Player Matchup

Serqet
Serqet
AKumquat69
Serqet
Level 189
God Stats
3W - 4L
1,832 SR
Queue Stats
122W - 101L
1,632 Elo+
Solo
Sol
Sol
GabyMasta
Sol
Level 125
God Stats
13W - 9L
1,751 SR
Queue Stats
264W - 234L
1,566 Elo+
Solo
Awilix
Awilix
HuntleyLortle
Awilix
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 62L
1,567 Elo+
Solo
Ah Puch
Ah Puch
KingAero_OG
Ah Puch
Level 136
God Stats
10W - 13L
1,453 SR
Queue Stats
86W - 77L
1,425 Elo+
Solo
Guan Yu
Guan Yu
Sit-And-Lose
Guan Yu
Level 147
God Stats
18W - 16L
1,594 SR
Queue Stats
59W - 58L
1,709 Elo+
Solo
Team Averages
Level 151
1,626 SR
1,580 Elo+

VS

Team Averages
Level 108
1,576 SR
1,542 Elo+
Sol
Sol
Asclepius Rod
Sol
Level 107
God Stats
3W - 2L
1,461 SR
Queue Stats
172W - 158L
1,595 Elo+
Solo
Cthulhu
Cthulhu
DeathScythe999
Cthulhu
Level 67
God Stats
32W - 21L
1,624 SR
Queue Stats
158W - 128L
1,510 Elo+
Solo
Athena
Athena
GuyInTow
Athena
Level 105
God Stats
4W - 0L
1,823 SR
Queue Stats
428W - 399L
1,593 Elo+
Solo
Jormungandr
Jormungandr
P2BH
Jormungandr
Level 162
God Stats
14W - 9L
1,290 SR
Queue Stats
150W - 131L
1,535 Elo+
Solo
Agni
Agni
Zombotron96
Agni
Level 97
God Stats
2W - 2L
1,685 SR
Queue Stats
185W - 153L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AKumquat69
Serqet
9
0 / 1 / 0
4,816
535
3,806
7,711
4,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 0
5,498
611
4,228
4,877
1,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 3 / 2
4,980
553
3,025
7,834
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Puch
KingAero_OG
Ah Puch
4
0 / 0 / 1
3,798
422
947
1,178
385
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Sit-And-Lose
Guan Yu
9
2 / 1 / 0
5,269
585
6,328
8,727
7,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,456
606
3,973
6,118
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 1 / 3
4,796
533
3,495
5,486
3,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Athena
GuyInTow
Athena
9
2 / 1 / 4
5,122
569
3,824
5,484
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
P2BH
Jormungandr
9
1 / 2 / 1
5,439
604
4,746
8,616
4,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 2
4,945
549
2,649
5,122
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
6
6
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
AKumquat69
Serqet
0
1
0
0
W
2
1
1
2.5
W
0
1
3
1.5
L
2
1
0
2
W
Athena
GuyInTow
Athena
2
1
4
4
L
1
3
2
0.67
L
Ah Puch
KingAero_OG
Ah Puch
0
0
1
0.5
W
Jormungandr
P2BH
Jormungandr
1
2
1
0.75
L
Guan Yu
Sit-And-Lose
Guan Yu
2
1
0
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,334
Damage
18,687
30,327
Taken
30,826
16,584
Mitigated
13,915
10,051
Healing
11,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
AKumquat69
Serqet
3,806
504
0
1,832
7,711
4,009
0
4,600
3,067
0
22,514
W
3,973
1,685
0
3,796
6,118
2,094
0
2,538
3,580
38,623
1,430
W
3,495
448
136
2,082
5,486
3,484
0
1,069
4,417
16,827
655
L
4,228
2,309
0
2,385
4,877
1,756
0
3,052
1,825
31,808
8,204
W
Athena
GuyInTow
Athena
3,824
1,625
0
2,006
5,484
2,815
0
349
5,135
25,007
0
L
3,025
977
0
2,512
7,834
2,791
0
4,811
3,001
0
23,744
L
Ah Puch
KingAero_OG
Ah Puch
947
407
0
725
1,178
385
0
939
239
9,636
0
W
Jormungandr
P2BH
Jormungandr
4,746
1,647
0
2,794
8,616
4,073
55
0
8,453
35,879
174
L
Guan Yu
Sit-And-Lose
Guan Yu
6,328
565
0
2,597
8,727
7,643
0
4,635
3,767
0
32,650
W
2,649
371
0
937
5,122
1,449
0
739
4,281
31,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,361
Gold Earned
25,758
210
Minions Killed
284
0
Camps Cleared
0
782,585
Distance Traveled
882,923
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,816
535
30
3
0
193,958
2
W
Sol
5,456
606
77
9
0
163,841
1
W
Cthulhu
4,796
533
24
3
0
194,768
2
L
Sol
5,498
611
75
8
0
160,572
0
W
Athena
5,122
569
41
5
0
204,881
0
L
Awilix
4,980
553
45
5
0
206,565
0
L
Ah Puch
3,798
422
7
1
0
54,500
0
W
Jormungandr
5,439
604
61
7
0
134,276
0
L
Guan Yu
5,269
585
53
6
0
166,990
0
W
Agni
4,945
549
81
9
0
185,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role