Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MrAwezome14
Bacchus
Level 125
God Stats
2W - 1L
1,727 SR
Queue Stats
26W - 19L
1,550 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RangoTango9989
Cu Chulainn
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,502 Elo+
Party 1
Nut
Nut
matamerik4a
Nut
Level 109
God Stats
5W - 4L
1,678 SR
Queue Stats
40W - 21L
1,649 Elo+
Party 1
Nu Wa
Nu Wa
wazzzup23
Nu Wa
Level 173
God Stats
48W - 34L
1,644 SR
Queue Stats
570W - 540L
1,493 Elo+
Solo
Team Averages
Level 129
1,610 SR
1,539 Elo+

VS

Team Averages
Level 144
1,439 SR
1,620 Elo+
Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DeadeyeClash
Lancelot
Level 156
God Stats
1W - 3L
1,439 SR
Queue Stats
68W - 48L
1,701 Elo+
Party 2
Hades
Hades
Derricktheguy_
Hades
Level 149
God Stats
0W - 1L
1,257 SR
Queue Stats
63W - 44L
1,710 Elo+
Party 2
Jormungandr
Jormungandr
taytig
Jormungandr
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 62L
1,464 Elo+
Solo
Maui
Maui
thetb16
Maui
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 36L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 1 / 5
3,527
705
1,755
4,423
1,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
MrAwezome14
Bacchus
5
0 / 1 / 3
3,417
683
1,998
3,987
2,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
RangoTango9989
Cu Chulainn
8
2 / 0 / 0
4,321
864
1,800
3,770
1,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
2 / 1 / 1
3,553
711
3,527
2,584
848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
wazzzup23
Nu Wa
8
4 / 0 / 1
4,596
919
4,031
1,335
346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
1 / 1 / 1
3,461
692
2,685
4,022
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
DeadeyeClash
Lancelot
7
1 / 2 / 0
3,492
698
2,009
4,510
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 1
3,635
727
1,394
4,716
1,661
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Jormungandr
taytig
Jormungandr
4
0 / 2 / 0
3,171
634
1,036
2,968
1,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
thetb16
Maui
6
1 / 1 / 1
3,745
749
728
4,569
2,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
3
3
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
1
5
2.5
L
Apollo
 
Apollo
1
1
1
1.5
L
Lancelot
DeadeyeClash
Lancelot
1
2
0
0.5
L
0
2
1
0.25
W
Bacchus
MrAwezome14
Bacchus
0
1
3
1.5
W
Cu Chulainn
RangoTango9989
Cu Chulainn
2
0
0
2
W
2
1
1
2.5
L
Jormungandr
taytig
Jormungandr
0
2
0
0
L
Maui
thetb16
Maui
1
1
1
1.5
W
Nu Wa
wazzzup23
Nu Wa
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,111
Damage
7,852
16,099
Taken
20,785
7,132
Mitigated
8,695
6,207
Healing
7,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,755
643
0
1,488
4,423
1,648
0
256
4,167
0
13,949
L
Apollo
 
Apollo
2,685
1,854
0
1,744
4,022
1,382
0
1,217
2,769
0
19,041
L
Lancelot
DeadeyeClash
Lancelot
2,009
449
0
1,616
4,510
1,578
0
1,206
3,128
0
18,796
L
1,394
204
185
2,157
4,716
1,661
0
1,729
2,830
21,600
387
W
Bacchus
MrAwezome14
Bacchus
1,998
380
0
1,944
3,987
2,771
0
1,029
2,958
4,801
0
W
Cu Chulainn
RangoTango9989
Cu Chulainn
1,800
98
0
1,195
3,770
1,519
0
878
2,892
0
25,815
W
3,527
2,390
0
895
2,584
848
0
295
2,289
0
18,668
L
Jormungandr
taytig
Jormungandr
1,036
538
0
369
2,968
1,190
0
187
2,705
11,605
2,594
L
Maui
thetb16
Maui
728
277
0
1,699
4,569
2,884
0
869
3,618
9,062
0
W
Nu Wa
wazzzup23
Nu Wa
4,031
934
0
685
1,335
346
0
495
840
18,850
1,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,414
Gold Earned
17,504
142
Minions Killed
152
0
Camps Cleared
0
562,681
Distance Traveled
494,322
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,527
705
21
4
0
115,141
0
L
Apollo
3,461
692
24
5
0
89,985
0
L
Lancelot
3,492
698
45
9
0
135,391
0
L
Hades
3,635
727
45
9
0
103,690
0
W
Bacchus
3,417
683
4
1
0
117,727
2
W
Cu Chulainn
4,321
864
43
9
0
117,845
1
W
Nut
3,553
711
26
5
0
101,437
0
L
Jormungandr
3,171
634
21
4
0
52,305
0
L
Maui
3,745
749
17
3
0
112,951
0
W
Nu Wa
4,596
919
48
10
0
110,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role