Player Matchup

Fafnir
Fafnir
Daerrec
Fafnir
Level 115
God Stats
22W - 12L
1,724 SR
Queue Stats
340W - 308L
1,548 Elo+
Solo
Lancelot
Lancelot
GoblinPrince320
Lancelot
Level 106
God Stats
0W - 7L
1,497 SR
Queue Stats
84W - 83L
1,451 Elo+
Solo
Neith
Neith
Jasho4evah
Neith
Level 156
God Stats
11W - 10L
1,575 SR
Queue Stats
182W - 161L
1,562 Elo+
Solo
Ishtar
Ishtar
PANDAYCHICKEN
Ishtar
Level 129
God Stats
0W - 1L
1,697 SR
Queue Stats
146W - 125L
1,500 Elo+
Solo
Kukulkan
Kukulkan
bros9
Kukulkan
Level 143
God Stats
45W - 44L
1,498 SR
Queue Stats
401W - 387L
1,506 Elo+
Solo
Team Averages
Level 130
1,598 SR
1,513 Elo+

VS

Team Averages
Level 150
1,638 SR
1,483 Elo+
Shiva
Shiva
CALLMEPAPATRUMP
Shiva
Level 155
God Stats
18W - 19L
1,514 SR
Queue Stats
172W - 171L
1,497 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
IDontAutomobile
Morgan Le Fay
Level 154
God Stats
15W - 8L
1,734 SR
Queue Stats
167W - 178L
1,439 Elo+
Party 1
Jormungandr
Jormungandr
PGOVasi
Jormungandr
Level 145
God Stats
5W - 6L
1,626 SR
Queue Stats
50W - 70L
1,476 Elo+
Party 1
Fenrir
Fenrir
SWAT Hawaii
Fenrir
Level 156
God Stats
12W - 5L
1,489 SR
Queue Stats
185W - 202L
1,460 Elo+
Party 1
Skadi
Skadi
masterchief8467
Skadi
Level 141
God Stats
4W - 1L
1,829 SR
Queue Stats
271W - 264L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Daerrec
Fafnir
2
0 / 1 / 0
2,568
514
323
1,259
802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
6
0 / 0 / 0
3,248
650
427
3,435
1,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
6
1 / 2 / 0
3,577
715
2,061
5,128
1,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
3,440
688
2,080
3,304
941
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
bros9
Kukulkan
7
0 / 0 / 0
3,654
731
676
1,820
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 2
3,336
667
1,937
4,924
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
IDontAutomobile
Morgan Le Fay
6
0 / 0 / 0
3,465
693
1,934
1,670
514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
PGOVasi
Jormungandr
7
0 / 0 / 2
3,992
798
1,449
3,644
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
5
2 / 1 / 0
3,302
660
2,879
4,148
1,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 0 / 0
4,101
820
1,650
2,261
633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
4
4
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Fafnir
Daerrec
Fafnir
0
1
0
0
L
Lancelot
0
0
0
0
W
Morgan Le Fay
IDontAutomobile
Morgan Le Fay
0
0
0
0
L
Neith
1
2
0
0.5
L
1
1
0
1
W
Jormungandr
PGOVasi
Jormungandr
0
0
2
1
W
Fenrir
2
1
0
2
L
Kukulkan
bros9
Kukulkan
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,567
Damage
9,849
14,946
Taken
16,647
5,243
Mitigated
6,589
3,938
Healing
4,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,937
353
0
710
4,924
2,465
0
236
4,688
0
12,496
L
Fafnir
Daerrec
Fafnir
323
139
0
72
1,259
802
0
0
1,259
861
0
L
Lancelot
427
0
0
625
3,435
1,394
0
655
2,688
0
16,688
W
Morgan Le Fay
IDontAutomobile
Morgan Le Fay
1,934
146
0
249
1,670
514
0
512
1,078
19,133
0
L
Neith
2,061
1,093
0
1,975
5,128
1,588
0
1,384
3,744
0
18,001
L
2,080
1,172
0
1,016
3,304
941
0
0
3,304
0
20,326
W
Jormungandr
PGOVasi
Jormungandr
1,449
627
0
2,511
3,644
1,535
0
0
3,644
23,548
2,077
W
Fenrir
2,879
1,285
0
554
4,148
1,442
0
0
4,148
0
11,838
L
Kukulkan
bros9
Kukulkan
676
44
0
250
1,820
518
0
945
633
18,865
336
W
1,650
572
0
250
2,261
633
0
87
2,174
0
24,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,487
Gold Earned
18,196
153
Minions Killed
155
0
Camps Cleared
0
469,177
Distance Traveled
506,230
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
3,336
667
16
3
0
105,216
2
L
Fafnir
2,568
514
2
0
0
27,016
0
L
Lancelot
3,248
650
38
8
0
145,579
0
W
Morgan Le Fay
3,465
693
31
6
0
94,411
0
L
Neith
3,577
715
35
7
0
97,708
0
L
Ishtar
3,440
688
33
7
0
96,670
0
W
Jormungandr
3,992
798
44
9
0
85,857
1
W
Fenrir
3,302
660
23
5
0
128,703
0
L
Kukulkan
3,654
731
45
9
0
102,204
0
W
Skadi
4,101
820
41
8
0
92,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role