Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
GrigorisGrig
Nemesis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,493 Elo+
Party 1
Terra
Terra
LadyErialYoutube
Terra
Level 199
God Stats
0W - 4L
1,134 SR
Queue Stats
82W - 71L
1,587 Elo+
Party 1
Horus
Horus
TonyFrag
Horus
Level 129
God Stats
0W - 1L
1,790 SR
Queue Stats
39W - 28L
1,570 Elo+
Party 1
Team Averages
Level 149
1,485 SR
1,530 Elo+

VS

Team Averages
Level 77
1,641 SR
1,502 Elo+
Anhur
Anhur
BlackLuana
Anhur
Level 86
God Stats
5W - 2L
1,500 SR
Queue Stats
276W - 259L
1,520 Elo+
Party 2
Surtr
Surtr
EsetMain
Surtr
Level 48
God Stats
3W - 0L
1,870 SR
Queue Stats
52W - 64L
1,470 Elo+
Solo
Lancelot
Lancelot
byHiTan
Lancelot
Level 38
God Stats
4W - 1L
1,765 SR
Queue Stats
83W - 75L
1,491 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cranefastere
Morgan Le Fay
Level 86
God Stats
3W - 2L
1,593 SR
Queue Stats
27W - 25L
1,507 Elo+
Party 2
Athena
Athena
mimitoss005
Athena
Level 129
God Stats
9W - 7L
1,476 SR
Queue Stats
302W - 275L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 6 / 0
6,688
514
4,246
9,382
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
 
Cupid
10
0 / 5 / 1
5,899
454
3,781
10,104
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
GrigorisGrig
Nemesis
12
1 / 4 / 2
6,176
475
4,416
14,605
5,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 2
6,445
496
3,852
14,942
11,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Horus
TonyFrag
Horus
11
0 / 2 / 1
6,315
486
4,497
13,037
9,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
3 / 1 / 3
8,281
637
7,246
6,918
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
EsetMain
Surtr
14
2 / 1 / 3
8,188
630
10,021
11,613
11,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
byHiTan
Lancelot
15
8 / 0 / 5
8,520
655
11,414
11,790
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
cranefastere
Morgan Le Fay
12
3 / 1 / 3
7,995
615
8,610
6,588
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Athena
12
3 / 0 / 9
7,795
600
6,800
9,715
9,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
3
Kills
19
19
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
0
0.17
L
Cupid
 
Cupid
0
5
1
0.1
W
Anhur
3
1
3
4.5
W
Surtr
EsetMain
Surtr
2
1
3
3.5
L
Nemesis
GrigorisGrig
Nemesis
1
4
2
0.5
L
1
2
2
1
L
Horus
TonyFrag
Horus
0
2
1
0.25
W
Lancelot
byHiTan
Lancelot
8
0
5
10.5
W
Morgan Le Fay
cranefastere
Morgan Le Fay
3
1
3
4.5
W
Athena
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,792
Damage
44,091
62,070
Taken
46,624
34,237
Mitigated
31,853
18,861
Healing
16,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,246
515
0
1,514
9,382
3,649
0
4,494
4,826
46,550
958
L
Cupid
 
Cupid
3,781
1,995
0
1,994
10,104
3,526
0
858
9,246
0
39,523
W
Anhur
7,246
4,160
0
2,312
6,918
2,918
179
1,193
5,725
0
70,974
W
Surtr
EsetMain
Surtr
10,021
4,085
0
4,442
11,613
11,074
1,245
580
11,016
2,147
55,170
L
Nemesis
GrigorisGrig
Nemesis
4,416
1,449
0
6,561
14,605
5,763
0
2,674
11,784
0
42,595
L
3,852
842
886
3,340
14,942
11,793
0
6,352
8,472
14,465
0
L
Horus
TonyFrag
Horus
4,497
1,685
160
4,406
13,037
9,506
0
1,264
10,965
0
47,341
W
Lancelot
byHiTan
Lancelot
11,414
2,379
0
6,194
11,790
5,742
0
1,252
10,434
0
65,571
W
Morgan Le Fay
cranefastere
Morgan Le Fay
8,610
564
0
942
6,588
2,333
0
2,367
3,931
45,195
2,059
W
Athena
6,800
2,544
0
2,285
9,715
9,786
0
2,243
7,444
22,655
2,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,523
Gold Earned
40,779
334
Minions Killed
408
0
Camps Cleared
0
1,271,560
Distance Traveled
1,385,907
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,688
514
87
7
0
224,549
4
L
Cupid
5,899
454
67
5
0
235,795
0
W
Anhur
8,281
637
108
8
0
244,162
6
W
Surtr
8,188
630
82
6
0
249,037
0
L
Nemesis
6,176
475
74
6
0
314,300
0
L
Terra
6,445
496
19
1
0
263,196
7
L
Horus
6,315
486
87
7
0
233,720
0
W
Lancelot
8,520
655
95
7
0
335,501
0
W
Morgan Le Fay
7,995
615
78
6
0
260,412
0
W
Athena
7,795
600
45
3
0
296,795
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role