Player Matchup

Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ChaseIsMe
Horus
Level 145
God Stats
4W - 1L
1,799 SR
Queue Stats
114W - 92L
1,598 Elo+
Party 1
Ra
Ra
CrimsonVibe
Ra
Level 155
God Stats
7W - 6L
1,563 SR
Queue Stats
114W - 97L
1,599 Elo+
Party 1
Ishtar
Ishtar
Longest4skin
Ishtar
Level 148
God Stats
5W - 3L
1,532 SR
Queue Stats
179W - 164L
1,599 Elo+
Solo
Fenrir
Fenrir
MattIsMe
Fenrir
Level 127
God Stats
1W - 1L
1,312 SR
Queue Stats
124W - 93L
1,643 Elo+
Party 1
Team Averages
Level 145
1,541 SR
1,588 Elo+

VS

Team Averages
Level 189
1,606 SR
1,603 Elo+
Anhur
Anhur
 
Anhur
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
AmericanTangents
Cliodhna
Level 186
God Stats
11W - 7L
1,675 SR
Queue Stats
511W - 405L
1,693 Elo+
Party 2
Jormungandr
Jormungandr
Daicarrus
Jormungandr
Level 207
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 96L
1,562 Elo+
Solo
Terra
Terra
Dóuble
Terra
Level 271
God Stats
5W - 13L
1,620 SR
Queue Stats
562W - 496L
1,641 Elo+
Party 2
Shiva
Shiva
LuzbelGame
Shiva
Level 140
God Stats
23W - 13L
1,733 SR
Queue Stats
693W - 657L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 1 / 0
3,600
720
1,071
2,046
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
ChaseIsMe
Horus
6
0 / 0 / 0
3,980
796
373
2,989
1,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 1 / 2
4,669
934
2,720
3,775
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ishtar
7
0 / 1 / 0
3,533
707
1,036
2,319
473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
MattIsMe
Fenrir
7
2 / 0 / 0
3,961
792
946
3,666
1,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 0 / 0
3,391
678
1,082
3,082
784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 1
3,580
716
2,003
3,062
904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Daicarrus
Jormungandr
8
1 / 0 / 0
4,191
838
1,451
3,473
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Terra
Dóuble
Terra
1
0 / 0 / 0
2,573
515
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
5
1 / 3 / 0
3,555
711
1,849
5,681
3,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
3
3
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
0
0
L
Anhur
 
Anhur
1
0
0
1
L
0
1
1
0.5
W
Horus
ChaseIsMe
Horus
0
0
0
0
W
2
1
2
3
L
Jormungandr
Daicarrus
Jormungandr
1
0
0
1
L
Terra
Dóuble
Terra
0
0
0
0
W
Ishtar
0
1
0
0
L
Shiva
1
3
0
0.33
W
Fenrir
MattIsMe
Fenrir
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,146
Damage
6,385
14,795
Taken
15,298
5,111
Mitigated
6,153
6,092
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,071
292
0
672
2,046
656
0
1,238
808
18,770
0
L
Anhur
 
Anhur
1,082
581
0
924
3,082
784
0
0
3,082
0
18,071
L
2,003
283
0
1,641
3,062
904
0
346
2,716
0
21,219
W
Horus
ChaseIsMe
Horus
373
294
0
1,450
2,989
1,583
0
0
2,989
0
11,517
W
2,720
419
44
1,919
3,775
918
0
0
3,571
25,041
0
L
Jormungandr
Daicarrus
Jormungandr
1,451
287
0
1,832
3,473
1,335
0
911
2,402
27,696
2,861
L
Terra
Dóuble
Terra
0
0
0
0
0
0
0
0
0
0
0
W
Ishtar
1,036
771
0
927
2,319
473
0
0
2,319
0
26,289
L
Shiva
1,849
455
0
756
5,681
3,130
0
2,374
3,307
0
14,922
W
Fenrir
MattIsMe
Fenrir
946
379
0
1,080
3,666
1,481
0
209
3,457
0
22,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,743
Gold Earned
17,290
195
Minions Killed
144
0
Camps Cleared
0
593,726
Distance Traveled
494,231
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,600
720
43
9
0
97,228
0
L
Anhur
3,391
678
16
3
0
112,022
0
L
Cliodhna
3,580
716
45
9
0
128,661
0
W
Horus
3,980
796
18
4
0
134,640
1
W
Ra
4,669
934
50
10
0
122,943
1
L
Jormungandr
4,191
838
58
12
0
129,674
0
L
Terra
2,573
515
0
0
0
9,396
0
W
Ishtar
3,533
707
39
8
0
107,894
0
L
Shiva
3,555
711
25
5
0
114,478
0
W
Fenrir
3,961
792
45
9
0
131,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role