Player Matchup

Ne Zha
Ne Zha
Cobyashi
Ne Zha
Level 149
God Stats
5W - 3L
1,740 SR
Queue Stats
144W - 137L
1,543 Elo+
Party 1
Surtr
Surtr
Dude4200
Surtr
Level 46
God Stats
8W - 9L
1,112 SR
Queue Stats
226W - 239L
1,343 Elo+
Party 1
Neith
Neith
Frosty_Divine
Neith
Level 129
God Stats
7W - 5L
1,640 SR
Queue Stats
228W - 235L
1,503 Elo+
Solo
Janus
Janus
atiqlegend13
Janus
Level 119
God Stats
16W - 16L
1,256 SR
Queue Stats
414W - 403L
1,499 Elo+
Solo
Thanatos
Thanatos
blueboss123
Thanatos
Level 85
God Stats
7W - 2L
1,759 SR
Queue Stats
18W - 18L
1,470 Elo+
Solo
Team Averages
Level 106
1,501 SR
1,472 Elo+

VS

Team Averages
Level 111
1,520 SR
1,467 Elo+
Tiamat
Tiamat
FuttyClam
Tiamat
Level 149
God Stats
1W - 4L
1,244 SR
Queue Stats
189W - 196L
1,532 Elo+
Solo
Bacchus
Bacchus
KakujinDansei
Bacchus
Level 144
God Stats
3W - 4L
1,702 SR
Queue Stats
252W - 250L
1,417 Elo+
Party 2
Awilix
Awilix
SaluteUncleSam
Awilix
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 83L
1,435 Elo+
Party 2
Jing Wei
Jing Wei
TheOnlySSJGod
Jing Wei
Level 38
God Stats
1W - 2L
1,655 SR
Queue Stats
5W - 10L
1,553 Elo+
Solo
Horus
Horus
ikerbukel
Horus
Level 88
God Stats
5W - 2L
1,500 SR
Queue Stats
194W - 187L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cobyashi
Ne Zha
9
0 / 0 / 3
5,413
541
3,695
7,032
4,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
Dude4200
Surtr
10
1 / 2 / 2
5,694
569
3,762
8,390
5,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 2 / 0
5,474
547
3,415
4,537
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
1 / 0 / 1
5,913
591
2,272
2,836
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
blueboss123
Thanatos
10
4 / 0 / 1
5,922
592
2,374
6,876
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FuttyClam
Tiamat
11
0 / 1 / 0
5,697
570
2,555
4,624
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
9
2 / 5 / 0
5,120
512
4,765
7,757
6,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 1
5,181
518
2,760
6,121
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
TheOnlySSJGod
Jing Wei
10
1 / 0 / 1
5,187
519
2,399
4,547
1,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
ikerbukel
Horus
6
0 / 2 / 1
4,238
424
1,150
5,260
2,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
4
4
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Cobyashi
Ne Zha
0
0
3
1.5
W
Surtr
Dude4200
Surtr
1
2
2
1
W
2
2
0
1
L
Tiamat
FuttyClam
Tiamat
0
1
0
0
L
Bacchus
2
5
0
0.4
L
1
0
1
1.5
L
Jing Wei
TheOnlySSJGod
Jing Wei
1
0
1
1.5
W
1
0
1
1.5
W
Thanatos
blueboss123
Thanatos
4
0
1
4.5
L
Horus
ikerbukel
Horus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,518
Damage
13,629
29,671
Taken
28,309
14,914
Mitigated
15,169
13,313
Healing
9,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Cobyashi
Ne Zha
3,695
707
0
2,201
7,032
4,566
10
571
6,461
0
24,408
W
Surtr
Dude4200
Surtr
3,762
1,644
0
2,812
8,390
5,195
0
4,465
3,925
521
32,381
W
3,415
820
0
538
4,537
1,727
0
0
4,537
0
38,947
L
Tiamat
FuttyClam
Tiamat
2,555
248
0
2,133
4,624
2,458
0
1,558
2,828
38,079
427
L
Bacchus
4,765
707
0
770
7,757
6,671
0
264
6,979
24,920
0
L
2,760
1,142
0
3,436
6,121
2,056
0
296
5,795
0
35,818
L
Jing Wei
TheOnlySSJGod
Jing Wei
2,399
1,590
0
1,747
4,547
1,370
0
0
4,547
0
29,431
W
2,272
112
0
1,000
2,836
925
0
1,475
1,361
39,450
0
W
Thanatos
blueboss123
Thanatos
2,374
389
0
6,762
6,876
2,501
22
809
6,067
0
30,723
L
Horus
ikerbukel
Horus
1,150
627
520
1,346
5,260
2,614
0
0
5,260
0
11,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,416
Gold Earned
25,423
300
Minions Killed
243
0
Camps Cleared
0
965,845
Distance Traveled
915,045
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,413
541
26
3
0
223,003
4
W
Surtr
5,694
569
57
6
0
161,744
2
W
Neith
5,474
547
76
8
0
181,451
0
L
Tiamat
5,697
570
81
8
0
198,126
2
L
Bacchus
5,120
512
33
3
0
168,344
5
L
Awilix
5,181
518
59
6
0
245,568
0
L
Jing Wei
5,187
519
57
6
0
191,886
0
W
Janus
5,913
591
83
8
0
203,658
1
W
Thanatos
5,922
592
58
6
0
195,989
0
L
Horus
4,238
424
13
1
0
111,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role