Player Matchup

Jormungandr
Jormungandr
EpochLegend
Jormungandr
Level 139
God Stats
8W - 1L
1,680 SR
Queue Stats
25W - 22L
1,298 Elo+
Solo
Achilles
Achilles
HerrCepo
Achilles
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,491 Elo+
Solo
Skadi
Skadi
kagome310
Skadi
Level 80
God Stats
49W - 62L
1,384 SR
Queue Stats
221W - 241L
1,290 Elo+
Solo
Team Averages
Level 101
1,522 SR
1,360 Elo+

VS

Team Averages
Level 58
1,500 SR
1,405 Elo+
Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Walrustooth
Cerberus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,358 Elo+
Party 1
Nu Wa
Nu Wa
Zed350Drifta
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EpochLegend
Jormungandr
14
3 / 1 / 11
8,883
808
9,685
10,286
6,939
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
HerrCepo
Achilles
14
8 / 1 / 6
9,288
844
9,999
12,931
11,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
kagome310
Skadi
13
4 / 0 / 9
9,069
824
7,081
5,868
1,876
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 3 / 1
7,324
666
5,130
7,932
3,402
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Walrustooth
Cerberus
11
0 / 4 / 1
6,764
615
6,374
11,427
7,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
2 / 8 / 0
7,343
668
7,441
11,201
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
15
Kills
2
2
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
W
Jormungandr
EpochLegend
Jormungandr
3
1
11
8.5
W
Achilles
HerrCepo
Achilles
8
1
6
11
L
Cerberus
Walrustooth
Cerberus
0
4
1
0.13
L
2
8
0
0.25
W
Skadi
kagome310
Skadi
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,765
Damage
18,945
29,085
Taken
30,560
20,575
Mitigated
14,807
5,238
Healing
5,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,130
4,293
0
1,027
7,932
3,402
0
2,744
4,973
0
38,347
W
Jormungandr
EpochLegend
Jormungandr
9,685
3,110
0
2,495
10,286
6,939
327
4,393
5,309
31,434
484
W
Achilles
HerrCepo
Achilles
9,999
2,702
328
1,846
12,931
11,760
420
4,509
7,674
0
26,727
L
Cerberus
Walrustooth
Cerberus
6,374
213
0
2,877
11,427
7,570
0
3,262
7,838
17,472
0
L
7,441
2,169
0
1,099
11,201
3,835
0
3,597
7,247
12,073
0
W
Skadi
kagome310
Skadi
7,081
2,535
0
569
5,868
1,876
1,569
3,228
2,254
0
32,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,240
Gold Earned
21,431
138
Minions Killed
112
0
Camps Cleared
0
587,363
Distance Traveled
534,973
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,324
666
65
6
0
189,930
0
W
Jormungandr
8,883
808
42
4
0
196,004
0
W
Achilles
9,288
844
30
3
0
199,465
0
L
Cerberus
6,764
615
32
3
0
189,101
0
L
Nu Wa
7,343
668
15
1
0
155,942
0
W
Skadi
9,069
824
66
6
0
191,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role