
277,982
4
L
Chaac
7,039
469
75
5
0
277,577
3
W
Cthulhu
9,512
634
150
10
0
286,123
4
L
Merlin
7,347
490
117
8
0
262,144
1
L
Cliodhna
7,630
509
134
9
0
367,972
5
W
Da Ji
8,083
539
98
7
0
346,878
0
L
Ganesha
6,737
449
7
0
0
280,556
1
W
Agni
9,992
666
136
9
0
329,099
0
W
Ymir
8,450
563
30
2
0
326,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role